Al Speaks About Remake
Posted: Sun Apr 08, 2012 11:41 pm
RPS: So also with King’s Quest, they’ve been uncharacteristically generous in allowing fan projects. Have you seen the project the Silver Lining?
Paul: The Silver Lining wasn’t available for sale…
RPS: That’s right, yes.
Paul:And in addition it wasn’t really a King’s Quest. In my opinion they did an injustice to the King’s Quest franchise.
RPS: That’s interesting, why do you think that?
Paul: I just don’t think it held true to Roberta’s vision, just like I don’t think the Leisure Suit Larrys that have come out after Al wasn’t involved held true to Al’s vision. And that’s why I refuse to work on a Leisure Suit Larry game if Al wasn’t involved. I refuse to work on a King’s Quest game if Roberta’s not involved.
RPS: Would Roberta be willing to be involved, she’s been out of the industry for a while hasn’t she?
Paul: I can’t speak for Roberta, but I can tell you that we’re currently talking to her and Ken.
RPS: It’s like getting the old gang back together.
Al: We’re putting the band back together!
RPS: One last gig!
Paul: I’m doing the best I can.
It's difficult to die in LSL3, impossible in LSL5, and no death scenes at all in LSL6 or LSL7? I'm sorry?RPS: Yeah. So you mentioned Tim Schafer and I think it’s interesting back in those days, maybe slightly later than the original Larry, but the rivalry between Sierra and LucasArts, a lot of it came down to deaths in games, what are you going to do about that?
Al: Y’know, there was never any rivalry between the game designers or the companies. I think there might have been a perceived rivalry from the point of the fans. I’d always look forward to whenever Lucas would ship a new game because it gave me something new to play. We swapped games back and forth all the time back then. I think you’re right about the death part, part of Larry, especially the first Larry, part of that is the dying part, although we got rid of that in later games. I think by Larry 3 it was difficult to die, by Larry 5 it was impossible, and 6 and 7, I don’t think there were any death scenes. It’s a different way of playing and we can work around it.
Hrm. I am not too sure I am 100% behind this "If they original designer is not there, it's not true to the vision" bit.Collector wrote:Another one: Also, a mention of KQ and TSL.RPS: So also with King’s Quest, they’ve been uncharacteristically generous in allowing fan projects. Have you seen the project the Silver Lining?
Paul: The Silver Lining wasn’t available for sale…
RPS: That’s right, yes.
Paul:And in addition it wasn’t really a King’s Quest. In my opinion they did an injustice to the King’s Quest franchise.
RPS: That’s interesting, why do you think that?
Paul: I just don’t think it held true to Roberta’s vision, just like I don’t think the Leisure Suit Larrys that have come out after Al wasn’t involved held true to Al’s vision. And that’s why I refuse to work on a Leisure Suit Larry game if Al wasn’t involved. I refuse to work on a King’s Quest game if Roberta’s not involved.
RPS: Would Roberta be willing to be involved, she’s been out of the industry for a while hasn’t she?
Paul: I can’t speak for Roberta, but I can tell you that we’re currently talking to her and Ken.
RPS: It’s like getting the old gang back together.
Al: We’re putting the band back together!
RPS: One last gig!
Paul: I’m doing the best I can.