The 10 Items For My Sierra Game (Community Game)

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Re: The 10 Items For My Sierra Game (Community Game)

Post by notbobsmith »

Dark sci-fi (Manhunter, Rise of the Dragon)

1. Tracking device

2. Darius wakes up - startled from a nightmare. Beneath his skin he sees a pale red glow. He claws at the back of his forearm and digs out a tracking device. He takes it to his friend, Kornelius, whose able to reverse engineer it and see it's tracking back to what appears to be an abandoned building. His friend gives him a small PDA. Small PDA (Personal Digital Assistant for you young people)

3. Darius enters the abandoned building. Checking his PDA, he notices an encrypted WiFi signal originating from one of the offices. The office is empty, save for a signal router (the origin of the WiFi signal?) and a data card. Data Card

4. Darius uses the data card to scan the router. What's this? The signal is coming from within the building? Darius draws his service revolver. Ammo.

5. Darius loads his revolver and enters the room with the signal. He finds four men with obvious cybernetic enhancements. "We have been expecting you," they all say as one. Laser scalpel
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Re: The 10 Items For My Sierra Game (Community Game)

Post by Tawmis »

Dark sci-fi (Manhunter, Rise of the Dragon)

1. Tracking device

2. Darius wakes up - startled from a nightmare. Beneath his skin he sees a pale red glow. He claws at the back of his forearm and digs out a tracking device. He takes it to his friend, Kornelius, whose able to reverse engineer it and see it's tracking back to what appears to be an abandoned building. His friend gives him a small PDA. Small PDA (Personal Digital Assistant for you young people)

3. Darius enters the abandoned building. Checking his PDA, he notices an encrypted WiFi signal originating from one of the offices. The office is empty, save for a signal router (the origin of the WiFi signal?) and a data card. Data Card

4. Darius uses the data card to scan the router. What's this? The signal is coming from within the building? Darius draws his service revolver. Ammo.

5. Darius loads his revolver and enters the room with the signal. He finds four men with obvious cybernetic enhancements. "We have been expecting you," they all say as one. Laser scalpel

6. The cybernetic soldiers mention the tracking device being removed. But there's another - at the base of Darius' neck. Darius grabs the laser scalpel and hands it to them demanding to get it out. They do. Neck Tracking Device.
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Re: The 10 Items For My Sierra Game (Community Game)

Post by Rath Darkblade »

Dark sci-fi (Manhunter, Rise of the Dragon)

1. Tracking device

2. Darius wakes up - startled from a nightmare. Beneath his skin he sees a pale red glow. He claws at the back of his forearm and digs out a tracking device. He takes it to his friend, Kornelius, whose able to reverse engineer it and see it's tracking back to what appears to be an abandoned building. His friend gives him a small PDA. Small PDA (Personal Digital Assistant for you young people)

3. Darius enters the abandoned building. Checking his PDA, he notices an encrypted WiFi signal originating from one of the offices. The office is empty, save for a signal router (the origin of the WiFi signal?) and a data card. Data Card

4. Darius uses the data card to scan the router. What's this? The signal is coming from within the building? Darius draws his service revolver. Ammo.

5. Darius loads his revolver and enters the room with the signal. He finds four men with obvious cybernetic enhancements. "We have been expecting you," they all say as one. Laser scalpel

6. The cybernetic soldiers mention the tracking device being removed. But there's another - at the base of Darius' neck. Darius grabs the laser scalpel and hands it to them demanding to get it out. They do. Neck Tracking Device.

7. After the cybernetic soldiers bandage Darius's neck (aaaaaaaagggggghhhhhh!!! :P), Darius takes the Neck Tracking Device and throws it in the ocean, where it gets attached to a passing shark. Now, whoever is listening to the NTD can hear: "Glurgle-burgle-gloop ... [shark's belly rumbles] Gloop-burgle-glurgle ... [feeding frenzy]..." and so on.

It's not as interesting as when the NTD was attached to Darius, but it's much more frequent. ;)

Meanwhile, Darius and the soldiers find ... ta-da! ... an old ammunition dump. Rifles, ammo, sawn-off shotguns, old German lugers etc.
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Re: The 10 Items For My Sierra Game (Community Game)

Post by Tawmis »

Dark sci-fi (Manhunter, Rise of the Dragon)

1. Tracking device

2. Darius wakes up - startled from a nightmare. Beneath his skin he sees a pale red glow. He claws at the back of his forearm and digs out a tracking device. He takes it to his friend, Kornelius, whose able to reverse engineer it and see it's tracking back to what appears to be an abandoned building. His friend gives him a small PDA. Small PDA (Personal Digital Assistant for you young people)

3. Darius enters the abandoned building. Checking his PDA, he notices an encrypted WiFi signal originating from one of the offices. The office is empty, save for a signal router (the origin of the WiFi signal?) and a data card. Data Card

4. Darius uses the data card to scan the router. What's this? The signal is coming from within the building? Darius draws his service revolver. Ammo.

5. Darius loads his revolver and enters the room with the signal. He finds four men with obvious cybernetic enhancements. "We have been expecting you," they all say as one. Laser scalpel

6. The cybernetic soldiers mention the tracking device being removed. But there's another - at the base of Darius' neck. Darius grabs the laser scalpel and hands it to them demanding to get it out. They do. Neck Tracking Device.

7. After the cybernetic soldiers bandage Darius's neck (aaaaaaaagggggghhhhhh!!! :P), Darius takes the Neck Tracking Device and throws it in the ocean, where it gets attached to a passing shark. Now, whoever is listening to the NTD can hear: "Glurgle-burgle-gloop ... [shark's belly rumbles] Gloop-burgle-glurgle ... [feeding frenzy]..." and so on.

It's not as interesting as when the NTD was attached to Darius, but it's much more frequent. ;)

Meanwhile, Darius and the soldiers find ... ta-da! ... an old ammunition dump. Rifles, ammo, sawn-off shotguns, old German lugers etc.

8. One of the cybernetic soldiers says to Darius, "Now that you're 'Awakened' it's time to take the fight to The Order." The player controls Darius as he shot guns his way through the The Order's compound. One of the Order's commanders drops a keycard. Keycard.
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Re: The 10 Items For My Sierra Game (Community Game)

Post by Rath Darkblade »

Dark sci-fi (Manhunter, Rise of the Dragon)

1. Tracking device

2. Darius wakes up - startled from a nightmare. Beneath his skin he sees a pale red glow. He claws at the back of his forearm and digs out a tracking device. He takes it to his friend, Kornelius, whose able to reverse engineer it and see it's tracking back to what appears to be an abandoned building. His friend gives him a small PDA. Small PDA (Personal Digital Assistant for you young people)

3. Darius enters the abandoned building. Checking his PDA, he notices an encrypted WiFi signal originating from one of the offices. The office is empty, save for a signal router (the origin of the WiFi signal?) and a data card. Data Card

4. Darius uses the data card to scan the router. What's this? The signal is coming from within the building? Darius draws his service revolver. Ammo.

5. Darius loads his revolver and enters the room with the signal. He finds four men with obvious cybernetic enhancements. "We have been expecting you," they all say as one. Laser scalpel

6. The cybernetic soldiers mention the tracking device being removed. But there's another - at the base of Darius' neck. Darius grabs the laser scalpel and hands it to them demanding to get it out. They do. Neck Tracking Device.

7. After the cybernetic soldiers bandage Darius's neck (aaaaaaaagggggghhhhhh!!! :P), Darius takes the Neck Tracking Device and throws it in the ocean, where it gets attached to a passing shark. Now, whoever is listening to the NTD can hear: "Glurgle-burgle-gloop ... [shark's belly rumbles] Gloop-burgle-glurgle ... [feeding frenzy]..." and so on.

It's not as interesting as when the NTD was attached to Darius, but it's much more frequent. ;)

Meanwhile, Darius and the soldiers find ... ta-da! ... an old ammunition dump. Rifles, ammo, sawn-off shotguns, old German lugers etc.

8. One of the cybernetic soldiers says to Darius, "Now that you're 'Awakened' it's time to take the fight to The Order." The player controls Darius as he shot guns his way through the The Order's compound. One of the Order's commanders drops a keycard. Keycard.

9. Darius picks up the keycard and uses it to open the door and confront the Big Bad! But the Big Bad has a rocket launcher, which he fires! Darius jumps out of the way and is amazingly not hit, not even by shrapnel or falling debris. (Wow!) But all around Darius is fallen debris. Fallen debris. ;)
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Re: The 10 Items For My Sierra Game (Community Game)

Post by Tawmis »

Dark sci-fi (Manhunter, Rise of the Dragon)

1. Tracking device

2. Darius wakes up - startled from a nightmare. Beneath his skin he sees a pale red glow. He claws at the back of his forearm and digs out a tracking device. He takes it to his friend, Kornelius, whose able to reverse engineer it and see it's tracking back to what appears to be an abandoned building. His friend gives him a small PDA. Small PDA (Personal Digital Assistant for you young people)

3. Darius enters the abandoned building. Checking his PDA, he notices an encrypted WiFi signal originating from one of the offices. The office is empty, save for a signal router (the origin of the WiFi signal?) and a data card. Data Card

4. Darius uses the data card to scan the router. What's this? The signal is coming from within the building? Darius draws his service revolver. Ammo.

5. Darius loads his revolver and enters the room with the signal. He finds four men with obvious cybernetic enhancements. "We have been expecting you," they all say as one. Laser scalpel

6. The cybernetic soldiers mention the tracking device being removed. But there's another - at the base of Darius' neck. Darius grabs the laser scalpel and hands it to them demanding to get it out. They do. Neck Tracking Device.

7. After the cybernetic soldiers bandage Darius's neck (aaaaaaaagggggghhhhhh!!! :P), Darius takes the Neck Tracking Device and throws it in the ocean, where it gets attached to a passing shark. Now, whoever is listening to the NTD can hear: "Glurgle-burgle-gloop ... [shark's belly rumbles] Gloop-burgle-glurgle ... [feeding frenzy]..." and so on.

It's not as interesting as when the NTD was attached to Darius, but it's much more frequent. ;)

Meanwhile, Darius and the soldiers find ... ta-da! ... an old ammunition dump. Rifles, ammo, sawn-off shotguns, old German lugers etc.

8. One of the cybernetic soldiers says to Darius, "Now that you're 'Awakened' it's time to take the fight to The Order." The player controls Darius as he shot guns his way through the The Order's compound. One of the Order's commanders drops a keycard. Keycard.

9. Darius picks up the keycard and uses it to open the door and confront the Big Bad! But the Big Bad has a rocket launcher, which he fires! Darius jumps out of the way and is amazingly not hit, not even by shrapnel or falling debris. (Wow!) But all around Darius is fallen debris. Fallen debris. ;)

10. The Big Bad laughs, "I am immune to all weapons, Darius! That's what this was about! Creating perfect super soldiers!" Darius kicks the fallen debris which slams into the Big Bad, sending him falling 30 floors to the hard concrete below. The big bad chokes, "Still... alive...." but then the debris falls on top of him, ending the threat. Darius erases the secrets.
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Re: The 10 Items For My Sierra Game (Community Game)

Post by Tawmis »

New Game! Fantasy for Children! Similar to Torin's Passage.

1. Talking Ferret.
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Re: The 10 Items For My Sierra Game (Community Game)

Post by Rath Darkblade »

New Game! Fantasy for Children! Similar to Torin's Passage.

1. Talking Ferret.

2. The ferret talks and talks and talks and talks and never shuts up. :P The wizard Bloomingfails, who specialises in conjuring luxury goods that evaporate within 30 days (unless you have your receipt), says, "That ferret is a real pain in the proverbial." He grabs his staff -- a really impressive piece of polished white wood, with a knob on the end -- and points it at the ferret. Wizard's staff.
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Re: The 10 Items For My Sierra Game (Community Game)

Post by Tawmis »

New Game! Fantasy for Children! Similar to Torin's Passage.

1. Talking Ferret.

2. The ferret talks and talks and talks and talks and never shuts up. :P The wizard Bloomingfails, who specialises in conjuring luxury goods that evaporate within 30 days (unless you have your receipt), says, "That ferret is a real pain in the proverbial." He grabs his staff -- a really impressive piece of polished white wood, with a knob on the end -- and points it at the ferret. Wizard's staff.

3. Bloomingfails asks, "Have you ever polished a long, hard, wooden staff?" (Apparently the writers are inserting some Shrek like adult humor in this kids game!) He smirks, "Well, you can have the staff you will need it on your quest to find Hystoria." Waunder, our young hero says, "Hystoria? But isn't that the Lands Above?" "Yes," the wizard answers. "So you'd best take this." Goggles.
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Rath Darkblade
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Re: The 10 Items For My Sierra Game (Community Game)

Post by Rath Darkblade »

New Game! Fantasy for Children! Similar to Torin's Passage.

1. Talking Ferret.

2. The ferret talks and talks and talks and talks and never shuts up. :P The wizard Bloomingfails, who specialises in conjuring luxury goods that evaporate within 30 days (unless you have your receipt), says, "That ferret is a real pain in the proverbial." He grabs his staff -- a really impressive piece of polished white wood, with a knob on the end -- and points it at the ferret. Wizard's staff.

3. Bloomingfails asks, "Have you ever polished a long, hard, wooden staff?" (Apparently the writers are inserting some Shrek like adult humor in this kids game!) He smirks, "Well, you can have the staff you will need it on your quest to find Hystoria." Waunder, our young hero says, "Hystoria? But isn't that the Lands Above?" "Yes," the wizard answers. "So you'd best take this." Goggles.

4. Waunder grabs the x-ray goggles - "Cor! Fanks, Mister!" - and runs away to find Raseir so he can look at the pixellated ladies.

Now here's what really happens. :P

Waunder takes the goggles. "Gee, thanks. Got any other useless items?" Bloomingfails' Boot (to Waunder's bottom, if I were Bloomingfails. ;) And maybe Bloomingfails' staff to turn Waunder and the Talking Ferret into a pair of toads. Game over! Thanks for playing Fantasy for Children. Want to try again?) ;)
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Re: The 10 Items For My Sierra Game (Community Game)

Post by Tawmis »

New Game! Fantasy for Children! Similar to Torin's Passage.

1. Talking Ferret.

2. The ferret talks and talks and talks and talks and never shuts up. :P The wizard Bloomingfails, who specialises in conjuring luxury goods that evaporate within 30 days (unless you have your receipt), says, "That ferret is a real pain in the proverbial." He grabs his staff -- a really impressive piece of polished white wood, with a knob on the end -- and points it at the ferret. Wizard's staff.

3. Bloomingfails asks, "Have you ever polished a long, hard, wooden staff?" (Apparently the writers are inserting some Shrek like adult humor in this kids game!) He smirks, "Well, you can have the staff you will need it on your quest to find Hystoria." Waunder, our young hero says, "Hystoria? But isn't that the Lands Above?" "Yes," the wizard answers. "So you'd best take this." Goggles.

4. Waunder grabs the x-ray goggles - "Cor! Fanks, Mister!" - and runs away to find Raseir so he can look at the pixellated ladies.
Now here's what really happens. :P
Waunder takes the goggles. "Gee, thanks. Got any other useless items?" Bloomingfails' Boot (to Waunder's bottom, if I were Bloomingfails. ;) And maybe Bloomingfails' staff to turn Waunder and the Talking Ferret into a pair of toads. Game over! Thanks for playing Fantasy for Children. Want to try again?) ;)

5. The player/Waunder is taught where the RESTORE BUTTON is located in the menu bar, which looks like Bloomingfails' Boot for an icon. When clicking restore for the first time, a golden coin falls off from the menu onto the ground. (Those programmers sure are silly!) Golden Coin.
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Re: The 10 Items For My Sierra Game (Community Game)

Post by Rath Darkblade »

New Game! Fantasy for Children! Similar to Torin's Passage.

1. Talking Ferret.

2. The ferret talks and talks and talks and talks and never shuts up. :P The wizard Bloomingfails, who specialises in conjuring luxury goods that evaporate within 30 days (unless you have your receipt), says, "That ferret is a real pain in the proverbial." He grabs his staff -- a really impressive piece of polished white wood, with a knob on the end -- and points it at the ferret. Wizard's staff.

3. Bloomingfails asks, "Have you ever polished a long, hard, wooden staff?" (Apparently the writers are inserting some Shrek like adult humor in this kids game!) He smirks, "Well, you can have the staff you will need it on your quest to find Hystoria." Waunder, our young hero says, "Hystoria? But isn't that the Lands Above?" "Yes," the wizard answers. "So you'd best take this." Goggles.

4. Waunder grabs the x-ray goggles - "Cor! Fanks, Mister!" - and runs away to find Raseir so he can look at the pixellated ladies.
Now here's what really happens. :P
Waunder takes the goggles. "Gee, thanks. Got any other useless items?" Bloomingfails' Boot (to Waunder's bottom, if I were Bloomingfails. ;) And maybe Bloomingfails' staff to turn Waunder and the Talking Ferret into a pair of toads. Game over! Thanks for playing Fantasy for Children. Want to try again?) ;)

5. The player/Waunder is taught where the RESTORE BUTTON is located in the menu bar, which looks like Bloomingfails' Boot for an icon. When clicking restore for the first time, a golden coin falls off from the menu onto the ground. (Those programmers sure are silly!) Golden Coin.

6. After pocketing the coin, Waunder ----- well, wonders if this is a kids game or a Mario knock-off. His suspicions are confirmed when, in the next scene, he is given the task to collect mushrooms so Bloomingfails can create a potion. Bloomingfails creates the potion and ... "Woooooooowwwww, maaan!!!" Uh-oh -- looks like Waunder gathered the wrong mushrooms! Potion.
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Re: The 10 Items For My Sierra Game (Community Game)

Post by notbobsmith »

New Game! Fantasy for Children! Similar to Torin's Passage.

1. Talking Ferret.

2. The ferret talks and talks and talks and talks and never shuts up. :P The wizard Bloomingfails, who specialises in conjuring luxury goods that evaporate within 30 days (unless you have your receipt), says, "That ferret is a real pain in the proverbial." He grabs his staff -- a really impressive piece of polished white wood, with a knob on the end -- and points it at the ferret. Wizard's staff.

3. Bloomingfails asks, "Have you ever polished a long, hard, wooden staff?" (Apparently the writers are inserting some Shrek like adult humor in this kids game!) He smirks, "Well, you can have the staff you will need it on your quest to find Hystoria." Waunder, our young hero says, "Hystoria? But isn't that the Lands Above?" "Yes," the wizard answers. "So you'd best take this." Goggles.

4. Waunder grabs the x-ray goggles - "Cor! Fanks, Mister!" - and runs away to find Raseir so he can look at the pixellated ladies.
Now here's what really happens. :P
Waunder takes the goggles. "Gee, thanks. Got any other useless items?" Bloomingfails' Boot (to Waunder's bottom, if I were Bloomingfails. ;) And maybe Bloomingfails' staff to turn Waunder and the Talking Ferret into a pair of toads. Game over! Thanks for playing Fantasy for Children. Want to try again?) ;)

5. The player/Waunder is taught where the RESTORE BUTTON is located in the menu bar, which looks like Bloomingfails' Boot for an icon. When clicking restore for the first time, a golden coin falls off from the menu onto the ground. (Those programmers sure are silly!) Golden Coin.

6. After pocketing the coin, Waunder ----- well, wonders if this is a kids game or a Mario knock-off. His suspicions are confirmed when, in the next scene, he is given the task to collect mushrooms so Bloomingfails can create a potion. Bloomingfails creates the potion and ... "Woooooooowwwww, maaan!!!" Uh-oh -- looks like Waunder gathered the wrong mushrooms! Potion.

7. The potion doesn't just distort one's perception of reality; it distorts reality itself. The world is now filled with bright, garish colors and the landscape begins to twist and change. Out of nowhere, a house appears with a sign that says "Yonder". Waunder wanders over to Yonder and wonders what wonders he might plunder as result of his potion blunder. Inside he finds a Twinkie with a sign next to it that says "Eat me." Twinkie
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Re: The 10 Items For My Sierra Game (Community Game)

Post by Tawmis »

New Game! Fantasy for Children! Similar to Torin's Passage.

1. Talking Ferret.

2. The ferret talks and talks and talks and talks and never shuts up. :P The wizard Bloomingfails, who specialises in conjuring luxury goods that evaporate within 30 days (unless you have your receipt), says, "That ferret is a real pain in the proverbial." He grabs his staff -- a really impressive piece of polished white wood, with a knob on the end -- and points it at the ferret. Wizard's staff.

3. Bloomingfails asks, "Have you ever polished a long, hard, wooden staff?" (Apparently the writers are inserting some Shrek like adult humor in this kids game!) He smirks, "Well, you can have the staff you will need it on your quest to find Hystoria." Waunder, our young hero says, "Hystoria? But isn't that the Lands Above?" "Yes," the wizard answers. "So you'd best take this." Goggles.

4. Waunder grabs the x-ray goggles - "Cor! Fanks, Mister!" - and runs away to find Raseir so he can look at the pixellated ladies.
Now here's what really happens. :P
Waunder takes the goggles. "Gee, thanks. Got any other useless items?" Bloomingfails' Boot (to Waunder's bottom, if I were Bloomingfails. ;) And maybe Bloomingfails' staff to turn Waunder and the Talking Ferret into a pair of toads. Game over! Thanks for playing Fantasy for Children. Want to try again?) ;)

5. The player/Waunder is taught where the RESTORE BUTTON is located in the menu bar, which looks like Bloomingfails' Boot for an icon. When clicking restore for the first time, a golden coin falls off from the menu onto the ground. (Those programmers sure are silly!) Golden Coin.

6. After pocketing the coin, Waunder ----- well, wonders if this is a kids game or a Mario knock-off. His suspicions are confirmed when, in the next scene, he is given the task to collect mushrooms so Bloomingfails can create a potion. Bloomingfails creates the potion and ... "Woooooooowwwww, maaan!!!" Uh-oh -- looks like Waunder gathered the wrong mushrooms! Potion.

7. The potion doesn't just distort one's perception of reality; it distorts reality itself. The world is now filled with bright, garish colors and the landscape begins to twist and change. Out of nowhere, a house appears with a sign that says "Yonder". Waunder wanders over to Yonder and wonders what wonders he might plunder as result of his potion blunder. Inside he finds a Twinkie with a sign next to it that says "Eat me." Twinkie

8. Waunder - untrusting of strangers - recalls a game he played called "Space Chase" where the player controls a janitor named "Ten Fore" - and the aliens had Twinkies on their nose. Placing the Twinkie on his nose, reveals a pin in the Twinkie that pushes out from the Twinkie! Pin
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Re: The 10 Items For My Sierra Game (Community Game)

Post by Rath Darkblade »

New Game! Fantasy for Children! Similar to Torin's Passage.

1. Talking Ferret.

2. The ferret talks and talks and talks and talks and never shuts up. :P The wizard Bloomingfails, who specialises in conjuring luxury goods that evaporate within 30 days (unless you have your receipt), says, "That ferret is a real pain in the proverbial." He grabs his staff -- a really impressive piece of polished white wood, with a knob on the end -- and points it at the ferret. Wizard's staff.

3. Bloomingfails asks, "Have you ever polished a long, hard, wooden staff?" (Apparently the writers are inserting some Shrek like adult humor in this kids game!) He smirks, "Well, you can have the staff you will need it on your quest to find Hystoria." Waunder, our young hero says, "Hystoria? But isn't that the Lands Above?" "Yes," the wizard answers. "So you'd best take this." Goggles.

4. Waunder grabs the x-ray goggles - "Cor! Fanks, Mister!" - and runs away to find Raseir so he can look at the pixellated ladies.
Now here's what really happens. :P
Waunder takes the goggles. "Gee, thanks. Got any other useless items?" Bloomingfails' Boot (to Waunder's bottom, if I were Bloomingfails. ;) And maybe Bloomingfails' staff to turn Waunder and the Talking Ferret into a pair of toads. Game over! Thanks for playing Fantasy for Children. Want to try again?) ;)

5. The player/Waunder is taught where the RESTORE BUTTON is located in the menu bar, which looks like Bloomingfails' Boot for an icon. When clicking restore for the first time, a golden coin falls off from the menu onto the ground. (Those programmers sure are silly!) Golden Coin.

6. After pocketing the coin, Waunder ----- well, wonders if this is a kids game or a Mario knock-off. His suspicions are confirmed when, in the next scene, he is given the task to collect mushrooms so Bloomingfails can create a potion. Bloomingfails creates the potion and ... "Woooooooowwwww, maaan!!!" Uh-oh -- looks like Waunder gathered the wrong mushrooms! Potion.

7. The potion doesn't just distort one's perception of reality; it distorts reality itself. The world is now filled with bright, garish colors and the landscape begins to twist and change. Out of nowhere, a house appears with a sign that says "Yonder". Waunder wanders over to Yonder and wonders what wonders he might plunder as result of his potion blunder. Inside he finds a Twinkie with a sign next to it that says "Eat me." Twinkie

8. Waunder - untrusting of strangers - recalls a game he played called "Space Chase" where the player controls a janitor named "Ten Fore" - and the aliens had Twinkies on their nose. Placing the Twinkie on his nose, reveals a pin in the Twinkie that pushes out from the Twinkie! Pin

9. Looks like the Twinkie was a grenade in disguise! (Uh-oh! :shock: :shock: ) And by pulling the pin, Waunder started the countdown! Waunder throws the Twinkie away, and it explodes in mid-air and knocks down the house, on top of Waunder! :shock: In desperation, Waunder holds up the pin - and notices there's a button on it. When he presses the button, it opens up an huge umbrella that saves Waunder's life because the house falls on the umbrella! ;)

However, Waunder still has to get out of here. Fortunately, the collapsing house revealed a trap door. Having nowhere else to go, Waunder opens the trapdoor and climbs into the basement -- which teleports him back to Bloomingfails, who is now completely normal. Bloomingfails hands Waunder a strawberry donut and says, "Now then, young man, what have you learned?" Strawberry Donut.
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