AGDI Unveils King's Quest III Redux!

Is the game being a ROYAL pain? Need a hint? Got a problem? This is the place to discuss King's Quest!
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

AGDI Unveils King's Quest III Redux!

Post by MusicallyInspired »

After 8 years the secret is out. Play it this February! I've put a huge percentage of the last decade of my life into this game's soundtrack and I hope you'll all enjoy it when it's ready!

King's Quest III Redux

Check the AGDI forums for more information on the project.
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20943
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: AGDI Unveils King's Quest III Redux!

Post by Tawmis »

Heh - I dig the website. :lol:

The screens look incredible. Man, what I wouldn't give to be a part of something like that.
User avatar
Datadog
Great Incinerations
Posts: 1603
Joined: Fri Oct 10, 2008 10:41 am
Location: Vancouver
Gender: Martian
Location: Vancouver, BC
Contact:

Re: AGDI Unveils King's Quest III Redux!

Post by Datadog »

After seeing what they did with KQ2 and QFG2, I am certainly looking forward to this. :D
User avatar
Collector
Grand Poobah
Posts: 12013
Joined: Wed Oct 08, 2008 12:57 am
Location: Sierraland
Contact:

Re: AGDI Unveils King's Quest III Redux!

Post by Collector »

AGDI? How does this relate to the Infamous Adventures KQ3?
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

Image
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

Re: AGDI Unveils King's Quest III Redux!

Post by MusicallyInspired »

Not in any way. They are two completely different animals and very different styles. IA are just as stoked about it, though. :) Our version was actually started long before IA's. But it's not a contest. Just an explanation for the reason why there are two in existence.
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
User avatar
Erpy
Noob
Posts: 9
Joined: Sun Oct 12, 2008 2:37 pm

Re: AGDI Unveils King's Quest III Redux!

Post by Erpy »

When KQ3 Redux was founded, IA did not even exist yet.

The KQ3 forum on the AGDI board contains a history thread detailing the circumstances around the project's birth.

Image
User avatar
oberonqa
Sierra Lover
Posts: 94
Joined: Thu Dec 09, 2010 4:39 pm
Gender: Not Specified
Contact:

Re: AGDI Unveils King's Quest III Redux!

Post by oberonqa »

The teaser pics look great. I can't wait to give it a spin! :)
User avatar
Fender_178
Sierra Veteran
Posts: 287
Joined: Fri Oct 10, 2008 2:13 pm

Re: AGDI Unveils King's Quest III Redux!

Post by Fender_178 »

Wow! Im impressed. I remember voting in that poll back when it was brand spakin new back in 2002 I didnt even start my Senior year of High School Yet. Man how time has passed. I wonder what twist that AGDI will add to the KQ3 story plot.
Last edited by Fender_178 on Sat Jan 22, 2011 10:53 pm, edited 1 time in total.
FREEZE SCUM!!
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

Re: AGDI Unveils King's Quest III Redux!

Post by MusicallyInspired »

There is voice acting. There are no plot twists to anything really. It's the same original story underneath and not overly overhauled like KQ2+ was. There are a fair number of additions and side-things not pertaining to the main storyline, though. You'll just have to find out when you play it!
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
User avatar
audiodane
A Member Of Cap'n Tawmis' Scurvy Crew
Posts: 525
Joined: Sun Aug 29, 2010 12:14 am
Location: ..strange but true..
Gender: Confident

Re: AGDI Unveils King's Quest III Redux!

Post by audiodane »

MusicallyInspired wrote:There is voice acting. There are no plot twists to anything really. It's the same original story underneath and not overly overhauled like KQ2+ was. There are a fair number of additions and side-things not pertaining to the main storyline, though. You'll just have to find out when you play it!
Given that it was just Christmastime when I played this last (Sierra's), I'm pretty excited about it too. I had no idea, MI, that you had put so much into it! Makes it even cooler (to me) ... it's always fun to "know" someone that's a part of something like this...

looking forward to it,
..dane
User avatar
DeadPoolX
DPX the Conqueror!
Posts: 4833
Joined: Mon Oct 27, 2008 3:00 pm
Gender: XY
Location: Canada
Contact:

Re: AGDI Unveils King's Quest III Redux!

Post by DeadPoolX »

I wish I could've done some voice acting for it. Not that I applied or have a ton of experience, but it still would've been neat to do so.
"Er, Tawni, not Tawmni, unless you are doing drag."
-- Collector (commenting on a slight spelling error made by Tawmis)
User avatar
AndreaDraco
Village Elder
Posts: 3465
Joined: Wed Oct 08, 2008 3:07 am
Gender: Male
Location: Italy
Contact:

Re: AGDI Unveils King's Quest III Redux!

Post by AndreaDraco »

Since this is my favorite KQ game, after KQVI of course, I'm sure I'll check it out!

Aw, Manannan's cat! That cat is so adorable...

:lol:
Talk to coffee? Even Gabriel isn't that addicted!
User avatar
oberonqa
Sierra Lover
Posts: 94
Joined: Thu Dec 09, 2010 4:39 pm
Gender: Not Specified
Contact:

Re: AGDI Unveils King's Quest III Redux!

Post by oberonqa »

It's kinda funny actually... I remember pitching a KQ3 remake idea to Britney Brimhall when I was Online Community Director for Tierra. They had their hands full with KQ1VGA at that time, so nothing ever came of it though. To be honest though, my idea was way ahead of the times and looking back on it, was way too ambitious. My idea was basically remake KQ3 with 3D graphics and utilize a fixed camera for each "room" that could dynamically move to set locations around the room to provide a cinematic view of that area along with a musical score than could change tempo and/or theme based upon your actions and/or the in-game clock.

For example (and I found this on my computer as part of my original pitch), in the main hall of Manannan's house, the camera provides the classic view of the entire hall, but when the player moves to in front of the staircase, the camera would pan over to a point on the ceiling angled down the stairway to the landing. The game would also utilize elaborate cutscenes, such as when Manannan first appears in the main hall, the camera moves to a point on the staircase landing pointed upward and Manannan appears in a puff of smoke with a peal of lightning streaking across the sky viewable through a double-pained window behind the wizard while the flames on a pair of candelabra flicker violently on either side of the window.

Honestly... looking back on that pitch (which was 2001 mind you), it would have been a very ambitious undertaking and certainly would not have been possible using AGS, which is AGDI's engine of choice. It actually sounds a lot like The Silver Lining truth be told, at least in the presentation department... and look how long THAT has been in development. **lol**

I definitely can't wait to play KQ3 Redux. The artwork in those screenshots is absolutely jaw dropping.
User avatar
oberonqa
Sierra Lover
Posts: 94
Joined: Thu Dec 09, 2010 4:39 pm
Gender: Not Specified
Contact:

Re: AGDI Unveils King's Quest III Redux!

Post by oberonqa »

MI, is there any update on when we can expect KQ3 Redux?
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

Re: AGDI Unveils King's Quest III Redux!

Post by MusicallyInspired »

So far we're on schedule for February. That's all I can say.
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
Post Reply

Return to “The King's Quest Series”