Some thoughts on King's Quest 5
Posted: Wed Oct 13, 2010 10:51 pm
So, I've just finished playing King's Quest 5 for the first time and thought I'd give a few thoughts on it. This is the first KQ game that I never got around to as a child (although I have screenshots from it all over my school books which I cut out of Sierra catalogues.)
Graphics
The scenes in this game were beautiful - no denying that, although at the low 320x200 resolution they didn't look as impressive as they seemed in the catalogue (or my memory). Still - no complaints, it brought back wonderful memories of playing SQ4 and Conquest of Longbow to see this style.
Music
The music in KQ5 wasn't bad as such but just didn't seem to live up to the score from KQ4 which was written by a holywood composer.
Cedric
I've heard many people complain about Credic, that he was so annoying that he almost made the game un-playable. While I'll admit that the pitch of his voice was a bit irritating, he just didn't get to me that much. I will say that his character seemed to add very little to the game. He followed me around but the game would have been no different if he were absent. The idea of a companion is a good one - but it was not used to its potential.
The Story and Puzzles.
I had decided that as an adult, I would try to play the entire game without hints. I didn't make use of a walkthrough although I did have to keep some help from the UHS site at times. I actually found this a rather difficult game compared to the others of the series. The reason - the puzzles didn't seem to fit my mental expectation of a King's Quest puzzle. For example, the dessert sequence (Which was fantastic) was not obvious. I walked into the desert and thought "Okay, this is Roberta's way of providing boundaries to the game world. Whenever you see an ocean or a desert it usually just goes on forever and there's nothing to find. In the end I decided to explore it 'just in case' and was rewarded but I nearly ignored it.
There seemed to be a lot of items that could be used for multiple uses, and multiple objects that could serve the same purpose - but not necessarily the correct purpose. I found myself often going back because although I had seemed to find "the use" of an object - I wasn't sure I'd done the right thing. This isn't necessarily a bad thing - it leant some real-world believablility to the game, but it wasn't what I expected.
The worst part was the bloomin' cat and mouse. It only appears once, and it all happens so fast that you've suddenly lost your opportunity to win the game, without even realising it. The first few times I saw it I thought (ah, this is a little cut scene. I guess the cat and mouse will become important later). I had to re-play a significant portion of the game from the beginning when I realised I could save the mouse.
The other puzzle element that really bothered me was the laberynth under Mordack's castle.
This sequence broke the un-changing rule of Sierra games, it altered the camera angle as you walked off the edge of the screen. I found it virtually impossible to understand where I was, or where I had come from. Even with the map off the UHS site it took significant concentration to understand which way Graham should walk.
Some other puzzles just seemed a little convoluted. Cheese in the 'power transfer machine???'
Anyway, dispite those few things that bugged me I enjoyed the game and found it satisfying to finally fill in one of the holes in my King's Quest experience.
Next up, King's Quest 6.
What do other people think of this game?
Graphics
The scenes in this game were beautiful - no denying that, although at the low 320x200 resolution they didn't look as impressive as they seemed in the catalogue (or my memory). Still - no complaints, it brought back wonderful memories of playing SQ4 and Conquest of Longbow to see this style.
Music
The music in KQ5 wasn't bad as such but just didn't seem to live up to the score from KQ4 which was written by a holywood composer.
Cedric
I've heard many people complain about Credic, that he was so annoying that he almost made the game un-playable. While I'll admit that the pitch of his voice was a bit irritating, he just didn't get to me that much. I will say that his character seemed to add very little to the game. He followed me around but the game would have been no different if he were absent. The idea of a companion is a good one - but it was not used to its potential.
The Story and Puzzles.
I had decided that as an adult, I would try to play the entire game without hints. I didn't make use of a walkthrough although I did have to keep some help from the UHS site at times. I actually found this a rather difficult game compared to the others of the series. The reason - the puzzles didn't seem to fit my mental expectation of a King's Quest puzzle. For example, the dessert sequence (Which was fantastic) was not obvious. I walked into the desert and thought "Okay, this is Roberta's way of providing boundaries to the game world. Whenever you see an ocean or a desert it usually just goes on forever and there's nothing to find. In the end I decided to explore it 'just in case' and was rewarded but I nearly ignored it.
There seemed to be a lot of items that could be used for multiple uses, and multiple objects that could serve the same purpose - but not necessarily the correct purpose. I found myself often going back because although I had seemed to find "the use" of an object - I wasn't sure I'd done the right thing. This isn't necessarily a bad thing - it leant some real-world believablility to the game, but it wasn't what I expected.
The worst part was the bloomin' cat and mouse. It only appears once, and it all happens so fast that you've suddenly lost your opportunity to win the game, without even realising it. The first few times I saw it I thought (ah, this is a little cut scene. I guess the cat and mouse will become important later). I had to re-play a significant portion of the game from the beginning when I realised I could save the mouse.
The other puzzle element that really bothered me was the laberynth under Mordack's castle.
This sequence broke the un-changing rule of Sierra games, it altered the camera angle as you walked off the edge of the screen. I found it virtually impossible to understand where I was, or where I had come from. Even with the map off the UHS site it took significant concentration to understand which way Graham should walk.
Some other puzzles just seemed a little convoluted. Cheese in the 'power transfer machine???'
Anyway, dispite those few things that bugged me I enjoyed the game and found it satisfying to finally fill in one of the holes in my King's Quest experience.
Next up, King's Quest 6.
What do other people think of this game?