I'm sure this is common knowledge to you guys ... Is there a non-talkie version of KQV? The speech is just so difficult to understand, it would be far easier for me if I could have a text/sub-titled version ..
My current version is off the KQ Collection (KQI-KQVI)
thanks,
..dane
Non-talkie version of KQV?
Re: Non-talkie version of KQV?
Only the CD version has speech.
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Re: Non-talkie version of KQV?
Can't you turn off speech, and thus automatically enable text? I know this was an option in GK1... I can't remember if it was in KQV?
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Re: Non-talkie version of KQV?
Text is absent from the CD version. To get text you have to play the floppy version. This is something that has come up a number of times in the past because of the Cedric irritation factor.
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Re: Non-talkie version of KQV?
KQV CD version represents an interesting phenomenon of the '90s.
The time the first CD games went out, one could see an over-enthusiasm for this new media and some productions sought to bring the future earlier than its time. CD games for the PCs wanted to differentiate themselves from their poor counterparts and resemble movies as much as possible.
KQV was one of the games which ambitiously 'forced' themselves into this envisioned 'new era' as movie-like and for this, it removed the oh-so-last-year text boxes. The following years saw immature kitschy and campy productions like interactive movies or adventures with over-acted, poorly directed and/or unproportionally long cutscenes. No wonder why such practices are past never to return.
As you can see from my awful English, I am not a native speaker of the language; and such wannabe-pseudo-movies without subtitles were always a problem for me. But still, I do LOVE that period
Of course there must be another, practical reason for absence of text: some CD remakes had slightly different dialogue and narration. Recording the new dialogue would be OK but updating the existing text would be too much trouble
The time the first CD games went out, one could see an over-enthusiasm for this new media and some productions sought to bring the future earlier than its time. CD games for the PCs wanted to differentiate themselves from their poor counterparts and resemble movies as much as possible.
KQV was one of the games which ambitiously 'forced' themselves into this envisioned 'new era' as movie-like and for this, it removed the oh-so-last-year text boxes. The following years saw immature kitschy and campy productions like interactive movies or adventures with over-acted, poorly directed and/or unproportionally long cutscenes. No wonder why such practices are past never to return.
As you can see from my awful English, I am not a native speaker of the language; and such wannabe-pseudo-movies without subtitles were always a problem for me. But still, I do LOVE that period
Of course there must be another, practical reason for absence of text: some CD remakes had slightly different dialogue and narration. Recording the new dialogue would be OK but updating the existing text would be too much trouble
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Re: Non-talkie version of KQV?
Well just finished KQ5 ... Just used a set of headphones so as to not disrupt everyone else... I'm not sure if my brother and I ever had the floppy version, but now I'd like to track it down so the next time I play it I can go the textual route...
thanks all,
..dane
thanks all,
..dane
Re: Non-talkie version of KQV?
The floppy version is usually not that hard to find. It does have copy protection that was removed for the CD version. The copy protection is a manual check, so be sure to get it with the manual.
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Re: Non-talkie version of KQV?
Good to know-- thanks!