Not an installer, just a ZIP. It looks like nothing more than just the DBGL package with DOSBox ECE thrown in. For all I know, Ronald may have already added ECE to his DBGL package. If you do not need a frontend all you really need is DOSBox ECE and the MT-32 ROMs.
I always chuckle when someone advertises a DOSBox that is "portable". You need nothing special to have it be portable. Just drop the conf file in the same directory or specify a path to a specific conf file. the most that will happen with the system is that there may be some MRU references added to the Registry, but that would happen with the so called portable versions of DOSBox, too.
Re: DOSBox ECE + Pixel Perfect.
Posted: Thu Oct 17, 2019 8:49 am
by Tawmis
Collector wrote: ↑Wed Oct 16, 2019 9:19 pm
Not an installer, just a ZIP. It looks like nothing more than just the DBGL package with DOSBox ECE thrown in. For all I know, Ronald may have already added ECE to his DBGL package. If you do not need a frontend all you really need is DOSBox ECE and the MT-32 ROMs.
I always chuckle when someone advertises a DOSBox that is "portable". You need nothing special to have it be portable. Just drop the conf file in the same directory or specify a path to a specific conf file. the most that will happen with the system is that there may be some MRU references added to the Registry, but that would happen with the so called portable versions of DOSBox, too.
The zip has an .EXE - when you launch it, it has a program that lets your "mount" and list all of your games. And then uses DOSBox ECE and Pixel Perfect.
I can show a screenshot when I get home. The Pixel Perfect thing is amazing. I wish I knew about it when I started my youtube channel thing for playing Sierra games (which I've been VERY lax on). Because then I could have had high resolution videos.
Re: DOSBox ECE + Pixel Perfect.
Posted: Thu Oct 17, 2019 9:58 am
by Collector
I know what it does. ECE has the Pixel Perfect that needs nothing more to work. Here is TCB in ECE with nothing different settings than what I would have in stock DOSBox:
You can see that all pixels are the same height (pixel perfect).
DBGL is just a DOSBox frontend written in Java. The EXE that you mention is just part of DBGL, it is not an installer. If one does not know how or cannot be bothered to learn how to mount a frontend can help, but is not needed by those that know how to mount.
Re: DOSBox ECE + Pixel Perfect.
Posted: Sat Oct 19, 2019 4:04 am
by Tawmis
So I discovered - unless I am doing something wrong -
Screenshots will resolve to the new resolution. However, video (like LSL1 EGA) is still 320x200 and doesn't actually resize.
Re: DOSBox ECE + Pixel Perfect.
Posted: Sat Oct 19, 2019 9:30 am
by MusicallyInspired
Screenshots usually don't either in vanilla DOSBox, so that's a bonus itself.
Re: DOSBox ECE + Pixel Perfect.
Posted: Sat Oct 19, 2019 10:44 am
by Collector
Captures are another matter. For captures you can resize after capture. Since 1600px x 1200px is an even multiple of 320x200 and 320x240 it will give you even blocks for pixels after resizing. It is what I have been doing for the Wiki's screen captures.
the DOSBox captures are, of course 320x200, but upscaled with no anti-aliasing. It gives nice crisp even pixels with the right aspect ratio.
Re: DOSBox ECE + Pixel Perfect.
Posted: Sat Oct 19, 2019 4:07 pm
by Tawmis
Would be cool if the videos saved in that native resolution too.
Re: DOSBox ECE + Pixel Perfect.
Posted: Sun Oct 20, 2019 9:53 am
by MusicallyInspired
Yeah. I haven't found a good way to resize videos in nearest neighbor. Always puts a bilinear filtering on it. And then converting to x264 from the Zero Motion Block Video codec makes it even worse.
Re: DOSBox ECE + Pixel Perfect.
Posted: Sat Feb 15, 2020 6:37 pm
by notbobsmith
I just noticed that the most recent builds of DOSBox-ECE removed pixel perfect. I checked the Vogons forums and am still unclear about the reason. Something to do with incompatibility with shaders that were also added I think? But why add the shaders and break pixel perfect?
Re: DOSBox ECE + Pixel Perfect.
Posted: Sat Feb 15, 2020 6:50 pm
by Collector
I think there have been some conflict issues between ECE's various patches to the point that it would not build. There is some talk about moving ECE to DOSBox-staging, an unofficial git repo. Keep in mind that some of the patches are too immature to be considered for official DOSBox, though the Munt patch is probably more because of the potential IP issues with the required ROMs, but far be it for me to speak for Qbix.