Tawmis wrote: ↑Thu Feb 07, 2019 3:38 amEveryone is entitled to their opinions. Granted, for me - A New Hope, Empire and Return were all amazing. Phantom Menace was ... beyond a train wreck.
The Clone Wars, was barely tolerable. And Revenge of the Jedi was boring. So Lucas has a 50% success ratio with me. Thankfully my love of ANH, ESB and ROTJ supercede my hatred for PM, TCW and ROTS.
You mean
Attack of the Clones.
The Clone Wars was a 6-season (now getting the previously incomplete 7th season) CGI-animated TV show that was amazing and on par with Batman: The Animated Series in terms of storytelling and appealing to children and adults alike. Please don't confuse them. TCW is the only piece of prequel-era Star Wars created by LucasFilm that was actually really good, redeeming Anakin's atrocious character presentation from the movies. And it was because of Dave Filoni who, in my opinion, should be running Star Wars. Star Wars Rebels wasn't too bad either. Especially when they brought in and canonized Grand Admiral Thrawn. Didn't reach TCW levels of greatness, though. But it did tie up some loose ends and had some incredible moments
I, unlike most people, enjoyed The Last Jedi (with only a few scenes that I really disliked). And Solo was a phenomenal, great, movie that a bunch of angry fan boys protested and tanked the sales, apparently. The best of the Disney made Star Wars movies. Rogue One was good for that tie in prior to ANH. Cool, but not really needed either.
However you think of The Last Jedi or its detractors/fans, nobody can deny that it irreparably fractured the Star Wars community. It probably will never fully recover from it. The majority were far more forgiving of The Force Awakens. Even its detractors had hope for the next episodes. The Last Jedi sealed Star Wars' fate, though. Unless they retcon everything, which they're not gonna do. Solo was alright. Not mind-blowing. I actually preferred Rogue One, which
I think is the best Disney Star Wars. But I acknowledge it wasn't amazing either. I just really don't want Solo to exist. We didn't need the origins of Han Solo (and we definitely didn't need that sorry excuse of an explanation for his last name...I'm still trying to roll my eyes back to their proper position in my head to this day).
Not a fan of Disney? Despite the massive assortment of great cartoons dating back to the 70s, 80s and 90s - and then the assortment of other movies they did - and well, I know you're apparently not a fan of Star Wars, but they also do the MCU (Marvel Cinematic Universe) - so all the Avengers related movies (which, I can also guess you're not a fan of).
Yeah, I really like Disney. They've been rather boring and predictable lately, but back in the day they were awesome. Disney Afternoon anyone? Those cartoons were the best. And the Little Mermaid-Hercules era was my favourite as far as animated movies are concerned. 70s ones were good too, mostly. I even quite liked The Princess and the Frog (which I can't believe is 10 years old now).
Apart from their management problems over the years (which there
was evidence of, it just wasn't widespread and taken as seriously until the shutdown. I definitely heard things before that happened), my main issue is how they hijacked the classic P&C adventure game fan community as a launchpad to propel themselves into an entirely different style of game. I've never forgiven them for that (I'm being melodramatic. I know these are just games and don't matter in the longrun). Tales of Monkey Island was their best effort. I was a fan since Sam & Max Season One (before it was called Save The World) and eagerly anticipated its release. I love Steve Purcell's Sam & Max characters and the LucasArts game was awesome. Hated LucasArts for cancelling Freelance Police, its sequel (that's where the infamous "marketplace realities" quote by the LucasArts president came in). It was fairly simplistic and easy but I chalked that up to experimenting with the episodic model and the need to make things a little smaller. I expected them to improve the formula and slowly bring the new audience they made from people who weren't necessarily P&C fans of old into a new era of challenging puzzles and brain teasers. But they went the opposite direction. Some people thought Beyond Time And Space (Season Two) was better, but personally I didn't find it much different. Maybe more polished.
Strong Bad's Cool Game For Attractive People excited me, but I wasn't expecting anything groundbreaking. And sure enough it wasn't, with the nature of Strong Bad/Homestar being more simplistic
anyway. I still haven't finished Wallace and Gromit but many didn't appreciate that the collector's DVD they were selling still required online authentication (the collector DVDs sold in their online store originally all just required the disc to be in the drive). Also, no original voice actors returned which was a shame. Then Tales of Monkey Island was announced and we all lost our collective minds in excitement. And it was indeed their best effort, as I said. After that it all went downhill VERY fast. Sam & Max 3 abandoned the point & click approach, Back to the Future The Game was a mind-numbingly easy waste of time (though the story was decent), but Jurassic Park The Game was when they showed their hand at what they wanted to do and where they wanted to go. I can't blame them for attempting to make their games easier to fit into their episode business model, but I can blame them for their episodic business model. In Jurassic Park they omitted walking altogether and ADVERTISED it as a game FEATURE because "nobody wants to keep walking back and forth". Also, I think it featured the single most disappointing storyline Telltale has every written (which is saying a lot because, their game design shortcomings aside, they had really good writers and storytellers). By this time Dave Grossman and anyone else who used to work at LucasArts were probably gone, as was the last remaining interest I had i the company.
Then The Walking Dead happened and exploded. I didn't see the appeal, personally. Like, at all. Sure, you could walk around again, but puzzles? Non-existent as far as I'm concerned. Now it was riddled with QTE and timed dialogue choices (which are completely meaningless by the end of the season). After the first season everything they made turned into "Dialogue Tree: The Game". It felt like an interactive DVD menu game. No challenge, everything exposition, no choices other than what you say. That's just not "game" enough for me.
They hijacked the adventure game community with promises of returning the genre to some measure of popularity again and then turned around and compromised everything by chasing after a bigger demographic. What's worse, peoples till call their games "adventure" and are still heralded as the saviors of the genre. I would have rather it remained dead. If you ask me, developers like Wadjet Eye, Daedelic Entertainment, Infamous Quests, Himalaya Studios, and Crystal Shard are the real heroes in that regard. I'm just glad they didn't get their grubby mitts on King's Quest which they initially acquired a license for (and was first announced along with The Wolf Among Us, Tales From the Borderlands, and Game of Thrones) but never did anything with (hopefully, due to fan backlash). Telltale's death was a long time coming as far as I'm concerned. Don't get me wrong, I felt sorry for the actual developers who lost their jobs. They were a talented bunch to be sure. but their gameplay sucked.
Don't diss The Clone Wars.