Geez. Yes, I've tried Myst, but it confused the %&@* out of me. And Lighthouse is even
more illogical? Wow. (And yet, some people carp about the "cat moustache" puzzle in GK3).
Codename: Iceman sounds just as illogical. I've heard about a situation where you have to present credentials to a gate guard, and he takes them, but if you leave, you don't get your credentials back and you can't come in. Is that right?
Yes, I've seen pictures of the bottle game (here on SHP, funnily enough).
The sub sequence sounds like they wanted it to be realistic. But sometimes, too much realism can torpedo a computer game. Pardon the pun.
If Gabriel Knight 1 was completely realistic, then the motorcycle cop at Jackson Square would have a buddy as backup ... and might caution (or fine?) Gabriel for bothering the mime. Or DEFINITELY arrest Gabriel for messing about with the cop's motorcycle.
That's just one scene.
Adventure games should not be realistic. There has to be an element of suspended disbelief.
In LSL1, a policeman arrests Larry for indecent exposure -- but the rest of the time, you don't see any policemen in Lost Wages. If LSL1 was realistic .......... oh boy. The taxi driver would have to clean his cab (and grumble "I wonder who ratted on me?!"), the apple-seller would be arrested for indecent exposure, the drunk who sells you a knife would be in a drunk-tank, etc., etc...
There's a reason they're not. Adventure games aren't supposed to be realistic (and normally, they're not - at least, not if the realism interferes with the fun). This might be why games like Codename: Iceman are considered to be so difficult. What do you think?