
Anyhoo-- in my testing I have mixed up a lot of my resource.cfg settings. As a random example, KQ1 (SCI) has the following sound settings:
- Roland MT-32, ...
- Sound Blaster / Adlib Card (or compatibles)
- Sound Blaster Card
- IBM PC or Compatible Internal Speaker
Another example, Space Quest 6 has the following for MUSIC (bolded are "checked" in the install app):
- Creative Labs AWE32
- Soundblaster / Adlib (or compatibles)
- Soundblaster / Adlib substitute
- Sound Blaster Pro
- Pro Audio Spectrum
- Microsoft Windows Sound System
- Roland MT-32, ...
- General MIDI Sound Driver
- Sound Blaster
- Pro Audio Spectrum 16
- Pro Audio Spectrum
- Microsoft Windows Sound System
- Sound Blaster (non-pro) supports 8bit, 44.1kHz, Mono
- Sound Blaster Pro supports 8bit, 44.1kHz, Stereo
- Sound Blaster 16 supports 16bit, 44.1kHz, Stereo
- DOSBox does not directly emulate Adlib, but supports Adlib extensions on SoundBlaster emulation.
- MIDI is passed to whatever MIDI device is installed (e.g. Windows default MIDI handler), and is therefore subject to whatever is installed on the system. (DOSBox does not emulate any particular MIDI system.)
With multiple apparently distinct SoundBlaster settings (distinct enough to list them separately at least!) to choose from and also General MIDI ... what's recommended for the best sound?
Lastly-- AGI games don't seem to have a "resource.cfg" file... So I guess there's only the DOSBox "machine=tandy" setting that tells the game what it can do?
thanks,
..dane