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Sierra Game Demos
Posted: Sun Nov 02, 2008 1:22 am
by Collector
I Finally have all of the demos linked on the
Sierra Demos page. I have yet to add links on all of the individual game pages. Enjoy. I have also added links on the
SHP front page to other features that have been buried on the site.
Re: Sierra Game Demos
Posted: Sun Nov 02, 2008 2:00 am
by Tawmis
Some awesome work, Collector. There's stuff there like the GK1 Demo that I never knew about.
Re: Sierra Game Demos
Posted: Sun Nov 02, 2008 7:27 am
by AndreaDraco
Great work indeed.
Re: Sierra Game Demos
Posted: Wed Nov 05, 2008 7:17 am
by abyss
The links to the demo pacs and christmas links don't work which is very bad but thanks for uploading all of the demo's especially the space quest 6 one which is a different game all together.
Re: Sierra Game Demos
Posted: Wed Nov 05, 2008 12:37 pm
by Collector
Fixed
Re: Sierra Game Demos
Posted: Thu Nov 06, 2008 7:00 am
by abyss
Thanks I can finally play the goldrush demo which I'm guessing is a non playable demo which is what sierra did back then.
Re: Sierra Game Demos
Posted: Thu Nov 06, 2008 6:19 pm
by Tawmis
Have you ever played Goldrush the game? It's most excellent!
Re: Sierra Game Demos
Posted: Thu Nov 06, 2008 6:35 pm
by abyss
I've seen the demo and it looks good. I might get it.
Re: Sierra Game Demos
Posted: Thu Nov 06, 2008 6:39 pm
by DeadPoolX
Something to remember about Gold Rush! is that it uses the old AGI engine, which means the graphics are pretty bad and the action continues to move while you type. It's the last part that tends to frustrate me now. Back in 1988, when it was released, that didn't seem so bad (every Sierra game of that type acted the same), but today, it's annoying.
Re: Sierra Game Demos
Posted: Thu Nov 06, 2008 10:08 pm
by Tawmis
DPX just has a low tolerance, I think.
It's a given that the graphics aren't going to be the best (considering when it was made - and since he's seen the demo) - and yes, it's a typey game, and yes things keep moving while you type - but I am not sure why that would be a problem (having played Gold Rush! several times)...
I can only think of one time when an enviroment thing you're trying to grab is moving and you need to type... but you just type it once... and then if I remember F3 repeats the command you just typed in the game... so it's not like you need to retype if you miss the said object once.
Re: Sierra Game Demos
Posted: Fri Nov 07, 2008 3:08 am
by DeadPoolX
Tawmis wrote:DPX just has a low tolerance, I think.
It's a given that the graphics aren't going to be the best (considering when it was made - and since he's seen the demo) - and yes, it's a typey game, and yes things keep moving while you type - but I am not sure why that would be a problem (having played Gold Rush! several times)...
I can only think of one time when an enviroment thing you're trying to grab is moving and you need to type... but you just type it once... and then if I remember F3 repeats the command you just typed in the game... so it's not like you need to retype if you miss the said object once.
I like the more "recent" text parser games, which paused the game while you typed. In the older games, where movement continued as you type, you sometimes had to know what was coming next in order to type fast enough.
That's poor game design. You shouldn't have to know something you couldn't if it's your first time playing. After having played the game once or twice, you're ready, but a first timer? Probably not.
Re: Sierra Game Demos
Posted: Fri Nov 07, 2008 3:18 am
by Tawmis
DeadPoolX wrote:
I like the more "recent" text parser games, which paused the game while you typed. In the older games, where movement continued as you type, you sometimes had to know what was coming next in order to type fast enough.
That's poor game design. You shouldn't have to know something you couldn't if it's your first time playing. After having played the game once or twice, you're ready, but a first timer? Probably not.
See, I didn't see a problem with it for the most part - because rarely was it a life and death situation. Now I agree, say for example Space Quest III - with the conveyer belt (near the beginning) - if it didn't pause the game, that would have sucked. Because you'd have to type "Stand" then "Jump" before landing in the grinder, which might be difficult for someone who isn't fast on the keyboard. But for the most part, there was rarely a situation (that I can remember - but I am an old man) - where you'd need to be quick on the keyboard to get what you needed (as in a life/death situation).
Re: Sierra Game Demos
Posted: Fri Nov 07, 2008 7:04 am
by abyss
Wasn't there a game called type or die where all you did was type very quickly or you would lose
Re: Sierra Game Demos
Posted: Fri Nov 07, 2008 4:11 pm
by Tawmis
abyss wrote:Wasn't there a game called type or die where all you did was type very quickly or you would lose
I have not heard of it but I'd buy it for the title alone!
Re: Sierra Game Demos
Posted: Fri Nov 07, 2008 5:49 pm
by abyss
http://www.mobygames.com/game/typing-of-the-dead
I just remembered the correct name. It's typing of the dead. Type or die does sound a lot better though. It's basically The house of the dead 2 but instead you have to type instead of shoot making it a lot harder.