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Re: Design A Sierra Game.

Posted: Sat Mar 30, 2019 12:25 am
by Rath Darkblade
Use: Rain drops are used to fill up your cauldron. The rest, you squeeze off your clothes to fill a small water bottle.

Inventory: Cauldron and water bottle.

Re: Design A Sierra Game.

Posted: Sat Mar 30, 2019 1:29 am
by Tawmis
Use: Water bottle is used to cross the desert.

Inventory: Cauldron.

Re: Design A Sierra Game.

Posted: Sat Mar 30, 2019 4:47 am
by Semi-Happy Partygoer
Use: Cauldron is given to witch who lives at the edge of the desert. She brews you a rainbow potion as thanks.

Inventory: Rainbow Potion

Re: Design A Sierra Game.

Posted: Sat Mar 30, 2019 8:43 pm
by Rath Darkblade
Use: Rainbow potion is used to end the endless ban on clowns that plagues society. The storm ends, the repressive government is cast down, the rainbow comes out, and clowns are free to clown again.

Inventory: Congratulations! You have won the game!

Re: Design A Sierra Game.

Posted: Sun Mar 31, 2019 4:13 am
by Semi-Happy Partygoer
That was an abrupt ending. Okay, new one.

Green Cloak

Re: Design A Sierra Game.

Posted: Sun Mar 31, 2019 5:14 pm
by Tawmis
Use: Green Cloak is used to "turn invisible" in the woods to avoid the hunters after you.

Inventory item: A dagger (picked up when the hunters fell asleep around the camp fire)

Re: Design A Sierra Game.

Posted: Sun Mar 31, 2019 11:54 pm
by Semi-Happy Partygoer
Use: dagger is used to sever rope bridge, preventing hunters from following you across the gorge separating the forest from the Amethyst Caverns.

Inventory: piece of rope.

Re: Design A Sierra Game.

Posted: Mon Apr 01, 2019 2:38 am
by Tawmis
Use: Use rope to lure cat near you.

Inventory: Cat fur.

Re: Design A Sierra Game.

Posted: Mon Apr 01, 2019 6:20 am
by Semi-Happy Partygoer
Use: cat fur placed upon amethyst altar within caves to create a Jeweled Cat Statue.

Inventory: Jeweled Cat Statue.

Re: Design A Sierra Game.

Posted: Mon Apr 01, 2019 11:26 am
by Tawmis
Use: Jeweled Cat Statue base fits into stone hole on table, which unlocks a door in the cave.

Inventory: Gold coin (only thing inside the hidden room) with an odd symbol on it.

Re: Design A Sierra Game.

Posted: Mon Apr 01, 2019 7:13 pm
by notbobsmith
Use: The gold coin fits into a skee-ball machine. You win some tickets.

Inventory: Tickets

Re: Design A Sierra Game.

Posted: Mon Apr 01, 2019 7:29 pm
by Tawmis
Use: Tickets are turned in for an Charm necklace.

Inventory: Charm Necklace.

Re: Design A Sierra Game.

Posted: Mon Apr 01, 2019 7:32 pm
by Semi-Happy Partygoer
Use: charm necklace is used to ward off ghost who haunts the Misty Meadow.

Inventory: Ghost Ooze.

Re: Design A Sierra Game.

Posted: Mon Apr 01, 2019 10:38 pm
by Tawmis
Use: Ghost Ooze to loosen up a tight door (like WD40).

Inventory: A green gem, found inside the room.

Re: Design A Sierra Game.

Posted: Tue Apr 02, 2019 7:20 am
by Rath Darkblade
Use: to light your way through the dark tunnels. (SQ2 FTW). ;)

Inventory: green cloak, dagger, green gem.