Tawmis wrote: ↑Fri Feb 03, 2023 6:40 pm
Hah! I only posted threads I have played (and can speak to, even if it'd been awhile!) - the last time I'd played Betrayal was probably when it first came out!
As for the fanfic - I say do it! Or at least post what you have so far!
Only kidding -- I know you didn't make them for every game. And I know BIA is DEFINITELY not one of the beloved Sierra games; there are A LOT of problems with it (graphics, gameplay, storyline, etc.), but for some reason it still holds a special place in my heart.
A little over 10 years ago, I started doing a comprehensive deep-dive into the game. Since it is an SCI game, I was able to extract lots of data (text and pictures). While I still revisit the project(s) from time to time to update/make further progress, here's what I have so far:
1. A completed game script / the entire story text in chronological form -- I have yet to finish editing Chapter 9 (the final chapter). I need to wander/explore that level to ensure I have everything and that it's in the correct order
2. Extracted the overhead screen maps and made one massive overworld map
3. A few overhead maps do not match the landmarks of the 3-D structures of the "on the ground"/first-person gameplay perspective, so I have fixed those extracted maps; some are missing structures, while others are just incorrect. For example, one building in NE Ticoro (Chapter 3) -- where you meet a mother dealing with a bunch of unruly kids (I've dubbed that one "
Woman -- Harried with Children") -- is the incorrect shape
And while the art department made a valiant effort, some of the overhead maps don't line up exactly when put together, like the mismatched shoreline along the road between Briala and Bakril
In the southeast Antara Mountains, several pathways are missing -- you can actually travel through the paths in this area, but the overhead map shows your party marker moving through solid rock...
4. An "ultimate" walkthrough guide in TXT format
5. An "ultimate" overworld map using the in-game overhead maps (#2 above), with every building, interaction, and point of interest labeled
6. User-enhanced maps from the original in-game overworld map, such as a map with more geography labels, and a map of the stagecoach/carriage routes
=== ORIGINAL IN-GAME MAP ===
7. Over the last year, I've also begun dabbling with AI enhancing and up-sizing the overhead maps...