King's Quest VI Script
Posted: Mon Aug 05, 2013 6:57 am
King's Quest VI Script
http://www.adrive.com/public/JUSZfC/kq6.pdf
http://www.adrive.com/public/PvFpMG/kq6.odt
Although it gives one a nice insight into little things you can do that make the Green Isles come to life, the amount of stuff that used to be in but didn't make it, is not all that high.
Currently I'm re-playing the game again to check on certain occurrences. Interesting stuff I've found:
You used to be able to get a new lamp before performing the Rain spell, and then get in trouble when you wanted to make that spell.
Does anybody recall this text by the ferryman?
"The island's currents keep us pretty isolated. I can only recall three visitors in my lifetime. When I was a boy a wanderer came, Alhazred himself arrived many years ago, and now you. We have almost no contact with the outside world, but we're content with our little kingdom. At least, we always were in the past."
Hard path, talking to Cassima when in the wall:
!!!!Removed line: "The kingdom! Tell me what's going on out there, Alexander! I've been so afraid, not knowing what Alhazred plans! Have the islands stopped fighting?"
!!!Removed line: "I'm afraid not. The ferry has shut down, and I gather things are worse than ever. While the villagers on this island have been kind, the other islands were not exactly...welcoming, in all truth."
!!!Removed line: "Ah! How could things have gone so awry?"
Funny Stuff To Find In-Game:
-Give mint to Genie Grandma
-Give mint leaves to gardener
-Giving mint leaves or showing the mirror to the cloak guy in the pawn shop is possible, but when I did that, he didn't come back, so you can't trick him after that.
-Three Ali's in the game! Four if you count the door.
-Petting the cat tails.
-Use feather on Jollo in the castle
-Returning to the gates of the Winged City, so you can look around and talk to the guards.
-Stuff to show Death: boring book, spell book, dagger, potion, feather, stench flower, love poem, hanky, rabbit's foot, Cassima's note, insignia ring, scythe.
http://www.adrive.com/public/JUSZfC/kq6.pdf
http://www.adrive.com/public/PvFpMG/kq6.odt
Although it gives one a nice insight into little things you can do that make the Green Isles come to life, the amount of stuff that used to be in but didn't make it, is not all that high.
Currently I'm re-playing the game again to check on certain occurrences. Interesting stuff I've found:
You used to be able to get a new lamp before performing the Rain spell, and then get in trouble when you wanted to make that spell.
Does anybody recall this text by the ferryman?
"The island's currents keep us pretty isolated. I can only recall three visitors in my lifetime. When I was a boy a wanderer came, Alhazred himself arrived many years ago, and now you. We have almost no contact with the outside world, but we're content with our little kingdom. At least, we always were in the past."
Hard path, talking to Cassima when in the wall:
!!!!Removed line: "The kingdom! Tell me what's going on out there, Alexander! I've been so afraid, not knowing what Alhazred plans! Have the islands stopped fighting?"
!!!Removed line: "I'm afraid not. The ferry has shut down, and I gather things are worse than ever. While the villagers on this island have been kind, the other islands were not exactly...welcoming, in all truth."
!!!Removed line: "Ah! How could things have gone so awry?"
Funny Stuff To Find In-Game:
-Give mint to Genie Grandma
-Give mint leaves to gardener
-Giving mint leaves or showing the mirror to the cloak guy in the pawn shop is possible, but when I did that, he didn't come back, so you can't trick him after that.
-Three Ali's in the game! Four if you count the door.
-Petting the cat tails.
-Use feather on Jollo in the castle
-Returning to the gates of the Winged City, so you can look around and talk to the guards.
-Stuff to show Death: boring book, spell book, dagger, potion, feather, stench flower, love poem, hanky, rabbit's foot, Cassima's note, insignia ring, scythe.