KQV (NES): Mordack appears right after I charge the wand

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Rakeesh
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KQV (NES): Mordack appears right after I charge the wand

Post by Rakeesh »

Happy new year to all!

I am playing the NES version of KQ and although I know the solution, I am stuck by an unpredicted event at the very end.

So, after Mordack falls asleep and I steal his wand, I go to the machine, put the 2 wands there then activate the machine with the cheese. According to the walkthroughs and also a NES longplay video I watch, you just pick up your recharged wand and proceed to the final battle with Mordack

HOWEVER when I play this can't be done. Right after the boring machinery cutscene ends, and I get a narration message that the wand now seems recharged etc etc, before I am even able to move, Mordack always teleports there, and kills me, which normally shouldn't be as he was sleeping, and I have also gotten rid of the cat.

Note that i keep savestates, I have restored and tried again and again in various combinations and series of movements and tried to be faster than before, Mordack ALWAYS appears right after the cutscene and BEFORE I can move or pick up the wand, and always kills me, it's like I can't escape that.

Eventually, after trying several things I found that this happens
1. if you haven't introduced yourself to Cassima (i.e. talking to her again after giving her locket)
2. if you haven't read the spell book

After doing both, it happened that I had enough time to pick up the wand
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Collector
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Re: KQV (NES): Mordack appears right after I charge the wand

Post by Collector »

I have never played the NES version. There is a heap space error that many get at that point in the PC version. I doubt that the NES is anything like SCI, so it must be an odd coincidence that both platform versions have a bug at the exact same point

http://sierrahelp.com/Games/KingsQuest/ ... SpaceError
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

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