King's Quest 8 script fixes for the remaining lockups
Posted: Sun Mar 28, 2010 3:20 am
So far I've only tested the lockup after leaving the windmill, but it fixed the lockup on my machine without having to set windows 98 compatibility mode (which is good, since for whatever reason Mask.exe stays in memory after I quit if it's set).
If other people can test this, I think I know what's causing the other remaining lockups. There's some sort of bug with determining whether or not a line of dialog has completed. Collector, do the save files on the help page have a save right before the lockup happens or does it only have ones after? Maybe once we have all these lockups corrected you can make a new installer to patch the game to the latest version.
Oh yeah and extract this file to your C:\Sierra\Mask\ directory.
If other people can test this, I think I know what's causing the other remaining lockups. There's some sort of bug with determining whether or not a line of dialog has completed. Collector, do the save files on the help page have a save right before the lockup happens or does it only have ones after? Maybe once we have all these lockups corrected you can make a new installer to patch the game to the latest version.

Oh yeah and extract this file to your C:\Sierra\Mask\ directory.