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Blue Force Question.

Posted: Mon Aug 29, 2011 2:03 am
by Tawmis
How the Hades do you check evidence against the rap sheet you have?

For example, I got some bullets and a gun, that are probably linked to the things on the rap sheet - but clicking either item and selecting the other (rap sheet on bullets or gun, or bullets or gun on rap sheet) just selects the other item. When I do the "?" on the rap sheet it shows me info on the rap sheet; but if I do the "?" on the gun or bullets, it just says, "This is a semi-automatic gun" (or whatever), and same for the bullets... for the life of me I can't remember how to check things against the info on the rap sheet. :?

Re: Blue Force Question.

Posted: Mon Aug 29, 2011 2:12 am
by DeadPoolX
Take a look at the UHS section for Blue Force. Maybe it'll be able to help.

Re: Blue Force Question.

Posted: Mon Aug 29, 2011 12:00 pm
by Tawmis
Hrm. Wow. It's one of those "you can only do it in this specific spot"... that's lame! :lol:

Re: Blue Force Question.

Posted: Mon Jan 27, 2014 3:44 am
by Tawmis
So on my random free moments - I have returned to playing BLUE FORCE again (and in the same exact spot I left off back in - what? 2011?). Just bumping this thread, since I may have some more questions (and would rather not create a brand new thread for it). I honestly can't remember if I ever did beat this game, which is why I am replaying it. I also plan on play both Les Manley games (can't recall if I beat those) as well as all three Kyrandia games (I _know_ I beat all three of those), which I recently got from GoG.com... I wish GoG would get the Les Manley games on there...

Re: Blue Force Question.

Posted: Sat Feb 15, 2014 12:44 pm
by Tawmis
Probably not specific to Blue Force - but I had it running in DOSBox - alt+tabbed to look at the walk thru (to get the proper police codes when stopping someone, so I don't have to go dig out the game to get the manual) - and when I tabbed back - all the text would FLY by like I was holding down the enter key. Anyone know the cause or how to stop it? Tested it a few times, and it was definitely because I alt+tabbed. When I didn't alt+tab, the text passed by normally.

Re: Blue Force Question.

Posted: Sat Feb 15, 2014 1:10 pm
by Collector
I don't know the game well enough to say what might be going on, but what about Alt+Enter, instead?

Re: Blue Force Question.

Posted: Sat Feb 15, 2014 7:52 pm
by Maxor127
Tawmis wrote:Probably not specific to Blue Force - but I had it running in DOSBox - alt+tabbed to look at the walk thru (to get the proper police codes when stopping someone, so I don't have to go dig out the game to get the manual) - and when I tabbed back - all the text would FLY by like I was holding down the enter key. Anyone know the cause or how to stop it? Tested it a few times, and it was definitely because I alt+tabbed. When I didn't alt+tab, the text passed by normally.
I think it's a DOSBox problem. I've seen similar weirdness happen in other games after alt-tabbing as if a key is stuck.

Re: Blue Force Question.

Posted: Sun Feb 16, 2014 1:58 am
by Collector
You could try an SVN build.

Re: Blue Force Question.

Posted: Sun Feb 16, 2014 12:43 pm
by Tawmis
Collector wrote:You could try an SVN build.
What is SVN?

Re: Blue Force Question.

Posted: Sun Feb 16, 2014 2:19 pm
by Collector
Software versioning. It is an older way for developers to share code. It is what replaced the old CVS. Most seem to be moving towards GIT these days. An SVN build is a development build based on the will have the most recent code, including bug fixes and experimental code that may eventually make it into the release build.

http://www.dosbox.com/wiki/SVN_Builds

There is the plain vanilla build, like that built by EmuCR and there are more experimental builds that incorporate patches that add extra capabilities that will probably not make it into the official code. The main one of these is probably ykhwong's. It has Glide emulation, additional scalers, built-in Munt and the DOSBox-X branch patch. Generally plain vanilla is the way to go if you are looking for a bug fix.

http://www.emucr.com/search/label/DOSBox - plain vanilla

http://ykhwong.x-y.net/ - enhanced, more experimental build.

Re: Blue Force Question.

Posted: Sun Feb 16, 2014 2:59 pm
by Maxor127
I'm not sure if that would help with the alt-tabbing. I've thought more about it, and I think it has happened with other emulators too. I think what happens is the program thinks that the ALT key is still being held down. Pressing ALT within the program usually seems to fix it.

Re: Blue Force Question.

Posted: Sun Feb 16, 2014 5:20 pm
by Tawmis
Maxor127 wrote:I'm not sure if that would help with the alt-tabbing. I've thought more about it, and I think it has happened with other emulators too. I think what happens is the program thinks that the ALT key is still being held down. Pressing ALT within the program usually seems to fix it.
I will give that a try next time it happens. It is random, because I have alt-tabbed before and not experienced it in Blue Force. So next time I will whack the Alt key again, see what happens. :lol:

Re: Blue Force Question.

Posted: Sun Feb 16, 2014 6:51 pm
by Collector
I think that htis may be more of an SDL issue than DOSBox. If Qbix sees this, he might be able to put in his two cents.

Re: Blue Force Question.

Posted: Sun Feb 16, 2014 10:31 pm
by Tawmis
Messaged him on here to see if he wants to jump in. :)

Re: Blue Force Question.

Posted: Mon Feb 17, 2014 1:59 am
by Qbix
DOSBox doesn't see you pressing alt-tab, windows "eats" the key before it reaches DOSBox.
So DOSBox sometimes thinks a key is still pressed (the alt or the tab). Little we can do about it. Don't use alt-tab I suppose ;)