Legend of Skye
Posted: Mon Apr 01, 2024 7:14 pm
Saw this on Youtube.
It could be their eyes are as blue as the sky, or blue is the favorite color of the parents, or it could be someone else was named Skye, etc., etc.Rath Darkblade wrote: ↑Tue Apr 02, 2024 5:32 pm May I say that I am a little tired of people giving their heroes/heroines 'unusual' names like "Skye" in an effort to sound unique? I've seen heroes with names like Appletree, Sharkwave and Earth, so I hope you can see why I'm not too impressed with "Skye".
If you're going to call your heroine "Skye", please explain why. Is there some cool history behind the name? Can she do some kind of magic connected with the sky? That would add to the game, and make it more fun. But if you're calling her "Skye" just because that name's been fashionable lately ... well.
Agreed.Rath Darkblade wrote: ↑Tue Apr 02, 2024 5:32 pm a. The Art is nicely done. Reminds me of early-days LucasArts. (I'm not an artist, so I can't offer much more critique than that. Sorry).
b. The Music is very good. Soothing.
c. The icons etc.
I didn't mind that dialogue.Rath Darkblade wrote: ↑Tue Apr 02, 2024 5:32 pm 2. The Not-so-good:
a. The dialogue is trite. "Wake up, Skye. Come on, wake up." Try shaking her, ghost druid. I've written and re-written a hell of a lot of dialogue over the years (and sometimes rewrote a scene 5 or 6 times).
That's every adventure game.Rath Darkblade wrote: ↑Tue Apr 02, 2024 5:32 pm c. You're being railroaded into the plot, and you're not allowed to say no. "You come up here in the middle of the night, wake me up, and then ask me for help?! Bugger off and ask someone else!"
That's common. You don't see villages, for example, around Daventry.Rath Darkblade wrote: ↑Tue Apr 02, 2024 5:32 pm 3. The Indifferent:
The setting is confused. There's a menhir (why? What's it there for), and two low-set houses, and a big, two-story communal hall. So:
b. This village is awfully small. Even in the Dark Ages, three houses wouldn't qualify as a hamlet, let alone a village.
Food? Pay for shelter if he doesn't have a place? For clothes?Rath Darkblade wrote: ↑Tue Apr 02, 2024 5:32 pm c. MONEY. The "Naked Druid" makes money out of his wooden figurines ... but:
i. Who does he sell them to, if there's no-one around but the druids of the village?
ii. What does he need money for? There doesn't seem to be a market in the village.
iii. What does ANYONE need money for?
iv. Finally ... calling your money "silver coins" is -- well, meh. No-one says "silver coins" in real life. When was the last time a coworker said to you "Hey, can you lend me 5 silver coins? I'll pay you back Thursday"?
Skye is a name. Not terribly common (Ranked 776 in the US) and probably picked by people who wanted something "different", but it is a name. Possibly from the Scottish island of Skye, or maybe an abbreviation of the Dutch name Schuyler (pronounced Skyler).Tawmis wrote: ↑Tue Apr 02, 2024 9:11 pmIt could be their eyes are as blue as the sky, or blue is the favorite color of the parents, or it could be someone else was named Skye, etc., etc.Rath Darkblade wrote: ↑Tue Apr 02, 2024 5:32 pm May I say that I am a little tired of people giving their heroes/heroines 'unusual' names like "Skye" in an effort to sound unique? I've seen heroes with names like Appletree, Sharkwave and Earth, so I hope you can see why I'm not too impressed with "Skye".
If you're going to call your heroine "Skye", please explain why. Is there some cool history behind the name? Can she do some kind of magic connected with the sky? That would add to the game, and make it more fun. But if you're calling her "Skye" just because that name's been fashionable lately ... well.
Names have never bothered me.
Yes, that's what I meant - and written FOR a younger generation.Tawmis wrote: ↑Tue Apr 02, 2024 9:11 pmI didn't mind that dialogue.Rath Darkblade wrote: ↑Tue Apr 02, 2024 5:32 pm 2. The Not-so-good:
a. The dialogue is trite. "Wake up, Skye. Come on, wake up." Try shaking her, ghost druid. I've written and re-written a hell of a lot of dialogue over the years (and sometimes rewrote a scene 5 or 6 times).
However, having played the demo a little - the dialogue options the character says as selections are... definitely from a younger generation.
I respectfully disagree. In Heroine's Quest, you're allowed to tell The Three Norns "No". (Of course, it's Game Over, but at least you can).Tawmis wrote: ↑Tue Apr 02, 2024 9:11 pmThat's every adventure game.Rath Darkblade wrote: ↑Tue Apr 02, 2024 5:32 pm c. You're being railroaded into the plot, and you're not allowed to say no. "You come up here in the middle of the night, wake me up, and then ask me for help?! Bugger off and ask someone else!"
Perhaps. Maybe I'm comparing it (again) with places in Quest for Glory or Heroine's Quest? Spielburg and Fornsigtuna etc. are much bigger. Even the little village in Heroine's Quest is bigger than three houses.Tawmis wrote: ↑Tue Apr 02, 2024 9:11 pmThat's common. You don't see villages, for example, around Daventry.Rath Darkblade wrote: ↑Tue Apr 02, 2024 5:32 pm 3. The Indifferent:
The setting is confused. There's a menhir (why? What's it there for), and two low-set houses, and a big, two-story communal hall. So:
b. This village is awfully small. Even in the Dark Ages, three houses wouldn't qualify as a hamlet, let alone a village.
Food? Pay for shelter if he doesn't have a place? For clothes?Rath Darkblade wrote: ↑Tue Apr 02, 2024 5:32 pm c. MONEY. The "Naked Druid" makes money out of his wooden figurines ... but:
i. Who does he sell them to, if there's no-one around but the druids of the village?
ii. What does he need money for? There doesn't seem to be a market in the village.
iii. What does ANYONE need money for?
iv. Finally ... calling your money "silver coins" is -- well, meh. No-one says "silver coins" in real life. When was the last time a coworker said to you "Hey, can you lend me 5 silver coins? I'll pay you back Thursday"?
Yes, I noticed that. I presume you mean this one?notbobsmith wrote: ↑Wed Apr 03, 2024 12:27 am Like Rath said, it looks very LucasArts in terms of style. There's a screenshot in GOG's page that looks a lot like Spielburg, though.
Your first guess is correct! It's derived from the Scottish island. (I checked this in Behind The Name, a database of names, where they came from, and how popular they are).notbobsmith wrote: ↑Wed Apr 03, 2024 12:27 am Skye is a name. Not terribly common (Ranked 776 in the US) and probably picked by people who wanted something "different", but it is a name. Possibly from the Scottish island of Skye, or maybe an abbreviation of the Dutch name Schuyler (pronounced Skyler).
Yeah, I found that jaunting.Rath Darkblade wrote: ↑Wed Apr 03, 2024 5:45 am So, I'm probably not the target audience. Oh, well. (Or maybe I'm just Rath the Grumpy Old Fart (:P), who can't remember what a wonder it was to play his first adventure game...)
Oh, so one game out of how many adventure games?Rath Darkblade wrote: ↑Wed Apr 03, 2024 5:45 amI respectfully disagree. In Heroine's Quest, you're allowed to tell The Three Norns "No". (Of course, it's Game Over, but at least you can).
Look at the first Hero's Quest/Quest for Glory - the first town has.... like 4 live in buildings? Because several of them are businesses (tavern, guild, magic shop).Rath Darkblade wrote: ↑Wed Apr 03, 2024 5:45 amPerhaps. Maybe I'm comparing it (again) with places in Quest for Glory or Heroine's Quest? Spielburg and Fornsigtuna etc. are much bigger. Even the little village in Heroine's Quest is bigger than three houses.
But you still may need to trade with other villages in area for goods.Rath Darkblade wrote: ↑Wed Apr 03, 2024 5:45 am Sure, here's the point: if the village is so small, there's no need for money. If you want money, you need specialised equipment and a blacksmith to operate the die cast, etc. Why would you do that, if there are so few people? You can simply trade.
It definitely looks like that.
Sure, but it's still an exception (and a refreshing one, too).Tawmis wrote: ↑Wed Apr 03, 2024 11:16 amOh, so one game out of how many adventure games?Rath Darkblade wrote: ↑Wed Apr 03, 2024 5:45 amI respectfully disagree. In Heroine's Quest, you're allowed to tell The Three Norns "No". (Of course, it's Game Over, but at least you can).
Yes, but the businesses are still part of the town. In this game, there are ... two houses and one hall. A tiny village ... sorry.Tawmis wrote: ↑Wed Apr 03, 2024 11:16 amLook at the first Hero's Quest/Quest for Glory - the first town has.... like 4 live in buildings? Because several of them are businesses (tavern, guild, magic shop).Rath Darkblade wrote: ↑Wed Apr 03, 2024 5:45 amPerhaps. Maybe I'm comparing it (again) with places in Quest for Glory or Heroine's Quest? Spielburg and Fornsigtuna etc. are much bigger. Even the little village in Heroine's Quest is bigger than three houses.
Using D&D and computer games is apples and oranges. Because as a DM, you can make "free choice" appear as an illusion very easily.Rath Darkblade wrote: ↑Wed Apr 03, 2024 6:46 pm In D&D, your players don't have to play the adventure you have for them. They can get distracted and swig some ale, and then get back to it. So ... how about programming your computer game to do the same?
It used to be that way (i.e. "You are the hero! Now go on this quest!") because of time constraints, or space constraints on the floppy disk. But now, with downloadable games from Steam/GOG/etc., you can make your game as long or short as you want. So if you really want, your hero should have the ability to say "No", even if it means Game Over.
Most people don't live within their business. So by your logic - those people in their business either live in those houses - which means the town of Speilburg has a total of like... six citizens?Rath Darkblade wrote: ↑Wed Apr 03, 2024 6:46 pmYes, but the businesses are still part of the town. In this game, there are ... two houses and one hall. A tiny village ... sorry.Tawmis wrote: ↑Wed Apr 03, 2024 11:16 amLook at the first Hero's Quest/Quest for Glory - the first town has.... like 4 live in buildings? Because several of them are businesses (tavern, guild, magic shop).Rath Darkblade wrote: ↑Wed Apr 03, 2024 5:45 amPerhaps. Maybe I'm comparing it (again) with places in Quest for Glory or Heroine's Quest? Spielburg and Fornsigtuna etc. are much bigger. Even the little village in Heroine's Quest is bigger than three houses.
That never crossed your mind in King's Quest?Rath Darkblade wrote: ↑Wed Apr 03, 2024 6:46 pm Still, if it works ...? It's just a bit unnerving, to me, to see a village so teeny-tiny. I keep thinking: where are the other people? There are druids, sure, but what do they live on? Where are the farmers who keep the druids fed? Where are the servants who fetch the water, whittle the staffs for the druids, clean their robes etc.?
For an Indie person, they're probably just happy to get the game out the door.Rath Darkblade wrote: ↑Wed Apr 03, 2024 6:46 pm I'm sorry! I know not every game designer has the time or the budget for that. *blush* But then, if you didn't have to deal with time and budget pressures, how simple or complex would you want a game to be?
I guess it just reminded me of this: But then, maybe both took their inspiration from a town like Rothenburg ob der Tauber.Rath Darkblade wrote: ↑Wed Apr 03, 2024 5:45 amYes, I noticed that. I presume you mean this one?notbobsmith wrote: ↑Wed Apr 03, 2024 12:27 am Like Rath said, it looks very LucasArts in terms of style. There's a screenshot in GOG's page that looks a lot like Spielburg, though.
Just curious: what makes this look like Spielburg? The only thing this has in common with Spielburg is, it has a bakery. To me, it looks more like the town of Melee, from Monkey Island 1.
Hey, fair enough. I never said anyone had to make an adventure game that I like, simply to please me. I'm just saying ... there are lots of possibilities.Tawmis wrote: ↑Thu Apr 04, 2024 12:27 am Using D&D and computer games is apples and oranges. Because as a DM, you can make "free choice" appear as an illusion very easily.
"The haunted manor you've been assigned to investigate lies ahead."
"We want to go in this random cave, over here."
DM just shifts everything into the cave, and turns out the root of the haunting came from that nearby cave and not the house itself.
For computer games, a lot of things are "triggers." In order for this door to open, the hero must first have collected the apples for the centaurs. This triggers DOOR_01 to open.
And if someone is purposely (and this is clearly PURPOSELY) making a retro-like adventure, why wouldn't you follow the golden standard? If someone's there, they need your help. If an item is on the screen, pick up anything that isn't nailed down - and if it is nailed down - you may need to get a hammer to pry it free.
Most people don't live within their business. So by your logic - those people in their business either live in those houses - which means the town of Speilburg has a total of like... six citizens?[/quote]Tawmis wrote: ↑Thu Apr 04, 2024 12:27 amYes, but the businesses are still part of the town. In this game, there are ... two houses and one hall. A tiny village ... sorry.Rath Darkblade wrote: ↑Wed Apr 03, 2024 6:46 pm Look at the first Hero's Quest/Quest for Glory - the first town has.... like 4 live in buildings? Because several of them are businesses (tavern, guild, magic shop).
Of course! I agree with you. I know there are realistic constraints of time and budget, as I said before. I'm not a game designer, so I don't know as much about these as you do.Tawmis wrote: ↑Thu Apr 04, 2024 12:27 amFor an Indie person, they're probably just happy to get the game out the door.Rath Darkblade wrote: ↑Wed Apr 03, 2024 6:46 pm I'm sorry! I know not every game designer has the time or the budget for that. *blush* But then, if you didn't have to deal with time and budget pressures, how simple or complex would you want a game to be?
Look at some of those Kickstarters from former Sierra folks. I don't think a single one of them was on time. And some of them had to take loans against their own property. And one of them, never released yet (but is still in the works).
Interesting. The same scene appears in Monkey Island 1, in the city of Melee. See here, on Pinterest.notbobsmith wrote: ↑Thu Apr 04, 2024 12:33 amI guess it just reminded me of this:Rath Darkblade wrote: ↑Wed Apr 03, 2024 5:45 amYes, I noticed that. I presume you mean this one?notbobsmith wrote: ↑Wed Apr 03, 2024 12:27 am Like Rath said, it looks very LucasArts in terms of style. There's a screenshot in GOG's page that looks a lot like Spielburg, though.
Just curious: what makes this look like Spielburg? The only thing this has in common with Spielburg is, it has a bakery. To me, it looks more like the town of Melee, from Monkey Island 1.
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But then, maybe both took their inspiration from a town like Rothenburg ob der Tauber.
Not necessarily. We don't know where the business-people (like Zara the magic-user, or the centaur apple-seller) live. Maybe they live in their business, and maybe they have other arrangements. We just don't know.Rath Darkblade wrote: ↑Thu Apr 04, 2024 5:42 amMost people don't live within their business. So by your logic - those people in their business either live in those houses - which means the town of Speilburg has a total of like... six citizens?Tawmis wrote: ↑Thu Apr 04, 2024 12:27 amYes, but the businesses are still part of the town. In this game, there are ... two houses and one hall. A tiny village ... sorry.Rath Darkblade wrote: ↑Wed Apr 03, 2024 6:46 pm Look at the first Hero's Quest/Quest for Glory - the first town has.... like 4 live in buildings? Because several of them are businesses (tavern, guild, magic shop).