May The Fun Be With You
May is here, and so are we - back for another monthly update on the latest NineZyme activities! We're a bit late this month, cause it has been a bit hectic with other life tasks... so we'll just get straight to the status updates!
10 Amazing Things Pirates Don't Want You To Know
We've continued to run more experiments in monetizing Tile Tales: Pirate. At the moment, the mobile version isn't doing much at all. So we've decided to release an ad supported version of the game this month on those devices. We just recently got approved on an ad platform, and we've integrated some test ads. It's actually not as horrible as I thought - and it will allow people to play through the game without paying anything, if they want to do that.
If you have purchased the game already, then it will run without those instructive ads. So, don't worry, your purchase won't be wasted! Also, we're throwing around the idea of adding couple of "bonus" puzzles, only for those people who made the purchase. Don't expect a full extra chapter or anything, because we're still working on Chapter 7. But some extra bonus content feels like it'd be a fair trade.
Anyway, this next version of the game also includes a large puzzle update (the Steam version already has this)! Some of the really difficult 3-stars have been simplified a bit, and now all puzzles can be completed in 18 moves or less. So if you were finding things a bit too challenging, give it another go, and let us know if you do better this time.
If we have any extra time after getting the ad version finished and up on the stores, we'll continue working on the Switch version. Then Xbox and Playstation thereafter.
Also, we made another fun feature list! We got the #1 slot in Debug magazine's mobile game recommendations! If you haven't picked up the latest issue of their fantastic magazine, go and get it! It's great.
Let's Tie A Bow On It
And finally, regarding the Laura Bow project... Microsoft actually has approved the project already (along with Tile Tales, finally - nearly 9 months after we submitted it to them). So that's a big step in the right direction! And it's the furtherest anyone has been to official rebooting a Sierra Online franchise in a very long time. So we're quite proud of that achievement! Hopefully it opens some doors for others too.
However, there are some caveats. Tile Tales hasn't done as well as we'd hoped, which has put us even further behind in our financial needs for finishing Laura Bow. Also, even though the game is approved, we still don't have an actual IP agreement in hand to know what kind of deal we'd be getting. The previously discussed deal probably wouldn't be good enough to run with, unfortunately. But we'll see what happens. They were meant to discuss it further amongst themselves, after some feedback, and get back to us - but we haven't heard anything just yet. And, even with a better deal, it's probably still going to be rough to get money back from that project - if we're being honest. The market is tiny, everything is getting more expensive, the USD is tanking, etc etc. It's rough out there. So we'd -really- be relying on fans for their support with it.
Anyway, there's a lot to consider and a lot we still need to know and figure out before we can truly commit to anything. As we make strides and figure out the pieces, we'll let people know.
And... before anyone goes and talks about this elsewhere - just know that we discuss things here very openly, because we're not into all of the grandiose secrecy that abounds in the industry. We're trying to be open and honest about what we do, and where we are with things. Everything is in progress. Nothing is final unless we explicitly say it is. So take it all with a grain of salt, and don't jump to any conclusions with the information that we share with you. Thanks!
Conferences Schmonferences
This month we'll also be attending GamerFest Dublin again. We'll be bringing Tile Tales: Pirate with us... and this time it is already available in several places, so we'll hopefully get some sales out of it! And we might bring along a build of Laura Bow with us, if you ask us nicely. It'll be the same version as last time though, so nothing new yet, if you already saw it last time.
On top of that, we're also meant to be participating in a round table discussion during GamingonPhone's online conference this May. Look it up, and check it out. Who knows what wise little tidbits you'll learn about indie development!