sound issues with 2006 Collection
Posted: Mon Jul 05, 2010 6:27 pm
I have had this collection for several years now, but never really tried to play them because I ran into some performance issues and I still had my old i386 that I still can play my old games on.
But this past week I came across the box, and thought, "Space Quest games would really be fun to play on my laptop as I ride the train."
I figured a newer version of DOSBox would have been released and serched to find where I could download them. In my serches I came across this website, and really appreciate the work that is being done to help us pc gamers relieve those great moments of our childhoods, playing those old classic adventure games that nobody seems to want to make anymore.
I applied your patch, and started to run SQ1 VGA, but I see it defaulted to using MIDI sound rather than the old SB sounds I remember. I missed the door sound fx, the "12 Mintues to Detonation" speech. So I dug around the files and found the Resource.CFG file, switched it to Soundblaster, and now I get those old style sounds that I know and love, but it takes a pounding on performance, which is where I get puzzled.
I have a laptop, bought it six months ago, running Win 7 x64, have a Core i7, 4 GB DDR3 ram, so I find it hard to believe that it is my system that is unable to emulate the 16 bit Dos environment. So I looked at the DOSBox config file and saw the values.
So now to my question, if you all are still with me, has anyone else seen the Soundblaster performance issues (sounds crackles and it just seems like the game is having a slow time getting through the opening credits), and has anyone have .cfg recommendations to better utilize my CPUs power to run DOSBox as its best and not run into performance issues?
Scott
But this past week I came across the box, and thought, "Space Quest games would really be fun to play on my laptop as I ride the train."
I figured a newer version of DOSBox would have been released and serched to find where I could download them. In my serches I came across this website, and really appreciate the work that is being done to help us pc gamers relieve those great moments of our childhoods, playing those old classic adventure games that nobody seems to want to make anymore.
I applied your patch, and started to run SQ1 VGA, but I see it defaulted to using MIDI sound rather than the old SB sounds I remember. I missed the door sound fx, the "12 Mintues to Detonation" speech. So I dug around the files and found the Resource.CFG file, switched it to Soundblaster, and now I get those old style sounds that I know and love, but it takes a pounding on performance, which is where I get puzzled.
I have a laptop, bought it six months ago, running Win 7 x64, have a Core i7, 4 GB DDR3 ram, so I find it hard to believe that it is my system that is unable to emulate the 16 bit Dos environment. So I looked at the DOSBox config file and saw the values.
So now to my question, if you all are still with me, has anyone else seen the Soundblaster performance issues (sounds crackles and it just seems like the game is having a slow time getting through the opening credits), and has anyone have .cfg recommendations to better utilize my CPUs power to run DOSBox as its best and not run into performance issues?
Scott