QG3 Help, Monkey Village Crash
Posted: Sun Aug 02, 2009 3:46 pm
Hey everyone,
Haven't gotten this far in QG3 probably a decade or so, but I totally remember this bug from back when I was playing on a 486. I hope someone here remembers how to fix it.
I've got a Paladin that was imported from QG2 (redoing the whole series), and when Manu leads him to the Monkey Village, it crashes the game. Just locks up like a trap. I'm playing in DOSBox now with a very recent version. I've gotten through QG1 and QG2, and can't wait to get this guy into QG4.
As I recall there's some way to fix the issue, but I can't remember how. I've patched to the official 1.1, and will go ahead and apply this other patch too, and start back a ways and see how it goes, but I know there was just something Sierra told me over the phone all those years ago.
Thanks for the help,
-Nate Solberg
Haven't gotten this far in QG3 probably a decade or so, but I totally remember this bug from back when I was playing on a 486. I hope someone here remembers how to fix it.
I've got a Paladin that was imported from QG2 (redoing the whole series), and when Manu leads him to the Monkey Village, it crashes the game. Just locks up like a trap. I'm playing in DOSBox now with a very recent version. I've gotten through QG1 and QG2, and can't wait to get this guy into QG4.
As I recall there's some way to fix the issue, but I can't remember how. I've patched to the official 1.1, and will go ahead and apply this other patch too, and start back a ways and see how it goes, but I know there was just something Sierra told me over the phone all those years ago.
Thanks for the help,
-Nate Solberg