Depicting Alcohol Use in a Game
Posted: Sun Sep 24, 2017 1:50 pm
I'm working on a game right now and I was wondering: what is the general feel like for depicting alcohol use in a commercial product? Especially among parents.
To clarify, my game's target audience is in the young adult range. 12 and up seems right. I wanted to use games like Monkey Island, Full Throttle, and Grim Fandango as a general guideline, but I think the social climate has changed over 20 years. I don't think it's wise for me to depict a young person like Guybrush Threepwood talking about booze in a game that's targeted at a youth audience. So one of my rules while writing is not to depict anyone under the age of 21 expressing an interest in drinking. My main character's 19 and drinking's not part of her story anyway, so it's easy rule to abide by.
But then there's the question of depicting older people drinking. This is where it gets finicky, because one of my characters is the burned-out, laid-back type who sits by the pool drinking mai tais. Her behaviour is classic "Captain Haddock" or "Tony Stark" where it would be unrealistic to assume she isn't drinking. I can use subtext to tiptoe around her issue most of the time, but she does have an abuse problem that she eventually needs to overcome, and I'd like to know where lines can be drawn. For a young adult audience, should references to mini-bars, pub crawls, and specific drink names be cut? Can she speak in slurred sentences? Can she make light of her own behaviour as long as her friends don't enable her?
I can't find any literary guidelines on this issue, so I was wondering how people in general might approach this. I've already come under fire a couple times for making light of alcohol use in some of my games and books and wanted to try a different approach to the subject.
To clarify, my game's target audience is in the young adult range. 12 and up seems right. I wanted to use games like Monkey Island, Full Throttle, and Grim Fandango as a general guideline, but I think the social climate has changed over 20 years. I don't think it's wise for me to depict a young person like Guybrush Threepwood talking about booze in a game that's targeted at a youth audience. So one of my rules while writing is not to depict anyone under the age of 21 expressing an interest in drinking. My main character's 19 and drinking's not part of her story anyway, so it's easy rule to abide by.
But then there's the question of depicting older people drinking. This is where it gets finicky, because one of my characters is the burned-out, laid-back type who sits by the pool drinking mai tais. Her behaviour is classic "Captain Haddock" or "Tony Stark" where it would be unrealistic to assume she isn't drinking. I can use subtext to tiptoe around her issue most of the time, but she does have an abuse problem that she eventually needs to overcome, and I'd like to know where lines can be drawn. For a young adult audience, should references to mini-bars, pub crawls, and specific drink names be cut? Can she speak in slurred sentences? Can she make light of her own behaviour as long as her friends don't enable her?
I can't find any literary guidelines on this issue, so I was wondering how people in general might approach this. I've already come under fire a couple times for making light of alcohol use in some of my games and books and wanted to try a different approach to the subject.