GOG no longer DRM-free?
Posted: Mon Dec 14, 2020 10:49 am
Apparently, Cyberpunk 2077 requires the use of Galaxy in order to unlock and access DLC content. Most of this content is, at this point in time, cosmetic (including some hilariously ironic character clothing that celebrates GOG being DRM-free) but even so, no single player game should EVER require anything remotely similar to DRM on GOG.
GOG's entire claim to fame is being DRM-free, without which they are nothing more than a slightly underwhelming competitor to Steam.
GOG has also been pushing the use of their so-called "optional" client, Galaxy, for a while and with Cyberpunk 2077 are attempting the second step towards making it mandatory by requiring its use to gain access to content purchased by consumers. What was the first step? The first step is GOG neglecting to regularly update their offline installers, many of which are at least one version (sometimes several versions) behind what's offered through Galaxy.
Admittedly, the use of a client in and of itself does not constitute DRM; however, making that client mandatory to gain access to content purchased is absolutely DRM.
Denuvo has also been found in review builds of Cyberpunk 2077, although I've also heard it might exist in normal commercially-released builds as well, including the copy on GOG. I'm not entirely sure about this one because I've read a lot of conflicting information regarding this, so for the time being I'm going to assume that Denuvo was just there for review builds and not the versions players will actually have.
I know some people probably don't see a problem with optional DLC being needing to be authenticated for a single player game, but they're missing the point. Sure, it's optional, but people also paid for it and on GOG they advertise that they're entirely DRM-free (at least for all single player titles), so requiring Galaxy for even optional content is a form of DRM.
Overall, I hope this is just a MAJOR oversight by GOG and that they'll rectify it soon. If they don't, they're bound to come under some serious fire from gamers (beyond what's already present on GOG's forums), and probably see quite a few people entirely abandon their platform.
GOG's entire claim to fame is being DRM-free, without which they are nothing more than a slightly underwhelming competitor to Steam.
GOG has also been pushing the use of their so-called "optional" client, Galaxy, for a while and with Cyberpunk 2077 are attempting the second step towards making it mandatory by requiring its use to gain access to content purchased by consumers. What was the first step? The first step is GOG neglecting to regularly update their offline installers, many of which are at least one version (sometimes several versions) behind what's offered through Galaxy.
Admittedly, the use of a client in and of itself does not constitute DRM; however, making that client mandatory to gain access to content purchased is absolutely DRM.
Denuvo has also been found in review builds of Cyberpunk 2077, although I've also heard it might exist in normal commercially-released builds as well, including the copy on GOG. I'm not entirely sure about this one because I've read a lot of conflicting information regarding this, so for the time being I'm going to assume that Denuvo was just there for review builds and not the versions players will actually have.
I know some people probably don't see a problem with optional DLC being needing to be authenticated for a single player game, but they're missing the point. Sure, it's optional, but people also paid for it and on GOG they advertise that they're entirely DRM-free (at least for all single player titles), so requiring Galaxy for even optional content is a form of DRM.
Overall, I hope this is just a MAJOR oversight by GOG and that they'll rectify it soon. If they don't, they're bound to come under some serious fire from gamers (beyond what's already present on GOG's forums), and probably see quite a few people entirely abandon their platform.