Tawmis wrote:It depends on the game, entirely. The Save Point option is the same in Marvel Ultimate Alliance. And the Save Anywhere is the same on Both for like Dragon Age.
The game type is irrelevant. The point being that without the option to save whenever the player wants, the option to leave the game is extremely limited.
In order to play "save point" games, I have to schedule time and make sure NOTHING interrupts me. That's hardly realistic. It's not often you have a huge chunk of time to play video games.
There are only TWO instances in which I've found the "save point" system palatable:
1. The GTA games give you safe houses in which you can save your game. You can visit these safe houses (many are scattered through the city) anytime you wish. So if you need to stop playing, it's a quick drive to a safe house.
2.
Batman: Arkham Asylum saves your game EVERY SINGLE TIME you enter or exit a room. That enables me to save whenever I want since it's easy to walk into a separate room.
But that's hardly the norm. Most games with a "save point" system make the player run around crazily, hoping to end the level or somehow find the one (or maybe two) spots they can actually save at.
That's not my idea of fun. If I have to lose my progress (or put off something important) simply to play long enough to FIND a place to save, then I won't play that game. A game is meant to be fun, not a chore.
Tawmis wrote:Depends entirely on the developer not the console/PC option.
Unfortunately, the platform does matter. Consoles have traditionally opted for save game methods unlike those on the PC. As I said before, passwords were once common. Then "save points" came into play. Despite the fact ALL of the consoles can easily allow the player to save when they want, developers choose the lazy way out BECAUSE they know console gamers have grown up without the expectation of saving whenever they wish.
This has leaked over to the PC since console gaming is more profitable than PC gaming. Retooling the game's save system for the PC would take too much time and cost too much money. This is despite the fact most PC gamers have long enjoyed the ability to save whenever they want.