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If Police Quest would have continued...

Posted: Tue Jan 31, 2023 3:58 pm
by Tawmis
... (Jim Walls?)...

... what are some things you would have liked to have seen?

Maybe story wise?
Character wise?
Voice actors?

Re: If Police Quest would have continued...

Posted: Wed Feb 01, 2023 4:51 am
by Rath Darkblade
For a start, I'd have gotten rid of PQ4 and the SWAT games. :P I'd have liked to see more of Sonny Bonds (and possibly another Sonny / Keith game -- PQ2 was fun).

PQ1 was a lot more fun than PQ3, especially because it didn't suffer from the voodoo complication travesty. ;)

I'm not a cop, so I don't know what Sonny could be doing. He's too senior to be a beat cop, but no-one's going to buy a game called "Police Quest: Let's Catch Up On The Paperwork". :P

Perhaps Sonny and Marie had a kid who's following in Sonny's footsteps? And enrolled in the Police Academy? (But no, we're not going to see any "Police Academy"-style stuff. Thank gawd).

So, Sonny and Marie's kid is now a beat cop, and out on his/her first assignment. What would he/she see? And do? Etc., etc.? This is where my lack of experience as a cop comes in, 'cos I have no idea. (Sorry).

Any ideas?

Re: If Police Quest would have continued...

Posted: Wed Feb 01, 2023 5:12 am
by Tawmis
Rath Darkblade wrote: Wed Feb 01, 2023 4:51 am Perhaps Sonny and Marie had a kid who's following in Sonny's footsteps? And enrolled in the Police Academy? (But no, we're not going to see any "Police Academy"-style stuff. Thank gawd).
So, Sonny and Marie's kid is now a beat cop, and out on his/her first assignment. What would he/she see? And do? Etc., etc.? This is where my lack of experience as a cop comes in, 'cos I have no idea. (Sorry).
Any ideas?
I could very much see something like this; because, really, it's similar to the story of BLUE FORCE (son of an officer becomes a cop... won't spoil the rest of the intro for anyone who hasn't played it).
But I could definitely see Sonny and Marie having a son or daughter (maybe you pick at the beginning of the game, and that creates some minor replay value on how situations are handled, similar to Quest for Glory and the different "classes" you pick). But definitely would take it back to Lytton and explore that more. Maybe with the Death Angel dead, there's a power struggle that's turning bloody over the turf war.

Re: If Police Quest would have continued...

Posted: Fri Feb 03, 2023 11:43 pm
by notbobsmith
I'm just realizing that Sonny is the only one of the main Sierra games who was never voiced (unless you count SWAT 4). I think a clean slate is more in order. Maybe make Sonny chief of police, but make the playable character a rookie with no connection to Bonds. I was also thinking it would be cool to make the character fully customizable, like in an RPG. Personally, I would move away from any connection to Bains. The Bains' were in all three Sonny PQs. We don't need to see their 2nd cousin once removed.

Re: If Police Quest would have continued...

Posted: Sat Feb 04, 2023 12:53 am
by Rath Darkblade
notbobsmith wrote: Fri Feb 03, 2023 11:43 pm I'm just realizing that Sonny is the only one of the main Sierra games who was never voiced (unless you count SWAT 4). I think a clean slate is more in order.
The QfG hero was also never voiced. :)
notbobsmith wrote: Fri Feb 03, 2023 11:43 pm Maybe make Sonny chief of police, but make the playable character a rookie with no connection to Bonds. I was also thinking it would be cool to make the character fully customizable, like in an RPG. Personally, I would move away from any connection to Bains. The Bains' were in all three Sonny PQs. We don't need to see their 2nd cousin once removed.
Hmm ... how would you make a police officer 'customizable'? What kind of stats / skills / etc. would he/she have? *curious*

In real life, people have all kinds of skills, so there are all kinds of police jobs (e.g. beat cop, drug detective, accounting, administration etc. -- not every cop is out on patrol).

Having said that, making the MC (Main Character) a "Desk Jockey" is boring. I can just imagine: "Police Quest for the Head Bean Counter's Signature on Tax Form XVS/487". (I've worked in accounting for 14 years, so I guess I'm allowed to make accounting jokes). ;)

Suppose the MC is a Beat Cop(TM). Let's take D&D-like stats: Strength, Constitution, Agility (like D&D's Dexterity), Intelligence, Street-smarts (same as D&D's Wisdom and Charisma combined). :) So:

- Strength would be important for hand-to-hand combat, using a nightstick, etc.
- Constitution would help with chasing after crooks - can't catch 'em if you can't outrun 'em! ;)
- Agility would be helpful for (again) chasing crooks and jumping over fences, etc.
- Intelligence would help with filling out forms properly after arrests are made
- Street-smarts are, perhaps, the beat cop's street-cred - it helps with questioning suspects and witnesses, etc. :)

I think Disco Elysium did a fairly good job of a police RPG, although it was also very tough.

Re: If Police Quest would have continued...

Posted: Sat Feb 04, 2023 11:13 am
by notbobsmith
I was thinking customizable in terms of appearance. Male/female. Race. Etc.

Re: If Police Quest would have continued...

Posted: Sat Feb 04, 2023 1:41 pm
by Tawmis
notbobsmith wrote: Sat Feb 04, 2023 11:13 am I was thinking customizable in terms of appearance. Male/female. Race. Etc.
Yeah I was thinking the same in terms of gender (viewtopic.php?p=94339#p94339) and it'd be cool because it could be different in how certain things are approached (similar to how Quest for Glory did classes).

Re: If Police Quest would have continued...

Posted: Sat Feb 04, 2023 6:11 pm
by Rath Darkblade
notbobsmith wrote: Sat Feb 04, 2023 11:13 am I was thinking customizable in terms of appearance. Male/female. Race. Etc.
Hmm. Do you mean that, if you were playing (say) a policewoman, you'd have to put up with sexist crap like wolf-whistling etc.? Or if you were playing a black policeman, some people would racially abuse you? (Not only black people have to put up with racial abuse, sure, but they sure get a lot of it). :(

If we leave out stats and skills, I can't think of any other way this would affect the game ... *shrug*

Re: If Police Quest would have continued...

Posted: Sat Feb 04, 2023 6:13 pm
by Tawmis
Rath Darkblade wrote: Sat Feb 04, 2023 6:11 pm
notbobsmith wrote: Sat Feb 04, 2023 11:13 am I was thinking customizable in terms of appearance. Male/female. Race. Etc.
Hmm. Do you mean that, if you were playing (say) a policewoman, you'd have to put up with sexist crap like wolf-whistling etc.? Or if you were playing a black policeman, some people would racially abuse you? (Not only black people have to put up with racial abuse, sure, but they sure get a lot of it). :(
If we leave out stats and skills, I can't think of any other way this would affect the game ... *shrug*
Not... intentionally? But I guess to add realism, that'd probably be thrown in there.
But I'd try to find ways to make the game unique for both genders; like the way someone responds to you.
So that way there's replayability in the game, rather than gender just being that - a gender.
I'd want it to mean something.

Re: If Police Quest would have continued...

Posted: Sat Feb 04, 2023 6:47 pm
by Rath Darkblade
Oh, sure. I'm not suggesting adding racial/sexual abuse, just for the heck of it. Or for the pretentious "Hey, look at this! Aren't we being adult and all." :roll:

Most people who abuse others, for any reason, are jerks. (To put it politely). So it's good to see them getting their comeuppance. ;) Or maybe, once the player-character responds forcefully to them, they realise they're being jerks and back down. Either way, it's opportunities for role-play.

By "the way someone responds to you", do you mean they would say either "sir" or "ma'am", and stuff like that? That's relatively easy to implement.

Re: If Police Quest would have continued...

Posted: Sun Feb 05, 2023 12:00 am
by DeadPoolX
Rath Darkblade wrote: Sat Feb 04, 2023 6:47 pm By "the way someone responds to you", do you mean they would say either "sir" or "ma'am", and stuff like that? That's relatively easy to implement.
I think Tawmis meant that a male or female suspect might respond differently to a police officer of the opposite sex versus the same sex.

Re: If Police Quest would have continued...

Posted: Sun Feb 05, 2023 6:35 am
by Tawmis
DeadPoolX wrote: Sun Feb 05, 2023 12:00 am
Rath Darkblade wrote: Sat Feb 04, 2023 6:47 pm By "the way someone responds to you", do you mean they would say either "sir" or "ma'am", and stuff like that? That's relatively easy to implement.
I think Tawmis meant that a male or female suspect might respond differently to a police officer of the opposite sex versus the same sex.
Correct. :)