Designing King's Quest X.

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Tawmis
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Designing King's Quest X.

Post by Tawmis »

I will... for the sake of argument, say King's Quest X... assuming that Mask of Eternity (shudder) is King's Quest XIII and that the recent episode King's Quest could be called King's Quest IX...

The idea came to me to post some threads about other Sierra games, when I was just digging through my email and found an ancient story I had written where the next King's Quest game would be Edgar (from King's Quest IV) seeking out Rosella to try and win her hand in marriage. It was, in my head, a cool idea because Edgar would technically be a king (with his mother - spoilers! - now dead).

So, I thought - given the chance, if you were brought in to help, or pitch ideas, or help direct (so let's avoid answers like, "I'd call in Jane Jensen/Al Lowe/Roberta Willians/Scott Murphy/Mark Crowe/Christy Marx/etc" - and assume they're there too :lol: ) - to work on the next game.

So in this case - if you were a part of the creative team, what would you hope for in the next KING'S QUEST?
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Rath Darkblade
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Re: Designing King's Quest X.

Post by Rath Darkblade »

Are we up to King's Quest 10 yet? I wasn't aware that there was a King's Quest 9 - I thought that the latest one was King's Quest 8 (Mask of Eternity), which I never even touched because so many people called it rubbish. :P

Is MoE worth playing?
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Tawmis
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Re: Designing King's Quest X.

Post by Tawmis »

Rath Darkblade wrote: Tue Jun 12, 2018 10:51 pm Are we up to King's Quest 10 yet? I wasn't aware that there was a King's Quest 9 - I thought that the latest one was King's Quest 8 (Mask of Eternity), which I never even touched because so many people called it rubbish. :P

Is MoE worth playing?
Well, I think I have made my opinion of Mask of Eternity clear. I was referencing King's Quest - by The Odd Gentlemen, initially released in 2015 in chapters, as "King's Quest IX."
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Re: Designing King's Quest X.

Post by adeyke »

I'm not sure where to go with a KQ sequel. There issue isn't that there's nowhere to go but that it's too open-ended. The KQ series as a whole doesn't do much world-building. There isn't really any sense of what's happening in the KQ universe outside of the part you're currently playing in. Instead, they can just make up anything and that's now also part of that world. And there isn't an overarching plot to the series, so there aren't really loose ends that need tying up.

What this means is that you could take any world with some amount of whimsy, fairy tales, or mythology, make the protagonist part of the Daventry royal family, and say that that's a KQ game.

It's easy to come up with ideas for more KQ games, but then that much harder to come up with ideas that the series would actually "need".
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Re: Designing King's Quest X.

Post by Datadog »

adeyke wrote: Wed Jun 13, 2018 7:26 amI'm not sure where to go with a KQ sequel. There issue isn't that there's nowhere to go but that it's too open-ended.
I'm stuck on this as well for the same reason. There's a lot of choices for characters, and any installment could take place anywhere. King's Quest was always bigger on family-building than world-building.

At the moment, I think the only direction I would take KQX is to follow-up where the reboot ends: with Gwendolyn as the new series' lead. Otherwise, just scribble up a world map and throws darts at an idea board.
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