Anti-Gaming Media
Posted: Thu Jul 16, 2009 5:57 pm
I'm sure it comes as no surprise that the mainstream media misunderstands and fears the video game industry. News reports are bad enough, but when TV shows and movies give a highly negative impression, it's worse. Far more people view TV shows and movies than read or watch the news.
The reason I'm bringing this up is because I happen to catch an episode of Law & Order: Criminal Intent the other day. I never watch the show, but what caught my eye this was the name of a 2004 episode: "F.P.S." That alone wouldn't be enough, but the summary described "crime and violence due to video games."
The Wikipedia article I linked to above describes some of it (and has a few quotes), but leaves out the most important parts -- what was said and implied of video games by the writers.
The idea is that some company created an online multiplayer game (I forget the name) where the objective is to hunt and kill the enemy as brutally as possible. Whoever stacks the most heads on their stake is the winner.
I'll admit that such a game is possible and could exist. However, that wasn't my problem. My issues are described below...
1. The entire gaming company consisted of TWO individuals. Somehow I find it doubtful that any modern game company -- even fan-based ones -- can operate efficiently with only two people.
2. The game -- supposedly a First-Person Shooter -- was played entirely with a laptop and NO mouse. I'd like to see someone do that and actually stay alive.
3. The police's "tech guy" was a young nerdy-looking guy who resembled Andy Dick and spouted off pseudo-technical nonsense. While investigating the game, he even proclaimed, "Nice gibs!"
4. Hacking is something that can be easily done within a few minutes. In the show's defense, hacking was displayed a little more realistically than in movies like Swordfish. But that's not saying a whole lot, is it?
5. The police requested -- and received -- a list of all players.
Battlefield 2 was released in 2005 (a year after this episode was shown on TV) and that game allows for up to 64 players per server. How many servers are there? Thousands.
I'd really like to see them get full player lists with games like Guild Wars or World of Warcraft. They could try and maybe succeed, but whoever is investigating it shouldn't make any plans for a few weeks.
6. An eight year-old kid was shown developing an interactive game by himself. The game featured cartoon-violence, but the message presented was all the same: games are made by and for kids and all games show some sort of violent activity.
I'm sure there's more, but I can't remember it right now.
I fully realize that some games can be extremely violent. But not all games are for kids. There is a rating system in place. The name of the game should also tip parents off -- a game entitled Grand Theft Auto probably isn't for your 5th grader. Even more telling are online/magazine reviews and if nothing else, the information and pictures on the game box.
The irrational fear so many have of video games is preyed upon by the media. The average person's idea of a video game is probably Super Mario Bros. Never mind the fact that SMB was released between the years of 1985 and 1987 (the exact dates vary upon location) and for a console system that's been out-of-date for nearly two decades!
One day the average person won't fear video games -- or at least, nowhere near as much as they do now. Unfortunately, it'll take time. Comic books and rock & roll took years to get fully accepted. Even today so-called "watchdog" groups sometimes complain about those subjects. So I think it'll be a good thirty years (likely more) before video games become widely accepted as a medium for both children and adults.
The reason I'm bringing this up is because I happen to catch an episode of Law & Order: Criminal Intent the other day. I never watch the show, but what caught my eye this was the name of a 2004 episode: "F.P.S." That alone wouldn't be enough, but the summary described "crime and violence due to video games."
The Wikipedia article I linked to above describes some of it (and has a few quotes), but leaves out the most important parts -- what was said and implied of video games by the writers.
The idea is that some company created an online multiplayer game (I forget the name) where the objective is to hunt and kill the enemy as brutally as possible. Whoever stacks the most heads on their stake is the winner.
I'll admit that such a game is possible and could exist. However, that wasn't my problem. My issues are described below...
1. The entire gaming company consisted of TWO individuals. Somehow I find it doubtful that any modern game company -- even fan-based ones -- can operate efficiently with only two people.
2. The game -- supposedly a First-Person Shooter -- was played entirely with a laptop and NO mouse. I'd like to see someone do that and actually stay alive.
3. The police's "tech guy" was a young nerdy-looking guy who resembled Andy Dick and spouted off pseudo-technical nonsense. While investigating the game, he even proclaimed, "Nice gibs!"
4. Hacking is something that can be easily done within a few minutes. In the show's defense, hacking was displayed a little more realistically than in movies like Swordfish. But that's not saying a whole lot, is it?
5. The police requested -- and received -- a list of all players.
Battlefield 2 was released in 2005 (a year after this episode was shown on TV) and that game allows for up to 64 players per server. How many servers are there? Thousands.
I'd really like to see them get full player lists with games like Guild Wars or World of Warcraft. They could try and maybe succeed, but whoever is investigating it shouldn't make any plans for a few weeks.
6. An eight year-old kid was shown developing an interactive game by himself. The game featured cartoon-violence, but the message presented was all the same: games are made by and for kids and all games show some sort of violent activity.
I'm sure there's more, but I can't remember it right now.
I fully realize that some games can be extremely violent. But not all games are for kids. There is a rating system in place. The name of the game should also tip parents off -- a game entitled Grand Theft Auto probably isn't for your 5th grader. Even more telling are online/magazine reviews and if nothing else, the information and pictures on the game box.
The irrational fear so many have of video games is preyed upon by the media. The average person's idea of a video game is probably Super Mario Bros. Never mind the fact that SMB was released between the years of 1985 and 1987 (the exact dates vary upon location) and for a console system that's been out-of-date for nearly two decades!
One day the average person won't fear video games -- or at least, nowhere near as much as they do now. Unfortunately, it'll take time. Comic books and rock & roll took years to get fully accepted. Even today so-called "watchdog" groups sometimes complain about those subjects. So I think it'll be a good thirty years (likely more) before video games become widely accepted as a medium for both children and adults.