Why use ScummVM for Dos Games Over DOSBox?
Posted: Sun Oct 23, 2022 6:22 pm
Hello, welcome to my TawmTalk, where I rant about ScummVM.
While, yes, ScummVM is nice, because it allows me to play all my favorite games on my work given Android phone.
That's swell.
And I understand, ScummVM allows to play old Windows games on modern machines.
That's swell.
But why the #&$#@*&# use ScummVM over DOSBox for DOS based games?
Effing GoG.
ScummVM does not have the native ability to record gameplay, like DOSBox does.
So this means using a third party recorder.
No problem. I have FRAPS.
It's how I made Neverending Nights.
However.
FRAPS records in raw, uncompressed video.
So to play 40 minutes of, let's say GK1, means having a 20 to 30GB video being made.
And 40 minutes is just the intro, talking to Grace, and going to Gran's and talking to her.
All of that takes 40 minutes (granted, I am not using a walk through so I am looking and clicking on things randomly).
So while it's saving to an external drive with room - I am constantly needing to then render down the videos so I do have room.
There's also some weird things when recording ScummVM for DOS - where timing is off in the beginning (but then corrects itself in the game).
So.
I wanted to come here and thank Collector for his installers.
Yes.
That meant voyaging into the darkness of my garage, sorting through my plastic bins (I really do need to label them!) and finding out which ones had GK1, GK2, and GK3.
And using his CD-less installers.
And since those bins had Shivers 1 and 2. I used the CD-less installers for those as well, since I've yet to play those for my channel. (It's been like 20 years since I've played either of those!)
So thank you again Collector for your awesome installers.
And that concludes my Tawmtalk.
Have a great night, everyone.
While, yes, ScummVM is nice, because it allows me to play all my favorite games on my work given Android phone.
That's swell.
And I understand, ScummVM allows to play old Windows games on modern machines.
That's swell.
But why the #&$#@*&# use ScummVM over DOSBox for DOS based games?
Effing GoG.
ScummVM does not have the native ability to record gameplay, like DOSBox does.
So this means using a third party recorder.
No problem. I have FRAPS.
It's how I made Neverending Nights.
However.
FRAPS records in raw, uncompressed video.
So to play 40 minutes of, let's say GK1, means having a 20 to 30GB video being made.
And 40 minutes is just the intro, talking to Grace, and going to Gran's and talking to her.
All of that takes 40 minutes (granted, I am not using a walk through so I am looking and clicking on things randomly).
So while it's saving to an external drive with room - I am constantly needing to then render down the videos so I do have room.
There's also some weird things when recording ScummVM for DOS - where timing is off in the beginning (but then corrects itself in the game).
So.
I wanted to come here and thank Collector for his installers.
Yes.
That meant voyaging into the darkness of my garage, sorting through my plastic bins (I really do need to label them!) and finding out which ones had GK1, GK2, and GK3.
And using his CD-less installers.
And since those bins had Shivers 1 and 2. I used the CD-less installers for those as well, since I've yet to play those for my channel. (It's been like 20 years since I've played either of those!)
So thank you again Collector for your awesome installers.
And that concludes my Tawmtalk.
Have a great night, everyone.