Summer Highs And Lows
Another northern hemisphere summer is upon us, and it’s a hot one! Stay safe in those scorching temperatures, everyone.
We are off on break at the moment, but will return soon to continue making some progress with our games - bit by bit. There are some good things to report this month, and some rough things as well… but let’s just get right into it.
Bow Down To The Store Gods
For those of you reading this newsletter for Laura Bow 3 news, we’ve got some good, albeit minor, news for you. We have officially put up a Steam store page for the game! It’s still a work in progress at the moment, so we haven’t officially announced it anywhere yet. But since you all are big fans of the series, we’d really appreciate it if you could pop on over and give us some early wishlists. Every +1 helps out!
Laura Bow 3 on Steam
As per our talks with Microsoft, we’ve agreed to do an “Xbox First” release order of the game. But they’re not against us releasing on other platforms too (and in short order, so don’t worry about that). So we’re going to start the process of trying to build up an audience and wishlists on some of those platforms - Steam being the main focus, for now.
Industry Turmoil Continues
More major project cancelations and full studio closures have been going down in the game industry - including some of which we used to work with. It’s really a dire state out there for the industry as a whole!
The biggest blow this week, however, is the 9000 person layoff by Microsoft, mostly within the gaming sector. Whether this affects our projects or contracts with them is yet to be determined. But, regardless, it’s not good as a whole.
Everyone is tightening their belts, and the USD is still in a free fall. All of these things mixed together is just going to make things more and more challenging in the long run for us - and many others like us. Yet, we still have hope that with a little determination and grit, we will be able to get things across the line - much like what has carried us this far.
Most of these things are out of our control, though, so we’ll just have to wait and see how it all pans out.
Will It Be Adventure, Or X?
The AdventureX registration has opened up for the upcoming in-person London event in November. We have submitted Laura Bow 3, so hopefully they select us as an official exhibitor this year - we’d love to let some serious fans try out the game. Hopefully, by the time of our next newsletter, we’ll know if we’ve got a spot.
And, if not, we do still plan to attend. In that case, we’ll see if we can get an iPad version of the game going, and bring it along that way for people to try.
If you’d like to attend, keep an eye out here for tickets, when they’re available.
https://www.adventurexpo.org/
Not Done Yet
We’ve still got more things in the works for Tile Tales: Pirate. The next chapter of puzzles is still in development, and will feature a slight new mechanic. We’ve also got some other new features planned, like a way to skip ahead to other puzzles if you really want, notifications for the mobile version, more languages, etc.
So look out for those coming in the near-ish future, matey!