King's Quest Stuff (found on Petter Holmberg's Geocities)
Posted: Tue Feb 09, 2021 12:20 pm
Found this on Petter Holmberg's Geocities site:
http://www.geocities.ws/petter_holmberg/kq1fun.html
Funny messages
Here's a list of things you could try out in the game just to get funny responses:
When standing outside of the castle: Try to pet alligators or pick flowers.
In the throne room: Try to kill king.
When you're down at the bottom of the well: try to raise bucket, raise rope (or lower any of the two). Also, see what happens if you swim for too long.
When you see the elf with the magic ring: Try to hug elf or kiss elf. You may also want to try to kill elf.
At any troll bridge, try these things out: throw dagger at troll, beg to troll, push troll or, if the troll isn't there, look troll. There are different messages at each troll bridge, some of them quite amusing. Also, you can try to walk into the river surrounding the gnome island at different locations for a number of interesting death messages.
If you come upon an ogre, try to kill ogre or talk to ogre.
Outside of the gingerbread house: look witch. You can also try to walk up to the fence and eat fence.
Inside the gingerbread house: Walk up to the kitchen table and look table.
At the mountain door leading up to the Land of the Clouds: Try to use key when you don't have it. Also, look in keyhole while not standing very close to the door.
After the giant has fallen asleep: Try to kill giant.
When standing in front of the big rat: look mouse. Also, after you've given him the cheese, you're told that you might want to count your fingers. Do so: count fingers.
If you're being attacked by a wolf, try to pet wolf. Also, see what happens if he catches you.
Be a little mean to the woodcutter and his wife! Try to kill people, break window (also try this outside the house) and steal fiddle. While you're at it, also try to eat stew after putting the empty bowl on their table. You can also try falling down through one of the holes in the floor.
There's a few funny of things you can do to the goat as well. Try to kill goat when you have the dagger. Very pointless. Also, try to talk to goat or call goat. You can even attempt to ride goat, both before and after you've tempted him with the carrot. Finally, try to eat carrot while you're tempting the goat with it.
Easter eggs
This game is pretty free of easter eggs. Maybe some of the funny messages above could be considered easter eggs. Anyway, I found the following interesting thing when looking at the logic code sources of the game in AGI Studio:
When the gnome asks you for his name, try writing Mikel or Mikel Knight, and you get a very strange and amusing answer from him. Some internal joke no doubt. Refers to the TV series Knight Rider.
Interesting Bugs
The maximum score possible in the game is supposed to be 158 points, but it's actually possible to get a final score of 159!
Otherwise, the game is surprisingly bug-free, but I found at least one more:
If you go to the screen with the cave entrance where the friendly bird sometimes appear and position yourself so that when you walk off the bottom of the screen, you get right in front of the small tree at the top of the screen in the goat pen area, you'll get stuck inside the small area that's supposed to be sealed off, making it impossible to walk right through the tree trunk. There might be more places where similar errors occur, but it's very hard to search for them.
Other things
The AGI system, used to run King's Quest: Quest for the Crown has its code encrypted, and the encryption key is "Avis Durgan". Apparently, this was the maiden name of programmer Jeff Stephenson's wife!
Also, the following three messages exists in the logic code for the throne room, but there's nothing you can do to make them appear in the actual game:
"Even as you are reaching for your medevial flamethrower, the King's agents descend upon you. You are taken away to be torched at dawn."
"Before exposing your flamethrower, you decide the King is just beyond the range of your obsolete flamethrower."
"As you are leaving, your agents remind you that you must remain here now, where it is safe."
Perhaps you could get these messages in some way in the original version, and while removing this feature in the 1987 disk version, the programmers forgot to remove the actual messages. I have no idea... Very funny though!
http://www.geocities.ws/petter_holmberg/kq1fun.html
Funny messages
Here's a list of things you could try out in the game just to get funny responses:
When standing outside of the castle: Try to pet alligators or pick flowers.
In the throne room: Try to kill king.
When you're down at the bottom of the well: try to raise bucket, raise rope (or lower any of the two). Also, see what happens if you swim for too long.
When you see the elf with the magic ring: Try to hug elf or kiss elf. You may also want to try to kill elf.
At any troll bridge, try these things out: throw dagger at troll, beg to troll, push troll or, if the troll isn't there, look troll. There are different messages at each troll bridge, some of them quite amusing. Also, you can try to walk into the river surrounding the gnome island at different locations for a number of interesting death messages.
If you come upon an ogre, try to kill ogre or talk to ogre.
Outside of the gingerbread house: look witch. You can also try to walk up to the fence and eat fence.
Inside the gingerbread house: Walk up to the kitchen table and look table.
At the mountain door leading up to the Land of the Clouds: Try to use key when you don't have it. Also, look in keyhole while not standing very close to the door.
After the giant has fallen asleep: Try to kill giant.
When standing in front of the big rat: look mouse. Also, after you've given him the cheese, you're told that you might want to count your fingers. Do so: count fingers.
If you're being attacked by a wolf, try to pet wolf. Also, see what happens if he catches you.
Be a little mean to the woodcutter and his wife! Try to kill people, break window (also try this outside the house) and steal fiddle. While you're at it, also try to eat stew after putting the empty bowl on their table. You can also try falling down through one of the holes in the floor.
There's a few funny of things you can do to the goat as well. Try to kill goat when you have the dagger. Very pointless. Also, try to talk to goat or call goat. You can even attempt to ride goat, both before and after you've tempted him with the carrot. Finally, try to eat carrot while you're tempting the goat with it.
Easter eggs
This game is pretty free of easter eggs. Maybe some of the funny messages above could be considered easter eggs. Anyway, I found the following interesting thing when looking at the logic code sources of the game in AGI Studio:
When the gnome asks you for his name, try writing Mikel or Mikel Knight, and you get a very strange and amusing answer from him. Some internal joke no doubt. Refers to the TV series Knight Rider.
Interesting Bugs
The maximum score possible in the game is supposed to be 158 points, but it's actually possible to get a final score of 159!
Otherwise, the game is surprisingly bug-free, but I found at least one more:
If you go to the screen with the cave entrance where the friendly bird sometimes appear and position yourself so that when you walk off the bottom of the screen, you get right in front of the small tree at the top of the screen in the goat pen area, you'll get stuck inside the small area that's supposed to be sealed off, making it impossible to walk right through the tree trunk. There might be more places where similar errors occur, but it's very hard to search for them.
Other things
The AGI system, used to run King's Quest: Quest for the Crown has its code encrypted, and the encryption key is "Avis Durgan". Apparently, this was the maiden name of programmer Jeff Stephenson's wife!
Also, the following three messages exists in the logic code for the throne room, but there's nothing you can do to make them appear in the actual game:
"Even as you are reaching for your medevial flamethrower, the King's agents descend upon you. You are taken away to be torched at dawn."
"Before exposing your flamethrower, you decide the King is just beyond the range of your obsolete flamethrower."
"As you are leaving, your agents remind you that you must remain here now, where it is safe."
Perhaps you could get these messages in some way in the original version, and while removing this feature in the 1987 disk version, the programmers forgot to remove the actual messages. I have no idea... Very funny though!