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King's Quest II SCI Remake
Posted: Fri Oct 17, 2008 2:23 pm
by MusicallyInspired
I'm not sure how widely known this is, but I started a while back a remake of King's Quest II with SCI Studio/SCI Companion using Sierra's original SCI0 EGA/Mouse interpreter engine. It'll be exactly like Sierra's KQ1 remake: Parser, mouse support, complete original soundtrack compatible with Sound Blaster, Adlib, or Roland MT-32 (as well as digital sound effects), and recreated drawn-from-scratch 16-colour dithered EGA backgrounds.
You'll also be able to play it on you're old 286 if you still have one.
Website
Screenshots
Wiki on the King's Quest Wikia Website.
Here's a couple YouTube videos (also on the Screenshots section of the website) that I released a while back that show the introduction sequence and some gameplay showcasing some completely scripted scenes. They're a tad old and a little more has been done since I made these videos, but it's a great demo to show where it's at and what to expect anyway.
Introduction Video
Gameplay Video
Re: King's Quest II SCI Remake
Posted: Fri Oct 17, 2008 2:26 pm
by Collector
I have been aware of your project for quite some time, now and am very intrigued by it. I definitely am looking forward to it. Please let us know when you make some more progress.
Re: King's Quest II SCI Remake
Posted: Fri Oct 17, 2008 3:41 pm
by Tawmis
Would check this out indeed!
Re: King's Quest II SCI Remake
Posted: Fri Oct 17, 2008 3:59 pm
by Datadog
Looks good! Keep it up!
So will this be a perfect remake, or are you adding anything new in?
Re: King's Quest II SCI Remake
Posted: Fri Oct 17, 2008 4:34 pm
by MusicallyInspired
Right! Forgot to mention that part. It will be somewhat of an enhancement. No where near as much as KQ2+. I'll just be adding a few extra things like extended intro/ending and such. I'm trying for the same style of enhancement that Sierra did themselves. So maybe rewritten dialogue, altered scenes, long cutscenes (or maybe cutscenes where there previously were none) and basically whatever I can to make it more interesting.
Re: King's Quest II SCI Remake
Posted: Fri Oct 17, 2008 5:09 pm
by Datadog
Neat! I like it!
Re: King's Quest II SCI Remake
Posted: Fri Oct 17, 2008 6:32 pm
by Tawmis
So you're doing this completely solo?
How long does it take for you to make this stuff? I realize you're going off an existing game - but the graphics and everything...
Because I'd love to make an AGI/SCI game - already have puzzles written out - I just lack the artistic and programming language for it...
Re: King's Quest II SCI Remake
Posted: Fri Oct 17, 2008 8:03 pm
by MusicallyInspired
See I'm the opposite. I find it difficult to come up with a good original story and interesting puzzles and whatnot. A good SCI screen takes me a few days. Maybe a week to get perfect. Of course I usually end up working longer than that because I don't get as much time to work on it as I used to now that I have a family. Programming is the really fun part, though.
Re: King's Quest II SCI Remake
Posted: Sat Oct 18, 2008 1:09 am
by Collector
Tawm and MI, the new AGDI?
Re: King's Quest II SCI Remake
Posted: Sat Oct 18, 2008 11:16 am
by Tawmis
After he finishes KQ2... I may just throw my ideas at him and see what he thinks.
But I don't want to distract from the KQ2 first - because that is looking pretty awesome so far!
Re: King's Quest II SCI Remake
Posted: Wed Nov 12, 2008 10:45 pm
by Almirena
I am also intrigued, and looking forward to the finished product.
... and... I would give serious thought to hijacking MusicallyInspired for the making of a new game. Hmm...