Leisure Suit Larry 5: "COFFEE!"
Posted: Sat May 07, 2022 5:28 pm
For some reason, the digitized audio clip at the beginning of LSL5 of the guy yelling "COFFEE!" at Larry has always cracked me up.
(I wonder which Sierra employee they got to yell that...)
30 years later, I finally decided to extract just that sound effect, but the usual methods didn't apply:
• I couldn't access digitized sounds using SCI Resource Viewer, SCI Companion, nor SCI Studios
• Because it predates AUD, SFX, and SPK resource files, I couldn't open anything using the old GAP Game Audio Player program
• While there is a music "jukebox" in the game where you can play a number of music selections (Larry's 'Strombug Carlton'-brand 8-Track Cartridge Tape Player in the videotape room at the beginning of the game), there is no similar sound board for the digitized effects
For my DOSBox / system setup, the digitized sound only plays with two music card install options:
• Roland MT-32 [music] with Sound Blaster [digitized sound effects]
• Sound Blaster Card [digitized music + sound effects] (which is what I used when the game first came out)
Unfortunately, there is only a single volume slider in the game's menu; you can't independently control the music volume and the sound effects volume; you are going to get music playing alongside the sound effects no matter what.
So... I struck upon the idea of intentionally playing the game using the wrong MIDI device: Virtual MIDI Synth [GM] instead of MUNT MT-32. Once the game began, I simply removed all active sound fonts from Virtual MIDI Synth (essentially muting the music), which left only the Sound Blaster to play sound effects. Then, I recorded the "COFFEE!" sound effect on its own using the "What-U-Hear" option from my old Sound Blaster card.
Here is. While I have used the LSL2 "Points" sound effect (doo dee doo-doot deet) for my smartphone text notification for the last few years, I am now seriously considering using "COFFEE!" instead.
Enjoy!
(I wonder which Sierra employee they got to yell that...)
30 years later, I finally decided to extract just that sound effect, but the usual methods didn't apply:
• I couldn't access digitized sounds using SCI Resource Viewer, SCI Companion, nor SCI Studios
• Because it predates AUD, SFX, and SPK resource files, I couldn't open anything using the old GAP Game Audio Player program
• While there is a music "jukebox" in the game where you can play a number of music selections (Larry's 'Strombug Carlton'-brand 8-Track Cartridge Tape Player in the videotape room at the beginning of the game), there is no similar sound board for the digitized effects
For my DOSBox / system setup, the digitized sound only plays with two music card install options:
• Roland MT-32 [music] with Sound Blaster [digitized sound effects]
• Sound Blaster Card [digitized music + sound effects] (which is what I used when the game first came out)
Unfortunately, there is only a single volume slider in the game's menu; you can't independently control the music volume and the sound effects volume; you are going to get music playing alongside the sound effects no matter what.
So... I struck upon the idea of intentionally playing the game using the wrong MIDI device: Virtual MIDI Synth [GM] instead of MUNT MT-32. Once the game began, I simply removed all active sound fonts from Virtual MIDI Synth (essentially muting the music), which left only the Sound Blaster to play sound effects. Then, I recorded the "COFFEE!" sound effect on its own using the "What-U-Hear" option from my old Sound Blaster card.
Here is. While I have used the LSL2 "Points" sound effect (doo dee doo-doot deet) for my smartphone text notification for the last few years, I am now seriously considering using "COFFEE!" instead.
Enjoy!