Halloween 2022 Music (Sierra)
Posted: Sun Oct 23, 2022 4:20 am
Need music for Halloween? Let me help!
Given that the definition of "adventure" in gaming is practically a nonsense term nowadays (applying to just about any game so long as there's some semblance of an adventure to be had at all, regardless of the game's actual genre) would you really want a new GK game to get made?Rath Darkblade wrote: ↑Sun Oct 23, 2022 7:02 am (And speaking spooky music and Gabriel Knight: please, please sign this petition to resurrect Gabriel Knight and make the fourth game!It's just a tiny bit shy of the magic 5,000 signatures. Heck, I'm not sure what happen even if they'd make 5,000, but hey - the more the better, right?)
I used the QFGIV icon for the Sierra symbol because I like how it looks; I originally wanted to use SQ6 - but it's spinning so it was hard to capture it straight forward.Rath Darkblade wrote: ↑Sun Oct 23, 2022 7:02 am Oh, man. Don't get me started on the GK3 pendulum. So many nightmares over solving that. Plus, so many nightmares over Gabriel screaming. Over and over and over.
Plus - what's that following up?It's the GK1 Theme!
And the GK1 Nightmare ... and the Credits!
Ah, memories. (But -- oh, those credits if you decide that Gabriel is an a-hole who leaves Malia to die. What a bummer).
But, but, but ... this is the Halloween music, and you have the Sierra symbol used in Quest for Glory 4, but you didn't use any of the QfG4 music? I may cry.(Nah, not really. Well, maybe just a little).
The Chernovy music. The Necrotaur music. Heck, even the "battle the bunny" music. QfG4 has easily some of the most "90s metal" music of any Sierra game. Plus, the music you hear at night, as you wander around Mordavia, is very spooky. And it didn't even rate? Aww!
Thanks for the trip down memory lane, Tawm.
(And speaking spooky music and Gabriel Knight: please, please sign this petition to resurrect Gabriel Knight and make the fourth game!It's just a tiny bit shy of the magic 5,000 signatures. Heck, I'm not sure what happen even if they'd make 5,000, but hey - the more the better, right?)
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I think if she could have gotten it, she would have by now...Rath Darkblade wrote: ↑Sun Oct 23, 2022 5:35 pm So, yeah. A fourth GK game - one that addresses these questions - would be welcome, in my opinion. What do you think?![]()
So - in the first one, I used a scene from Colonel's Bequest - when Laura goes in the shower and perishes.Rath Darkblade wrote: ↑Thu Oct 27, 2022 5:03 pm Geez Louise! What's with the freaky mask to start this whole thing?It may be something from Sierra, but if so, I haven't seen it.
Er ... what is that FMV with the woman waking up in bed (nightmare, I presume) -- what game is that? I'd never seen that.
Looks like the old GAP v1.32 Game Audio Player program can extract music, speech and sound effects as Phantasmagoria is one of several supported Sierra games. Just search the AUD, SFX, and SPK resource files.
CJ wrote: [8:04 AM]CJ: Hey
[8:04 AM]CJ: Not sure what you used to render the Midi from Phantas1 but good tips to get the best results :
Use the Sci Resource Viewer tool
Mount your Phantas CD containing the desired midi, open it in the tool, go to folder Sound
Select the desired snd file, set Track to 7 (General Midi), Patch to 4 (General Midi) and check "Upload"
Use a Midi mapper with the appropriate soundfont
Profit
[8:11 AM]CJ:
[8:12 AM]CJ: That setup allows uploading the custom midi changes for Phantas to the Midi player
[7:07 PM]Sir Tawmis: Oh, thank you very much! I will need to try this out. Because that mp3 sounds pretty damn sweet.
[6:07 AM]CJ: I will do a little experiment, to see if i can include the GS patch that the game sends to the midi device for instrument configuration
[6:34 AM]CJ:
Attachment file type: unknown
Sound912-7-no-gs.mid
10.67 KB
Attachment file type: unknown
Sound912-7-p4.mid
10.95 KB
[6:35 AM]CJ: Here are 2 examples
[6:35 AM]CJ: Sound912-7-p4 is the extract containing the GM patch
[6:35 AM]CJ: Sound912-7-no-gs has no patch
[6:35 AM]CJ: In my tests, reading the midi with the patch is setting the right config to the midi device
[6:36 AM]CJ: All the midi exports of the Phantas OST you can find online are missing the patch
[6:42 AM]CJ: The patch will set specific instrument config, volume, velocity changes, etc
[6:51 AM]CJ: Here is a perfect example of how the GM patch changes everything about the piece