Cliches in Games
Posted: Fri Jan 09, 2009 4:38 pm
It fits the forum. Why not?
1. If you have a rope, a shovel, a crowbar, some matches, a knife, a skeleton key, and a few pieces of paper, you can do anything.
2. Everyone you meet has either one of two goals in life: to kill you, or stand around waiting for you to bring them something.
3. Before venturing into a strange, hostile, uncharted world, it is tradition for the hero to empty their pockets and relieve themselves of anything that even resembles a weapon.
4. Most epic quests can be completed over the course of one day, often before night falls.
5. There's always a maze around here somewhere.
6. Anything of notable terror or fantastic origin is always within a minute's walking distance from your home. You just didn't know it was there until now.
7. Every coastline comes with sharks.
8. Nature never calls. You can walk around for several hours, drinking all the water you want, and not once need to stop the game because you "can't hold it in anymore."
9. No one you meet will ever ask why you're carrying around a table lamp, two rubber chickens, a footstool, one magic eight-ball, a potted cactus, one half-eaten pizza, a crippled chihuahua, a board with a nail in it, and a book on how to cook swordfish.
10. So here we are - the final showdown. I'm cornered, about to be eaten, and I start to panic. So naturally, I click every item I have on the monster, hoping to at least throw something at it. A brick in the face sounds logical, right? But wait - wait - there's a problem. The player says "I don't think I can do that." He doesn't try. He just thinks he can't do it. Great defeatist attitude. So what DOES he think he can do? He thinks he can duct tape the cat to the pool stick and use it to scratch behind the monster's ear long to calm it down and feed it a taco laced with spicy hot peppers, causing it to explode. You know what, Mr. Smarty Pants Adventure Hero? I don't think you can do THAT!
Got more?
1. If you have a rope, a shovel, a crowbar, some matches, a knife, a skeleton key, and a few pieces of paper, you can do anything.
2. Everyone you meet has either one of two goals in life: to kill you, or stand around waiting for you to bring them something.
3. Before venturing into a strange, hostile, uncharted world, it is tradition for the hero to empty their pockets and relieve themselves of anything that even resembles a weapon.
4. Most epic quests can be completed over the course of one day, often before night falls.
5. There's always a maze around here somewhere.
6. Anything of notable terror or fantastic origin is always within a minute's walking distance from your home. You just didn't know it was there until now.
7. Every coastline comes with sharks.
8. Nature never calls. You can walk around for several hours, drinking all the water you want, and not once need to stop the game because you "can't hold it in anymore."
9. No one you meet will ever ask why you're carrying around a table lamp, two rubber chickens, a footstool, one magic eight-ball, a potted cactus, one half-eaten pizza, a crippled chihuahua, a board with a nail in it, and a book on how to cook swordfish.
10. So here we are - the final showdown. I'm cornered, about to be eaten, and I start to panic. So naturally, I click every item I have on the monster, hoping to at least throw something at it. A brick in the face sounds logical, right? But wait - wait - there's a problem. The player says "I don't think I can do that." He doesn't try. He just thinks he can't do it. Great defeatist attitude. So what DOES he think he can do? He thinks he can duct tape the cat to the pool stick and use it to scratch behind the monster's ear long to calm it down and feed it a taco laced with spicy hot peppers, causing it to explode. You know what, Mr. Smarty Pants Adventure Hero? I don't think you can do THAT!
Got more?