[2021] The Boddy Count.
Posted: Mon Oct 11, 2021 11:17 pm
So here's how it'd work.
The Guests
Everyone starta with 10 health.
An account has been created (by me) and secretly assigned to someone as *Mr. Boddy. This secondary account is for THIS THREAD ONLY. The login information will be PM'ed to the selected MASQ account to pose as Mr. Boddy in this thread.
The Goal
Mr. Boddy's goal is to "murder" (reduce someone's health to "0") - if they do so, they win. And they (or I, whoever sees it first) will then reveal who they are.
But you - as the guests - can try to find out who Mr. Boddy is before someone is murdered!
Mr. Boddy, the Murderer!
Mr. Boddy's FIRST attack on any person is 5 damage. Subsequent attacks to the SAME person with Mr. Boddy are 2 points of damage.
So for example, if Mr. Boddy attacks GUEST01, the first hit does 5 damage. If Mr. Boddy attacks them again, anytime, it's 2 damage. However, if Mr. Boddy's next target is GUEST02, they will inflict 5 damage on them, initially. Then every subsequent attack is 2 damage.
NEW! Lethal Attack! Every five strikes (so Mr. Boddy has to have struck 4 victims at least once) - Mr. Boddy can unleash a "Lethal Attack." This Lethal Attack deals 5 damage. Mr. Boddy can save it, but can not store more than 1 Lethal Attack. So for example, if Mr. Boddy does not use his Lethal Attack, and strikes 10 times (and has not yet been guessed) - that does not mean he has 2 Lethal Attacks to use. He will still only have one. Once he uses the Lethal Attack, the counter for the required 5 hits before using it again begins. So for example, if Mr. Boddy has struck seven times, and decides then to use a Lethal Attack - he must call it. Then the counter begins from then on, to begin counting 5 more attacks before it can be used. So Mr. Boddy can not wait until their 9th attack, use Lethal Attack, then on their next attack (officially their 10th attack), use another Lethal Attack. They would have to wait until their 14th attack to use it.
Mr. Boddy may even target their OWN Masq account to throw people off!
Each Attack By Mr. Boddy Leads To A Clue!
Now, when Mr. Boddy DOES attack, they must give a clue as to who they are.
This clue is related to their MASQ ID (not the Mr. Boddy one!).
The clues can be as vague as a color in their avatar, a letter (or letters) in their MASQ ID name, or related to one of the posts they made in their MASQ ID (from another thread), an image they post that relates to their MASQ ID... You get the idea.
So for example, if I (The Butler) was assigned as "Mr. Boddy" and were to attack someone, I could give a clue (posting as Mr. Boddy) and have it simply say, "White."
The clue references the papers seen in my avatar. On the next attack, I could just give the clue of "u" (as in the "u" in Butler).
Healing Potions!
Everyone else (including the person who is Mr. Boddy, in their regular MASQ ID) can heal one person for 1 health, but they can not heal themselves.
You only have ONE healing per Mr. Boddy's attack and you can not heal again until Mr. Boddy strikes again, and Mr. Boddy can not strike again until at least ONE person is healed!
BUT - Mr. Boddy can not strike again if they use their own MASQ ID to heal themselves! This might provide a clue as to who Mr. Boddy is!
So for example, if PLAYER01 is Mr. Boddy and the first move they do is strike at themselves (-5 health to PLAYER01).
They can not then log in as their MASQ ID of Player01, heal themselves for 1 point. Switch to Mr. Boddy strike at PLAYER02. Switch back to Player01, heal for another point. Strike Player02 again. Switch to Player01, heal for 1 point. Switch back, strike again, and so on and so on)
(This prevents Mr. Boddy from striking themselves, switching to their MASQ ID, heal themseves, strike at someone else, Switch to MASQ ID, heal themselves, etc etc)
NOTE: You can NOT heal someone if you're making a GUESS!
When you heal someone, simply BOLD their name and put their new health in the () marks.
When Mr. Boddy strikes, put their name italics and change their health in the () marks.
That way the next person can just copy and paste the new totals without the +1 / -5 totals on the side.
For example:
PlayerOne (10)
PlayerTwo (10)
Mr. Boddy strikes at PlayerOne:
PlayerOne (5)
PlayerTwo (10)
PlayerTwo heals PlayerOne
PlayerOne (6)
PlayerTwo (10)
Guessing Mr. Boddy!
When you make a guess as to who Mr. Boddy is, you must state - BASED ON THE CLUES - why you think that person is Mr. Boddy. This prevents people from just posting MASQ names, to try and guess.
So, using my example, someone might say, "I think it's The Butler, because the white references the shirt seen in the avatar!" (Now while I meant white in the papers, it's true that the shirt is white too - so while they may not guess the clue correctly, they are guessing based on the clue, and doing so correctly)!
Do not reveal if a guess is incorrect/correct unless someone is making an official guess (where they cite the clues). You may only make ONE guess, until Mr. Boddy strikes again.
The MASQ person who is Mr. Boddy may even guess to throw the party off! So even though they ARE Mr. Boddy, they're lying! Let the clues lead to Mr. Boddy! So keep an eye out... don't trust anyone!
NOTE: You can NOT heal someone if you're making a GUESS!
Winning!
When Mr. Boddy is properly guessed, either they (or myself, the Butler) will reveal that the murderer has been caught.
The game "ends" if Mr. Boddy manages to "kill" someone or if Mr. Boddy is correctly guessed.
In either case, at that point, I will assign the role of "Mr. Boddy" to someone else (or maybe the same person, to throw everyone off).
Let the games begin!
The Ghost... that is... Guest List is:
*Gamera (10)
*Moriarty (10)
*Reading is FUNdamental (10)
The Guests
Everyone starta with 10 health.
An account has been created (by me) and secretly assigned to someone as *Mr. Boddy. This secondary account is for THIS THREAD ONLY. The login information will be PM'ed to the selected MASQ account to pose as Mr. Boddy in this thread.
The Goal
Mr. Boddy's goal is to "murder" (reduce someone's health to "0") - if they do so, they win. And they (or I, whoever sees it first) will then reveal who they are.
But you - as the guests - can try to find out who Mr. Boddy is before someone is murdered!
Mr. Boddy, the Murderer!
Mr. Boddy's FIRST attack on any person is 5 damage. Subsequent attacks to the SAME person with Mr. Boddy are 2 points of damage.
So for example, if Mr. Boddy attacks GUEST01, the first hit does 5 damage. If Mr. Boddy attacks them again, anytime, it's 2 damage. However, if Mr. Boddy's next target is GUEST02, they will inflict 5 damage on them, initially. Then every subsequent attack is 2 damage.
NEW! Lethal Attack! Every five strikes (so Mr. Boddy has to have struck 4 victims at least once) - Mr. Boddy can unleash a "Lethal Attack." This Lethal Attack deals 5 damage. Mr. Boddy can save it, but can not store more than 1 Lethal Attack. So for example, if Mr. Boddy does not use his Lethal Attack, and strikes 10 times (and has not yet been guessed) - that does not mean he has 2 Lethal Attacks to use. He will still only have one. Once he uses the Lethal Attack, the counter for the required 5 hits before using it again begins. So for example, if Mr. Boddy has struck seven times, and decides then to use a Lethal Attack - he must call it. Then the counter begins from then on, to begin counting 5 more attacks before it can be used. So Mr. Boddy can not wait until their 9th attack, use Lethal Attack, then on their next attack (officially their 10th attack), use another Lethal Attack. They would have to wait until their 14th attack to use it.
Mr. Boddy may even target their OWN Masq account to throw people off!
Each Attack By Mr. Boddy Leads To A Clue!
Now, when Mr. Boddy DOES attack, they must give a clue as to who they are.
This clue is related to their MASQ ID (not the Mr. Boddy one!).
The clues can be as vague as a color in their avatar, a letter (or letters) in their MASQ ID name, or related to one of the posts they made in their MASQ ID (from another thread), an image they post that relates to their MASQ ID... You get the idea.
So for example, if I (The Butler) was assigned as "Mr. Boddy" and were to attack someone, I could give a clue (posting as Mr. Boddy) and have it simply say, "White."
The clue references the papers seen in my avatar. On the next attack, I could just give the clue of "u" (as in the "u" in Butler).
Healing Potions!
Everyone else (including the person who is Mr. Boddy, in their regular MASQ ID) can heal one person for 1 health, but they can not heal themselves.
You only have ONE healing per Mr. Boddy's attack and you can not heal again until Mr. Boddy strikes again, and Mr. Boddy can not strike again until at least ONE person is healed!
BUT - Mr. Boddy can not strike again if they use their own MASQ ID to heal themselves! This might provide a clue as to who Mr. Boddy is!
So for example, if PLAYER01 is Mr. Boddy and the first move they do is strike at themselves (-5 health to PLAYER01).
They can not then log in as their MASQ ID of Player01, heal themselves for 1 point. Switch to Mr. Boddy strike at PLAYER02. Switch back to Player01, heal for another point. Strike Player02 again. Switch to Player01, heal for 1 point. Switch back, strike again, and so on and so on)
(This prevents Mr. Boddy from striking themselves, switching to their MASQ ID, heal themseves, strike at someone else, Switch to MASQ ID, heal themselves, etc etc)
NOTE: You can NOT heal someone if you're making a GUESS!
When you heal someone, simply BOLD their name and put their new health in the () marks.
When Mr. Boddy strikes, put their name italics and change their health in the () marks.
That way the next person can just copy and paste the new totals without the +1 / -5 totals on the side.
For example:
PlayerOne (10)
PlayerTwo (10)
Mr. Boddy strikes at PlayerOne:
PlayerOne (5)
PlayerTwo (10)
PlayerTwo heals PlayerOne
PlayerOne (6)
PlayerTwo (10)
Guessing Mr. Boddy!
When you make a guess as to who Mr. Boddy is, you must state - BASED ON THE CLUES - why you think that person is Mr. Boddy. This prevents people from just posting MASQ names, to try and guess.
So, using my example, someone might say, "I think it's The Butler, because the white references the shirt seen in the avatar!" (Now while I meant white in the papers, it's true that the shirt is white too - so while they may not guess the clue correctly, they are guessing based on the clue, and doing so correctly)!
Do not reveal if a guess is incorrect/correct unless someone is making an official guess (where they cite the clues). You may only make ONE guess, until Mr. Boddy strikes again.
The MASQ person who is Mr. Boddy may even guess to throw the party off! So even though they ARE Mr. Boddy, they're lying! Let the clues lead to Mr. Boddy! So keep an eye out... don't trust anyone!
NOTE: You can NOT heal someone if you're making a GUESS!
Winning!
When Mr. Boddy is properly guessed, either they (or myself, the Butler) will reveal that the murderer has been caught.
The game "ends" if Mr. Boddy manages to "kill" someone or if Mr. Boddy is correctly guessed.
In either case, at that point, I will assign the role of "Mr. Boddy" to someone else (or maybe the same person, to throw everyone off).
Let the games begin!
The Ghost... that is... Guest List is:
*Gamera (10)
*Moriarty (10)
*Reading is FUNdamental (10)