Gabriel Knight 1 audio fix
Posted: Sat Dec 28, 2024 12:03 am
The last time I played GK1, I noticed that there were some annoying pops and clicks in the dialog audio. I've tried several versions of DOSBox and ScummVM and they all have the same problem. I'm also not the only one who has reported the issue:
viewtopic.php?t=1374
viewtopic.php?p=24758#p24758
viewtopic.php?t=4828&start=15#p64933
It seems that the problem is with the audio itself and someone has finally gone through and patched the audio:
https://alltinker.itch.io/gk-speech-fix
The download is not a replacement of the RESOURCE.AUD file. It just patches it and you need a separate program to do that. The instruction are in the download page. And I have to say, the audio is significantly improved. Alternatively, the just released version of ScummVM includes code to implement the patch without changing the RESOURCE.AUD file. I actually found this to be more effective. I still hear the occasional pop when using the patched file in DOSBox, but I didn't hear any popping in ScummVM. I know some people are a little cold towards ScummVM, but right now I think it offers the best experience.
viewtopic.php?t=1374
viewtopic.php?p=24758#p24758
viewtopic.php?t=4828&start=15#p64933
It seems that the problem is with the audio itself and someone has finally gone through and patched the audio:
https://alltinker.itch.io/gk-speech-fix
The download is not a replacement of the RESOURCE.AUD file. It just patches it and you need a separate program to do that. The instruction are in the download page. And I have to say, the audio is significantly improved. Alternatively, the just released version of ScummVM includes code to implement the patch without changing the RESOURCE.AUD file. I actually found this to be more effective. I still hear the occasional pop when using the patched file in DOSBox, but I didn't hear any popping in ScummVM. I know some people are a little cold towards ScummVM, but right now I think it offers the best experience.