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AGI Art for non-Sierra games

Posted: Sat Apr 04, 2020 5:14 pm
by MusicallyInspired
I made this today.

Image

Re: AGI Art for non-Sierra games

Posted: Sat Apr 04, 2020 5:49 pm
by Tawmis
This is epic!

Re: AGI Art for non-Sierra games

Posted: Sat Apr 04, 2020 10:49 pm
by Rath Darkblade
Beautiful. :D I love the details! :lol: The colour on the demon, on the hero's suit, on the lava ... question: what is that door across the lava?

"Slay demon"... Can't stop giggling at that. :lol:

Sierra's answer: "You can't do that."
OR
"Good idea. But first, get a little closer to the demon."

Re: AGI Art for non-Sierra games

Posted: Sun Apr 05, 2020 12:31 am
by MusicallyInspired
I should have done something like "talk to demon" and have a message box that says "I don't understand the word 'talk'." lol

The stuff in the background is supposed to be big broken down skyscrapers in the distance. The one on the left in significantly worse shape than the one on the right. I spent way more time on the sprites than I did the background hahaha.

Re: AGI Art for non-Sierra games

Posted: Sun Apr 05, 2020 7:23 am
by Semi-Happy Partygoer
That's fantastic! I can't wait to give this concept a try. Very creative!

Re: AGI Art for non-Sierra games

Posted: Sun Apr 05, 2020 2:40 pm
by Tawmis
The max score is a nice touch. What font is that?

Re: AGI Art for non-Sierra games

Posted: Sun Apr 05, 2020 9:31 pm
by MusicallyInspired
The score font? It's the standard font Sierra used in their actual AGI games. The DOOM font I pixel edited myself for the image. It doesn't actually exist.

Re: AGI Art for non-Sierra games

Posted: Sun Apr 05, 2020 9:57 pm
by Tawmis
Yeah; do you know the name of said "standard font that Sierra used"? :D

Re: AGI Art for non-Sierra games

Posted: Mon Apr 06, 2020 10:10 am
by Collector
I believe that the fonts used simply the ones built into the graphics cards of the time. Isn't that why NAGI included those *.NBF font files?

Re: AGI Art for non-Sierra games

Posted: Mon Apr 06, 2020 12:20 pm
by goatmeal
Tawmis wrote: Sun Apr 05, 2020 9:57 pm Yeah; do you know the name of said "standard font that Sierra used"? :D
I believe it's simply the old IBM CGA video screen font. Here's my TTF version of Sierra's AGI font:

https://fontstruct.com/fontstructions/s ... a_agi_font

(If you don't want to sign up to download, Tawmis, just PM me and I'll send you a copy...)

========================================

There are a bunch of other Sierra fonts that I and others have made there, too, all downloadable in TTF format:

https://fontstruct.com/gallery/tag/10515/Sierra

Re: AGI Art for non-Sierra games

Posted: Mon Apr 06, 2020 8:20 pm
by tassieboy
This is awesome.
Now that's a version of Doom I might have played. lol.

Re: AGI Art for non-Sierra games

Posted: Mon Apr 06, 2020 9:14 pm
by MusicallyInspired
Incidentally, Goatmeal, I used your Space Quest 3 title font for one of my 4k SQ3 backgrounds. Very helpful for quick authenticity!

Actually, you know I never thought about it then, but if you like I can give you credit for that.

Re: AGI Art for non-Sierra games

Posted: Tue Apr 07, 2020 3:00 am
by Tawmis
Quick question - did you do this in AGI Studio or paint?

Re: AGI Art for non-Sierra games

Posted: Tue Apr 07, 2020 8:39 am
by Collector
AGI Studio didn't have a PIC editor. Some of the later incarnations of it may have added it. People back then used Lance Ewing's DOS PIC Edit. WinAGI has one. The Visual AGI that I have probably has the best PIC editor I have used, even if the IDE is missing the logic backend and compiler.

Re: AGI Art for non-Sierra games

Posted: Tue Apr 07, 2020 9:49 am
by MusicallyInspired
I used Windows Linux AGI Studio (yes, it's a thing, a Windows port of a Linux program) which does have a Pic editor and still works in Windows 10, even if it is a bit buggy now. And used the view edtor for the sprites. The rest I 'shopped together and touched up in post on top of an SQ2 screenshot.