GK1 Remake Interview.
Posted: Wed Sep 03, 2014 11:48 pm
Read it here:
http://www.pcgamer.com/2014/09/02/gabri ... game/#null
http://www.pcgamer.com/2014/09/02/gabri ... game/#null
I don't like this part, I'd prefer the same game play with modern graphics, but let's see how it works when the game comes out!Initially in the game you could do all kinds of stuff on any day. So, really on Day One you could do half the game, practically. We wanted to space that out a little bit more, so that if we wanted to be able to sell per episode or per day on iPad we could. It was never intended to be episodic, but sometimes it works to have that kind of a sales model. So, all of the material is there, it’s just that now it’s a little bit more structured in terms of when you can do stuff and I think that works better for a modern audience too, because Day One isn’t so overwhelming.
I don't like the episodic part... or selling it individually... But I do like that they limit what can be done.el_pombo wrote:Thanks for the link! Good interview!
I don't like this part, I'd prefer the same game play with modern graphics, but let's see how it works when the game comes out!Initially in the game you could do all kinds of stuff on any day. So, really on Day One you could do half the game, practically. We wanted to space that out a little bit more, so that if we wanted to be able to sell per episode or per day on iPad we could. It was never intended to be episodic, but sometimes it works to have that kind of a sales model. So, all of the material is there, it’s just that now it’s a little bit more structured in terms of when you can do stuff and I think that works better for a modern audience too, because Day One isn’t so overwhelming.
The playable demo was something for those that backed up to a certain amount. I don't think it was ever openly released to the general public.ltcolonel97062 wrote:I know there's a playable demo for this. Can anyone pm it to me? It'd be greatly appreciated.
adeyke pretty much covered it. No one "sold the demo." The ability to demo the game, was a benefit of helping fund (up to a specific amount, I don't recall how much) the "Pinkerton Road" Kickstarter. One of the tiers, was if you backed up high enough, you'd get all kinds of goodies for "Mystery Game X" (as it was called back then, since they could not say anything legally at the time). I think everyone suspected it was either a remake of GK1 (like LSL1 was for that Kickstarter), or perhaps a GK4. Along with funding the kickstarter to whatever amount, users also got all kinds of additional goodies (soundtrack, wallpaper art, etc etc).ltcolonel97062 wrote:Here's where I need to put my two cents in and complain a little. The demo, which can be viewed on YouTube, where the person recording it, showing a walkthrough for the demo. That's the demo I'm seeking. But, no! They EXPECT you to pay for the entire game! What IF, they let the world have the demo for free, and some of us, didn't like it? Then we wouldn't waste our money on the actual game. So, whomever decided to "sell", the demo, is just wrong. Sierra never, ever FORCED you, to buy a demo of their games. Anyone else have perspective on this?
Then wait for the game to be released.ltcolonel97062 wrote:The demo, which can be viewed on YouTube, where the person recording it, showing a walkthrough for the demo. That's the demo I'm seeking.
The nerve of those greedy developers, expecting people to pay for a product in order to use it. They should be ashamed of themselves.ltcolonel97062 wrote:But, no! They EXPECT you to pay for the entire game!
You never paid for the demo. It was a benefit/reward for Kickstarter backers. They paid for the game ahead of time and as part of the deal, they get access to early demos and other material the general public don't get to see.ltcolonel97062 wrote:Then we wouldn't waste our money on the actual game. So, whomever decided to "sell", the demo, is just wrong.
ltcolonel97062 wrote:Sierra never, ever FORCED you, to buy a demo of their games.