Rath Darkblade wrote: ↑Wed Feb 17, 2021 4:25 pm
The only reason I'm wary of Mass Effect might be because I'd never played a sci-fi RPG. So I'm not sure what to expect.
The first time (or couple of times) that I play an RPG, I like to take it slow, explore the world, understand more about it etc.
The only way to learn what to expect is to try a sci-fi RPG. Otherwise you're simply playing and replaying the same stuff and that's boring.
The ME games definitely have a world (many worlds, actually, and a few space stations, including a station that's practically a world itself) to explore.
Rath Darkblade wrote: ↑Wed Feb 17, 2021 4:25 pm
It's easier for me to do that in a fantasy RPG, because the weapons aren't as lethal. Yes, an enemy might attack me with a sword, or I might get shot with an arrow, but it won't kill me right away like rifles, laser guns or plasma cannons.
None of what you said makes sense at all because you're attempting to apply real-world logic here when there is none (or at least, very little) in any RPG.
For instance, full plate armor makes you invulnerable to bladed weapons in real life and was extremely resistant to arrows and bolts. A well-made suit of plate was also very flexible and the weight was distributed all over the body (and weighed less than what most modern soldiers carry on their backs), so knights were very fast and agile. Contrast this with an RPG where any weapon can damage someone, regardless of what armor they're wearing, and most RPGs apply strength requirements and movement penalties to plate armor, incorrectly assuming it'll weigh you down to the point where you're slow to move and fight.
You're also forgetting magic in fantasy RPGs, which throw all realism out the door. When you can conjure creatures, lightning storms, and fiery tornadoes out of nowhere, your argument against energy weapons (which are actually more realistic in comparison) falls flat.
You also need to realize that the ME series is balanced for long-range weaponry. One shot won't kill you, even if one shot can (depending on the weapon) kill the enemy if they lack armor and shields/biotic barriers. You can also pause the game to issue orders to teammates and take your time to aim tech skills and biotic abilities at the enemy.
Rath Darkblade wrote: ↑Wed Feb 17, 2021 4:25 pm
Is it possible to play Mass Effect that way (like a rogue in a fantasy RPG)? Or do I have to charge in, all guns blazing, and get shot to pieces?
That's what happened when I tried to play games like Half-Life or TF2. So maybe FPSes aren't for me.
Not really, no. The only class that allows you to effectively stealth yourself is the Infiltrator (Maia played this class) and in this case cloaking only lasts for a set number of seconds. You're not going to turn invisible and scout out large areas.
On the flipside, the Infiltrator class also gets bonuses to using sniper rifles as time literally slows down when you're looking through your rifle's scope. In ME2 and ME3 you'll acquire sniper rifles that can punch through armor and kill two or three enemies at once with one shot, provided you've lined up that shot correctly. Maia did this a lot.
That said... running into a room guns blazing is often a good way to get yourself killed. While you can't really be stealthy like a rogue (unless the mission calls for it, and some did in ME2), you can't be an idiot and step into a room full of enemies who're waiting to fire at the first thing that moves.
The ME series is also a cover-based third-person shooter/RPG, not a first-person shooter, like Half-Life and TF2. The differences between the two genres is immense, and most people who find FPS games overwhelming (or nauseating due to motion sickness) do quite well in TPS games.
notbobsmith wrote: ↑Wed Feb 17, 2021 8:33 pm
Another excellent Bioware RPG is Knights of the Old Republic. It's essentially D&D with Force Powers instead of magic and light sabers instead of swords. The game console even shows the "dice rolls". I've always felt that KOTOR was a rough draft of the first Mass Effect. The game is structured similarly in that you visit a bunch of planets to find "the Piece of the Puzzle". You spend points on combat skills or tech/biotic abilities. A persuade/intimidate mechanic.
I don't think Rath has ever seen a Star Wars movie (as unbelievable as that may seem) and probably has no interest in the IP at all, so much of KoTOR's charm would be lost on him. Also, KoTOR is older than either ME1 or DAO, and it shows not just in its graphics, but its gameplay, storytelling, and black-and-white decision making. There's one Light Side/Dark Side choice in KoTOR that still pisses me off to this day (Maia has heard me rant about it for years) because the decisions available were so rigidly binary that the entire thing became stupid.
notbobsmith wrote: ↑Wed Feb 17, 2021 8:33 pm
Mass Effect 1 was much more recognizable as an RPG than its sequels.
True, but it also had a very awkward combat system and a ton of BS involving the Mako. I honestly think that ME1 is the weakest in the series. ME2 and ME3 are a lot more fun and have better stories, characters, decisions, and far more varied missions. Unfortunately, ME1 is needed or those two games don't make much sense (plus, there are a couple of decisions in ME1 that drastically change ME2 and ME3).