GK 1 crashing because of sound?
Posted: Sat Jul 10, 2010 12:59 am
I have a problem with the first GK game crashing randomly when people are talking (usually anyone but Gabriel).
What happens is I will be playing and then I will get the following error messages all in a row.
Wave out open - the specified device is already in use. Wait until it is free, and then try again
Wave out prepare header 1 - specified device header invalid
Wave out prepare header 2 - specified device header invalid
Wave out write - specified device header invalid (this error pops up twice)
SIERRAW caused a General Protection Fault in module <unknown>040F:9A15 3/4 LL SIERRAW will close. (The 3/4 is written like a fraction and the LL are superscript with some space in between the two, also the numbers change).
I installed the game using the XP installer (I'm using Vista 32-bit). I tried using DOS-Box but I couldn't get the voices to work and the game alternated between running too fast and too slow. When the game crashes the voice stops and the game hangs while the music continues to play until I get to the closing message, which is when the game is forced to close.
It seems that I can make this problem not happen as often if I set the priority of Command Prompt to real time (I tried this because the first error said something was already using wave). This is not full proof, though, as crashes still occur.
What happens is I will be playing and then I will get the following error messages all in a row.
Wave out open - the specified device is already in use. Wait until it is free, and then try again
Wave out prepare header 1 - specified device header invalid
Wave out prepare header 2 - specified device header invalid
Wave out write - specified device header invalid (this error pops up twice)
SIERRAW caused a General Protection Fault in module <unknown>040F:9A15 3/4 LL SIERRAW will close. (The 3/4 is written like a fraction and the LL are superscript with some space in between the two, also the numbers change).
I installed the game using the XP installer (I'm using Vista 32-bit). I tried using DOS-Box but I couldn't get the voices to work and the game alternated between running too fast and too slow. When the game crashes the voice stops and the game hangs while the music continues to play until I get to the closing message, which is when the game is forced to close.
It seems that I can make this problem not happen as often if I set the priority of Command Prompt to real time (I tried this because the first error said something was already using wave). This is not full proof, though, as crashes still occur.