Laura Bow and the Mechanical Codex

Feeling like this game could be murder... literally? Well, come on in here for some extra detective work (and clues/hints/etc!) for the Laura Bow games (The Colonel's Bequest and The Dagger of Amon Ra).
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Tawmis
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Laura Bow and the Mechanical Codex

Post by Tawmis »

Yulia Sokolova wrote: Hi guys!
It's been a while and I'd love to share some characters that I've been making for the upcoming mysterious adventure game by NineZyme Entertainment.
Here is the first one, let's call her a Lady Detective (since I can't share her real name right now, it's going to be a surprise for some of you 😜).
This is a real-time game-ready model, around 23k tris.
Visual development, concepts and 3D modeling by me.
https://cgsociety.org/c/featured/qi8e/l ... tive-game-
https://www.artstation.com/artwork/Ya6ZDY
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Re: "Lady Detective" game... is it... Laura Bow?

Post by MusicallyInspired »

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Re: "Lady Detective" game... is it... Laura Bow?

Post by Tawmis »

Cool. Wish there was more information on the site... Hopefully just a game you can purchase on STEAM or GOG... and not a #&$%$ing Kickstarter. :D
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Re: "Lady Detective" game... is it... Laura Bow?

Post by Collector »

I'm just so burned out on the cartoony style. It is one thing for LSL to be cartoony being a pure comedy, but seems inappropriate to me for LB. That said, I would love to see new LB games otherwise.
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Re: "Lady Detective" game... is it... Laura Bow?

Post by MusicallyInspired »

Some fear it is a hidden object game. I don't think that it is, though. Apparently it's by a legit developer who's putting together this as a proposal to ActiVision in hopes of getting a license to develop it. I welcome it. Cartoony or no.
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Re: "Lady Detective" game... is it... Laura Bow?

Post by Tawmis »

I don't see it as "cartoony" myself. To me, it simply looks like modern graphics.
The only "cartoony" resemblence I see is it looks like Disney animation (like Toy Story).
And that, to me, is an incredible accomplishment.
I just hope ALL of the game is like that; and not just the characters, while everything else looks "blandish" - that'd be my only concern.
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Re: "Lady Detective" game... is it... Laura Bow?

Post by Collector »

Looks like anime.
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Re: "Lady Detective" game... is it... Laura Bow?

Post by Tawmis »

Collector wrote: Fri Oct 11, 2019 3:26 pm Looks like anime.
I don't think so. When I think anime, this is what I think of. I mean, yes, her eyes are larger than they should be (which does have some anime properties; but that's the only thing). The rest of her body is all proportional. To me, she looks like whoever this is from Frozen. But I suppose being that it's an animated cartoon (Frozen, that is), and you said it looks cartoony; I can see why you may not like it.
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Re: "Lady Detective" game... is it... Laura Bow?

Post by Collector »

Tawmis wrote: Thu Oct 10, 2019 11:13 pm I don't see it as "cartoony" myself. To me, it simply looks like modern graphics cartoons.
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Re: "Lady Detective" game... is it... Laura Bow?

Post by Rath Darkblade »

No comment on the graphics/cartoons business. Everyone's entitled to their opinion. :)

Personally, I'm very excited about this. :D Perhaps I should play the original LB now. I never finished them to start with.
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Re: "Lady Detective" game... is it... Laura Bow?

Post by Semi-Happy Partygoer »

The face looks too young, IMO, but is overall well animated. I'm with Collector on the cartoony style not really being appropriate to LB. Nevertheless, it'd be great to see her in another game!
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Re: "Lady Detective" game... is it... Laura Bow?

Post by MusicallyInspired »

I'll play it.
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Laura Bow and the Mechanical Codex

Post by Tawmis »

signed up for their email... So I figured I'd share....
============================================

The art team has been hard at work creating characters, environments, props, and animations for the upcoming sequel featuring our beloved 1920's heroine. We would like to show you a few things they have been working on.

Visit the website to see the full images: www.ninezyme.com

And yes, we did promise a few of you that we would be showing off more 3D content this time - however, we hit a couple of road blocks this month and did not end up having time to prepare those for you. So we opted to save them for a later date instead of delaying our first official newsletter. That's just how the ball rolls in the world of game development. But stay tuned for more images in later editions! And let us know what you think so far. We love hearing from all of you.

Why are you making this? Are you insane?
Well, err... yes, we are a bit insane! Thank you. That is a bit of a prerequisite for all game development - and especially so when dealing with all the obstacles we are facing with this project.

That being said, we are huge fans of the classic point-and-click genre, and Sierra Online specifically. Many of these franchises hold a special place in our hearts, and we feel that it would be an incredible shame if they just continued to sit on a shelf and collect dust - to be forgotten over time. Most of them have incredible potential to be carried forward into a new generation by talented veteran and up-and-coming developers. We felt like the Laura Bow series was a prime example of this... and we want to take on the task!

We are a highly experienced team of AAA developers, with many years of experience making top quality content for companies such as: Disney, Monolith, Giant Animation, Rocksteady, Microsoft, id Software, IOI, and more. And while we are mostly making this for the fans who have waited way too long - it is also nothing short of a love letter to the original Sierra Online developers, and all the inspiration they have provided over the years. So much so that we are making hidden nostalgia moments an integrated part of the game experience. We hope that idea resonates with you all.

Where are you at in development?
We have put a lot of upfront thought and work into this project already... however, in the grand scheme of things, it is still rather early in the development process. A few of us have been developing various aspects since the early part of 2019, and we now have a larger team focusing full efforts exclusively on the first Chapter of the game.

Our intention is to follow more of a community development process (similar to what a crowd funded project might do) and keep people involved step-by-step, as the project is being constructed. Obviously, we will need to keep a few things hush-hush, so that we don't accidentally spoil the experience or story for everyone - but we would like to share as much as we can during this huge development effort.

Things will certainly be on more of a "slow and steady" pace, but we hope that you enjoy the ride as much as we are!
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Re: Laura Bow and the Mechanical Codex

Post by Rath Darkblade »

Hmm. I've had a look at their website, and it looks good so far. ;) Obviously things will change as more work is done and more news comes to hand ...
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Re: Laura Bow and the Mechanical Codex

Post by tassieboy »

I really need to play the original Laura Bow games in preparation for this, which I've been meaning to do for ages anyway.
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