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Kyrandia.

Posted: Wed Oct 08, 2008 4:00 am
by Tawmis
Anyone else every play this trilogy? I loved the games, but some of the puzzles were pretty out there (not the semi-logical that you'd find in Sierra games... these were real brain twisters). That was my only real qualm that there were times I had to go and find the answer...

Re: Kyrandia.

Posted: Wed Oct 08, 2008 4:09 am
by Collector
I played them. I liked Hand of Fate best

Re: Kyrandia.

Posted: Wed Oct 08, 2008 4:32 am
by Tawmis
Collector wrote:I played them. I liked Hand of Fate best
I liked the first one the best - but that may be because (like most of the classic Sierra games) my friend Shawn and I played it side by side, trying to figure it out together. So there's a lot of laughs and memories there. But was it me (and him) or were some of those puzzles pretty damn difficult?

Re: Kyrandia.

Posted: Thu Oct 09, 2008 6:27 am
by misslilo
I played the series backwards with the last one first.
Can't say I prefer one over the other - but I liked them :)

Re: Kyrandia.

Posted: Thu Oct 09, 2008 1:13 pm
by Tawmis
misslilo wrote:I played the series backwards with the last one first.
Can't say I prefer one over the other - but I liked them :)
How did you find their puzzles? Most were nothing like the Sierra based puzzle system.

Re: Kyrandia.

Posted: Thu Oct 09, 2008 2:02 pm
by AndreaDraco
I haven't played the.

Since, by now, you know pretty well my tastes, would you recommend them to me?

Re: Kyrandia.

Posted: Thu Oct 09, 2008 3:20 pm
by misslilo
It may not have been the best puzzles I've come across, but they weren't bad either.

I have to admit though, that I used a walkthrough frequently - as I always do, when I'm more into following the story, then doing puzzles. :)

Re: Kyrandia.

Posted: Thu Oct 09, 2008 4:15 pm
by Tawmis
misslilo wrote:It may not have been the best puzzles I've come across, but they weren't bad either. I have to admit though, that I used a walkthrough frequently - as I always do, when I'm more into following the story, then doing puzzles. :)
Nothing wrong with walk-thrus! Everyone has their own playing style. I usually try to do the game on my own the first time through (no walk thrus) - but then after I beat it, I usually go back and see what I missed via walk thrus and see what the difference is (story wise) for full points and what not!
AndreaDraco83 wrote:I haven't played the.
Since, by now, you know pretty well my tastes, would you recommend them to me?
Well, I think you would like them personally. The first one centers on (forgot his name), second shifts to the girl, third switches to Malcolm. It's got some interesting lands, some quirky characters (none of which are as developed as your generic Sierra game - except for Malcolm, who they made utterly insane) - the puzzles are very different than Sierra puzzles. A lot of their puzzles are "Logic Based" puzzles (the type of puzzle you might find in games like 7th Guest or 11th Hour - there's no real puzzles like, finding peanuts on the ground, then giving it to an elephant later in the game, who then opens a gate for you, etc etc).

Re: Kyrandia.

Posted: Fri Oct 10, 2008 7:04 am
by AndreaDraco
Tawmis wrote: A lot of their puzzles are "Logic Based" puzzles (the type of puzzle you might find in games like 7th Guest or 11th Hour - there's no real puzzles like, finding peanuts on the ground, then giving it to an elephant later in the game, who then opens a gate for you, etc etc).
I'm so lousy at logic based puzzles! :cry:

That's the reason why, after completing Myst, I cried - I couldn't believe that I finally did it! ;)

@ Misslilo: Like you, when I'm so intrigued by the story that I can't stand being stuck, I'll resort to a walkthrough with no shame ;) Unless it is a Jane Jensen's game: in that case, I have to beat it on my own!

Re: Kyrandia.

Posted: Fri Oct 10, 2008 2:05 pm
by Tawmis
AndreaDraco83 wrote: I'm so lousy at logic based puzzles! :cry:
Amen. Probably because there isn't an ounce of logic in my brain. And yet I loved Myst, 7th Guest and even 11th Hour (although I remember a lot of issues with 11th Hour and the whole "Vesa Driver" crap).

I wish they made modern versions of 7th Guest and 11th Hour...
AndreaDraco83 wrote:@ Misslilo: Like you, when I'm so intrigued by the story that I can't stand being stuck, I'll resort to a walkthrough with no shame ;) Unless it is a Jane Jensen's game: in that case, I have to beat it on my own!
I made Online Sierra for the sheer fact of collecting walk thrus. (See the Space Quest Machinima thread in the Space Quest forum) - because I was going to do something like that for most of the Sierra games - but just didn't have the time that I needed to do it.

Re: Kyrandia.

Posted: Fri Oct 10, 2008 2:12 pm
by Collector
Don't forget that there are walkthroughs on the Sierra Help Pages. Many of the same ones, but prettied up. But I think that the masterpiece is the MoE walkthrough.

Re: Kyrandia.

Posted: Fri Oct 10, 2008 2:36 pm
by Tawmis
Oh yours are much better. But I had collected the walkthrus before I hosted the Sierra Help pages on my site. After the Sierra Help pages, mine became useless!

Re: Kyrandia.

Posted: Sat Dec 15, 2012 12:10 pm
by BBP
Okay, my companion for Kyrandia is almost complete. Made some clear maps for it too, the ones I found online were hardly helping. I find the game to be very frustrating at times, with the abundant trial and error. And the mazes, oh help the mazes.
Anyway today I did some trial testing, to find out if certain configurations work: eg I found it's not possible to pass Herman with the invisibility or the Will-o-wisp spell, which is slightly odd. Nor can you use an apple in the potion-making puzzles. Although it's red.

Anyway, one of the things I'm looking for...
For the companion I looked up a film of possible game deaths. Came up with a nice one, but I just can't recreate the event starting at 3:54. Is it from a later game, perhaps?

Re: Kyrandia.

Posted: Sun Dec 16, 2012 10:21 am
by Maxor127
I love the first game. I didn't play the other games until later and they didn't capture me like the first one. I especially like the music. The first game didn't seem too hard. I can't fairly say how hard the other games were because now that I'm grown up with a lot of games I want to play on limited time, I use walkthroughs. If I ever become immortal, maybe I'll stop using them.

Re: Kyrandia.

Posted: Sun Dec 16, 2012 2:16 pm
by Akril
I first played the games about six years ago starting with the first, and I was pretty impressed with the animation and graphics. The colors were so rich and vibrant and the backgrounds were amazingly detailed as well. The animations were also remarkable.

As for the puzzles, they definitely were...unique. I actually found a Let's Play forum thread where someone was playing through Legend of Kyrandia 1 (and making lots of comments on the side) and threw a fit upon discovering that throwing a coin into the wishing well was a puzzle solution. You know you're playing a game with unusual puzzles when something as logical as that provokes an outburst.

The second game was good too, though for some reason it didn't grab me as much as the first. As for the third, I'll have to be honest and confess that the massive retcon the writers came up with really rubbed me the wrong way...Malcolm was an undeniably evil villain in the first game, but in the third game he was transformed into an innocent (well, partially innocent) victim of unfortunate circumstances. They had a likeable, refreshingly original antagonist (I mean, how many other fantasy adventure games have magic-wielding jesters as their antagonists?) then turned him into the good guy. I also found the explanation for his misdeeds fairly unconvincing. He may be innocent of the king's murder, but everything else he did in the first game (destroying parts of Kyrandia, taking over the castle, trying to kill Brandon) still stands, yet remains unaddressed. It's also a little strange how the king's ghost claims that Malcolm didn't kill him and his wife, yet he never explains the circumstances of her death, and the queen's ghost accuses Malcolm of murdering them.

The incredibly non-linear design of the third game was pretty impressive, but the game's mind-bendingly abstract puzzles made it pretty hard (at least for me -- with games with as many multiple paths as this, I tend to get lost trying to figure out what to do).