Agreed. Plus, there was no variety to how you encounter an enemy. Go somewhere in the city? Enemies drop on you from the sky.Tawmis wrote: ↑Wed Nov 06, 2024 6:27 pmI didn't think DA2 looked better than DAO, to me.Rath Darkblade wrote: ↑Wed Nov 06, 2024 3:50 pmThis reviewer sounds like he/she prefers visuals to roleplaying elements. Oh Em Gee, lookit all da colors! DA2 looks so much better than DAO! Who cares about your roleplaying crap!![]()
IF WE EXCLUDE... Isabela. Because, she was... RAWR in DA2.![]()
I think what killed it for me in DA2 is you were limited to the city and the "mines" - and the mines were all a rehash with just different doors blocked/locked. It was the same thing every time.
There was no sense of exploring.
I had the same issue with probably one of my all time favorite CRPGs... Realms of Arkania.
1 and 2 you are exploring cities, forests, mountains, caves....
3, you're in a city and explore some caves around the city, but mostly in the city.
Go somewhere in the mines? Enemies drop on you from the sky.
Go somewhere in a cave? Enemies drop on you from the sky.
Oh, unless it's a boss - then it's face to face.
Yawn.
DA3 had a much greater variety of settings - cities, palaces, wilderness, caves ... - but there was too much walking, and WAY too much gathering little tiny pieces of a key just so you could progress a quest ... ugh.
I much preferred DAO's method of travel. You had a set number of places you could go, and more would open up when you learned about them.