Al Speaks About Remake
Posted: Sun Apr 08, 2012 11:41 pm
RPS: So also with King’s Quest, they’ve been uncharacteristically generous in allowing fan projects. Have you seen the project the Silver Lining?
Paul: The Silver Lining wasn’t available for sale…
RPS: That’s right, yes.
Paul:And in addition it wasn’t really a King’s Quest. In my opinion they did an injustice to the King’s Quest franchise.
RPS: That’s interesting, why do you think that?
Paul: I just don’t think it held true to Roberta’s vision, just like I don’t think the Leisure Suit Larrys that have come out after Al wasn’t involved held true to Al’s vision. And that’s why I refuse to work on a Leisure Suit Larry game if Al wasn’t involved. I refuse to work on a King’s Quest game if Roberta’s not involved.
RPS: Would Roberta be willing to be involved, she’s been out of the industry for a while hasn’t she?
Paul: I can’t speak for Roberta, but I can tell you that we’re currently talking to her and Ken.
RPS: It’s like getting the old gang back together.
Al: We’re putting the band back together!
RPS: One last gig!
Paul: I’m doing the best I can.
It's difficult to die in LSL3, impossible in LSL5, and no death scenes at all in LSL6 or LSL7? I'm sorry? OK, granted, I've never been able to die in LSL7, but there were quite a few deaths in LSL3, 5 and 6 - particularly LSL3. I can't remember how many times (in LSL3) my Larry fell off a cliff while trying to collect flowers for the lei, or my Patti was gored by the boar or flew off that log in the mini-arcade game. Granted, it was certainly much much easier to die in LSL2, but still...RPS: Yeah. So you mentioned Tim Schafer and I think it’s interesting back in those days, maybe slightly later than the original Larry, but the rivalry between Sierra and LucasArts, a lot of it came down to deaths in games, what are you going to do about that?
Al: Y’know, there was never any rivalry between the game designers or the companies. I think there might have been a perceived rivalry from the point of the fans. I’d always look forward to whenever Lucas would ship a new game because it gave me something new to play. We swapped games back and forth all the time back then. I think you’re right about the death part, part of Larry, especially the first Larry, part of that is the dying part, although we got rid of that in later games. I think by Larry 3 it was difficult to die, by Larry 5 it was impossible, and 6 and 7, I don’t think there were any death scenes. It’s a different way of playing and we can work around it.
Hrm. I am not too sure I am 100% behind this "If they original designer is not there, it's not true to the vision" bit.Collector wrote:Another one: Also, a mention of KQ and TSL.RPS: So also with King’s Quest, they’ve been uncharacteristically generous in allowing fan projects. Have you seen the project the Silver Lining?
Paul: The Silver Lining wasn’t available for sale…
RPS: That’s right, yes.
Paul:And in addition it wasn’t really a King’s Quest. In my opinion they did an injustice to the King’s Quest franchise.
RPS: That’s interesting, why do you think that?
Paul: I just don’t think it held true to Roberta’s vision, just like I don’t think the Leisure Suit Larrys that have come out after Al wasn’t involved held true to Al’s vision. And that’s why I refuse to work on a Leisure Suit Larry game if Al wasn’t involved. I refuse to work on a King’s Quest game if Roberta’s not involved.
RPS: Would Roberta be willing to be involved, she’s been out of the industry for a while hasn’t she?
Paul: I can’t speak for Roberta, but I can tell you that we’re currently talking to her and Ken.
RPS: It’s like getting the old gang back together.
Al: We’re putting the band back together!
RPS: One last gig!
Paul: I’m doing the best I can.