AI written article about Laura Bow
Posted: Thu Sep 17, 2020 9:14 am
I was recently testing out an online AI writing program, and asked it to do a piece about Laura Bow. What follows is the unedited, unaltered article it gave me, though I have bolded a few of my favourite lines. Based on my experiences, I believe AI writing to be currently useless at good research, but solid gold for unintentional comedy.
I am looking forward to staying in her old family home with my roommate Lillian, and as it is the most dysfunctional family reunion ever, I invited college student Laura Bow to come by.
In Laura Bow 1, the player knows that Laura is taking notes in her notebook throughout the game. Specifically, certain people, things and events are in Laura's notebook, but the notebook is not visible until the end of the game, so she has to go to those places.
However, the character is on the road to adventure, so important details can be overlooked if Laura is not in the right place when she reveals them. There are also puzzle points that you can balance, but if you miss a certain puzzle during the game, you have to restore those earlier points by completing the missing puzzle. Although there are not many puzzles in this game (the existing ones are solved), it seems to be Sierra's sign board. Under the hood it actually tracks how many clues you've collected and rates your performance at the end of each game. As you usually see on previous Sierra adventures, there is also a puzzle - the pointer.
If she does so much wrong, she will die in the middle of the game, but if she does not, she will not die at all, even though she is in danger.
Characters resent the protagonist Laura Bow when they catch her spying on them or asking too many questions, even if this is only apparent through dialogue and does not affect the plot.
This is a game that focuses more on discovering the characters and the story than on spending time puzzling, like most Sierra games. There are only a very limited number of puzzles, and you cannot collect puzzle points for them as in other Sierra adventures. The "use x to Y" puzzle still exists, but is not as powerful as it used to be in most adventure games. Considering that this is part of a collection where you can get other adventures for $5 or less, it may seem a bit expensive.
If you want to try this adventure with the 1920s crime thriller Sierra, the game can be released at the end of the month. Best of all, you can get it for $5 or less and then some in the Sierra Online Store for the next few weeks.
If you find the original version of Colonel Bequest, you can consider it a real collector's item, as the entire original game contains many goodies missing from the newer releases of the game, such as an original soundtrack and a special edition with a new cover.
If you find the original version of Colonel Bequest, you can consider it a real collector's item, as the original game contains many goodies missing from the newer releases of the game, such as an original soundtrack and a special edition with a new cover. Although it was made in 1991, it still has the same graphic feel, with the same graphics and sound.
The game uses a point-and-click interface with icons for various actions, similar to other Sierra games that were released at the time. The game uses an icon-based interface in which verbs, objects and commands are entered to interact with the environment.
Colonel Bequest is one of the few Sierra on-line adventure games that focuses more on characters than puzzles. Like most Sierra games at this time, it has a number of puzzles, none of which is required to finish the game. The elements of timing are not as extensive as in Laura Bow 1, but they are still important in this game, such as spying on meetings between people at certain times. Overall, Colonel Bequest and Laura bow Mystery are good games that offer hours of fun gameplay.
Colonel Bequest follows the tradition of placing the word "you" somewhere in the title of the game, and while it is not a typical Sierra Quest game (dating back to the first episode, it is called Colonel Bequests), the company's love of quests is clear. There was a short - lively Laura Bow Mysteries series of games developed by Roberta Williams, using many elements from games such as Mystery House, but known for the lack of a recognizable scoring system. King's Quest VI became the first Sierra game to use this game, and many others followed suit, and so Laura bow was one of the first online adventure games with a point-and-click interface in 1989.
The action takes place in 1925, and Laura Bow, a student at Tulane University, is invited to a family reunion. They are invited as protagonists to the family home, where relatives and staff gather for a celebration to mark the anniversary of their father's death. There is also a story about Laura who was sent to write a report about a dagger theft when she was just a newcomer, so people try to help her whenever possible.
I am looking forward to staying in her old family home with my roommate Lillian, and as it is the most dysfunctional family reunion ever, I invited college student Laura Bow to come by.
In Laura Bow 1, the player knows that Laura is taking notes in her notebook throughout the game. Specifically, certain people, things and events are in Laura's notebook, but the notebook is not visible until the end of the game, so she has to go to those places.
However, the character is on the road to adventure, so important details can be overlooked if Laura is not in the right place when she reveals them. There are also puzzle points that you can balance, but if you miss a certain puzzle during the game, you have to restore those earlier points by completing the missing puzzle. Although there are not many puzzles in this game (the existing ones are solved), it seems to be Sierra's sign board. Under the hood it actually tracks how many clues you've collected and rates your performance at the end of each game. As you usually see on previous Sierra adventures, there is also a puzzle - the pointer.
If she does so much wrong, she will die in the middle of the game, but if she does not, she will not die at all, even though she is in danger.
Characters resent the protagonist Laura Bow when they catch her spying on them or asking too many questions, even if this is only apparent through dialogue and does not affect the plot.
This is a game that focuses more on discovering the characters and the story than on spending time puzzling, like most Sierra games. There are only a very limited number of puzzles, and you cannot collect puzzle points for them as in other Sierra adventures. The "use x to Y" puzzle still exists, but is not as powerful as it used to be in most adventure games. Considering that this is part of a collection where you can get other adventures for $5 or less, it may seem a bit expensive.
If you want to try this adventure with the 1920s crime thriller Sierra, the game can be released at the end of the month. Best of all, you can get it for $5 or less and then some in the Sierra Online Store for the next few weeks.
If you find the original version of Colonel Bequest, you can consider it a real collector's item, as the entire original game contains many goodies missing from the newer releases of the game, such as an original soundtrack and a special edition with a new cover.
If you find the original version of Colonel Bequest, you can consider it a real collector's item, as the original game contains many goodies missing from the newer releases of the game, such as an original soundtrack and a special edition with a new cover. Although it was made in 1991, it still has the same graphic feel, with the same graphics and sound.
The game uses a point-and-click interface with icons for various actions, similar to other Sierra games that were released at the time. The game uses an icon-based interface in which verbs, objects and commands are entered to interact with the environment.
Colonel Bequest is one of the few Sierra on-line adventure games that focuses more on characters than puzzles. Like most Sierra games at this time, it has a number of puzzles, none of which is required to finish the game. The elements of timing are not as extensive as in Laura Bow 1, but they are still important in this game, such as spying on meetings between people at certain times. Overall, Colonel Bequest and Laura bow Mystery are good games that offer hours of fun gameplay.
Colonel Bequest follows the tradition of placing the word "you" somewhere in the title of the game, and while it is not a typical Sierra Quest game (dating back to the first episode, it is called Colonel Bequests), the company's love of quests is clear. There was a short - lively Laura Bow Mysteries series of games developed by Roberta Williams, using many elements from games such as Mystery House, but known for the lack of a recognizable scoring system. King's Quest VI became the first Sierra game to use this game, and many others followed suit, and so Laura bow was one of the first online adventure games with a point-and-click interface in 1989.
The action takes place in 1925, and Laura Bow, a student at Tulane University, is invited to a family reunion. They are invited as protagonists to the family home, where relatives and staff gather for a celebration to mark the anniversary of their father's death. There is also a story about Laura who was sent to write a report about a dagger theft when she was just a newcomer, so people try to help her whenever possible.