Alright. I first started noticing the game acting weird on Phleebhut, where you have to kill Arnoid. When I played this game back in the 90s on my old Mac LC, I had no problem getting Arnoid under the pulsating pods so they could eat him. But ever since I went PC, I've been having major problems with that method of killing him. I was playing this game again tonight in ScummVM and was having trouble getting him to follow me to the pods. Either he would kill me right as I was about to go under the outcropping, or he would never show up on the screen to die.
Any ideas?
I also noticed this problem more prominently in Astro Chicken. I can't get the chicken to flap or move or anything, therefore I can't get to the secret message to use my decode ring on.
Re: SQ3 Arnoid Possible Timing Issue?
Posted: Tue Sep 17, 2019 1:40 pm
by BBP
Nasty... I played the GOG version for ScummVM some time ago but I couldn't stand it, went to DOSBox before I even visited Phleebhut. I do recall problems during Astro Chicken. Did you purchase your game via GOG?
Astro Chicken's "flying" is toggled by the Up arrow. Press once to start flapping and press once again to stop flapping. Just in case that is the issue.
Re: SQ3 Arnoid Possible Timing Issue?
Posted: Tue Sep 17, 2019 2:15 pm
by Tawmis
I am not a fan of ScummVM for older DOS games (I get the benefits for games like King's Quest VI where it can use the higher end graphics)... But if you got it from GoG, might I recommend heading here to upvote the fact that they should include all files for games when packaged with ScummVM: https://www.gog.com/wishlist/site/for_d ... inal_files
Re: SQ3 Arnoid Possible Timing Issue?
Posted: Tue Sep 17, 2019 11:21 pm
by wolverine79936
Alright. I wasn't thinking about VirtualBox or DOSBox. Or that there were missing files. As for the original version of what I am playing, I had my old Macintosh original disks that I extracted this from. Yeah, it was painful, but got the better audio in my opinion.
Re: SQ3 Arnoid Possible Timing Issue?
Posted: Wed Sep 18, 2019 4:02 pm
by Collector
All of my resources are for the DOS version and the Mac version rules out DOSBox. Your only options are an emulator like Basilisk II or ScummVM. I am not sure if ScummVM supports the Mac version or not. You can check with the ScummVM people for sure, but at least be sure you have all of the required data files: https://wiki.scummvm.org/index.php/Data ... 1.29_games
If the only reason that you are trying to run the Mac version is for the sound, have you ever heard the game with a Roland MT-32? It beats the pants off of any other version.