notbobsmith wrote: ↑Fri Feb 03, 2023 11:43 pm
I'm just realizing that Sonny is the only one of the main Sierra games who was never voiced (unless you count SWAT 4). I think a clean slate is more in order.
The QfG hero was also never voiced.
notbobsmith wrote: ↑Fri Feb 03, 2023 11:43 pm
Maybe make Sonny chief of police, but make the playable character a rookie with no connection to Bonds. I was also thinking it would be cool to make the character fully customizable, like in an RPG. Personally, I would move away from any connection to Bains. The Bains' were in all three Sonny PQs. We don't need to see their 2nd cousin once removed.
Hmm ... how would you make a police officer 'customizable'? What kind of stats / skills / etc. would he/she have? *curious*
In real life, people have all kinds of skills, so there are all kinds of police jobs (e.g. beat cop, drug detective, accounting, administration etc. -- not every cop is out on patrol).
Having said that, making the MC (Main Character) a "Desk Jockey" is boring. I can just imagine: "Police Quest for the Head Bean Counter's Signature on Tax Form XVS/487". (I've worked in accounting for 14 years, so I guess I'm allowed to make accounting jokes).
Suppose the MC is a Beat Cop(TM). Let's take D&D-like stats: Strength, Constitution, Agility (like D&D's Dexterity), Intelligence, Street-smarts (same as D&D's Wisdom and Charisma combined).
So:
- Strength would be important for hand-to-hand combat, using a nightstick, etc.
- Constitution would help with chasing after crooks - can't catch 'em if you can't outrun 'em!
- Agility would be helpful for (again) chasing crooks and jumping over fences, etc.
- Intelligence would help with filling out forms properly after arrests are made
- Street-smarts are, perhaps, the beat cop's street-cred - it helps with questioning suspects and witnesses, etc.
I think Disco Elysium did a fairly good job of a police RPG, although it was also very tough.