MMOs from Back In The Day!

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MMOs from Back In The Day!

Post by Tawmis »

How many of these have you ever heard of?

How many have you played?
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EVERQUEST (1999) -- Sony Online's influential Everquest also knows a thing or two about longevity. The first online world to truly get close to cracking the lucrative mainstream market, it peaked at over 400,000 subscribers and dominated the sector until World of Warcraft’s 2004 launch. And it’s still in active development, receiving its 17th expansion, House of Thule, late last year.
EVERQUEST (1999) -- Sony Online's influential Everquest also knows a thing or two about longevity. The first online world to truly get close to cracking the lucrative mainstream market, it peaked at over 400,000 subscribers and dominated the sector until World of Warcraft’s 2004 launch. And it’s still in active development, receiving its 17th expansion, House of Thule, late last year.
MAZE WAR (1974) -- Created at a NASA research center in California, Maze War has two firsts to its name: not only was it the first first-person shooter ever created, it was also the first networked game ever made. Crude? Yes. Influential? Massively. Though its floating-eye visuals didn’t stand the test of time, its gameplay concepts can be found everywhere.
MAZE WAR (1974) -- Created at a NASA research center in California, Maze War has two firsts to its name: not only was it the first first-person shooter ever created, it was also the first networked game ever made. Crude? Yes. Influential? Massively. Though its floating-eye visuals didn’t stand the test of time, its gameplay concepts can be found everywhere.
MUD (1978) -- It began with a game -- MUD, short for “Multi-User Dungeon” -- and would grow into a genre. Text-based multiplayer worlds played over “telnet” connections from simple computer terminals, MUDs and their many derivatives encouraged players to create their own content to populate their worlds. Part adventure, part programming exercise, and part chatroom, MUDs would continue to be popular well into the 1990s.
MUD (1978) -- It began with a game -- MUD, short for “Multi-User Dungeon” -- and would grow into a genre. Text-based multiplayer worlds played over “telnet” connections from simple computer terminals, MUDs and their many derivatives encouraged players to create their own content to populate their worlds. Part adventure, part programming exercise, and part chatroom, MUDs would continue to be popular well into the 1990s.
AIR WARRIOR (1986) -- Think World of Warcraft’s $15 monthly subscription fee is excessive? Try Air Warrior: it cost as much as $10 per hour. That’s 1986 dollars, too. A head-to-head combat flight sim with a World War II theme, it was highly realistic...and that meant it took many hours to learn the ropes. Not a cheap proposition.
AIR WARRIOR (1986) -- Think World of Warcraft’s $15 monthly subscription fee is excessive? Try Air Warrior: it cost as much as $10 per hour. That’s 1986 dollars, too. A head-to-head combat flight sim with a World War II theme, it was highly realistic...and that meant it took many hours to learn the ropes. Not a cheap proposition.
HABITAT (1988) -- The world’s first graphical online role-playing game, Habitat debuted on the much-loved Commodore 64 in the late 80s. As much a social experiment as it was a video game, its developers set few rules for players, letting them govern themselves, run their own economy, and take the gameplay in whichever direction they wanted.
HABITAT (1988) -- The world’s first graphical online role-playing game, Habitat debuted on the much-loved Commodore 64 in the late 80s. As much a social experiment as it was a video game, its developers set few rules for players, letting them govern themselves, run their own economy, and take the gameplay in whichever direction they wanted.
NEVERWINTER NIGHTS (1991) -- Wait, what? Modern gamers will associate that name with a 2002 role-playing game from ace RPG developer Bioware, but alas, there was another. A hit in the early 90s, it ran on AOL’s dial-up network until a rights quibble closed it down in 1997 -- much to the dismay of its committed player-base.
NEVERWINTER NIGHTS (1991) -- Wait, what? Modern gamers will associate that name with a 2002 role-playing game from ace RPG developer Bioware, but alas, there was another. A hit in the early 90s, it ran on AOL’s dial-up network until a rights quibble closed it down in 1997 -- much to the dismay of its committed player-base.
MERIDIAN 59 (1996) -- So what was the first graphical online world to run on the Internet proper? Answer: Meridian 59, released in 1996. Packing a feature-set that wouldn’t look out of place among today’s games, it was among the first to move to a monthly subscription plan rather than charging by the hour.
MERIDIAN 59 (1996) -- So what was the first graphical online world to run on the Internet proper? Answer: Meridian 59, released in 1996. Packing a feature-set that wouldn’t look out of place among today’s games, it was among the first to move to a monthly subscription plan rather than charging by the hour.
ULTIMA ONLINE (1997) -- Bigger, prettier, and more complex, two-dimensional Ultima Online hit the streets not long after Meridian but was by far the bigger commercial success. Set in Origin’s established Ultima world, it was acclaimed for its rich economy, its player-versus-player combat, and its integration of player-owned housing. It's still online, too, earning it a Guiness World Record as the longest-running MMO to date.
ULTIMA ONLINE (1997) -- Bigger, prettier, and more complex, two-dimensional Ultima Online hit the streets not long after Meridian but was by far the bigger commercial success. Set in Origin’s established Ultima world, it was acclaimed for its rich economy, its player-versus-player combat, and its integration of player-owned housing. It's still online, too, earning it a Guiness World Record as the longest-running MMO to date.
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Re: MMOs from Back In The Day!

Post by AndreaDraco »

I've heard of almost everyone (except for Air Warrior and Habitat), but I never played any of them.
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Re: MMOs from Back In The Day!

Post by gumby »

My first exposure to MMOs was 'Snipes' (created in 1983) - while not technically being 'on-line', it was a multi-user game in a networked environment.

You can check it out here: http://en.wikipedia.org/wiki/Snipes
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Re: MMOs from Back In The Day!

Post by DeadPoolX »

I've played Meridian 59, Ultima Online, EverQuest and Air Warrior. I briefly tried AOL's earlier version NWN, but it bored me.

I've got TONS of UO stories about what my brother and I did on it years ago. Maia's heard some of them and I truly believe she wishes she hadn't. :P

My brother and I played AW for a little while, but like most online games at the time, it charged by the hour, so we never really did well. BTW, if the caption on AW is right ("$10 per hour in 1986"), that roughly translated into $20 per hour, in 2010, when adjusted for inflation.

I noticed you didn't include Asheron's Call. AC was released in 1999 and somewhat unsuccessfully took on both UO and EQ. I said "somewhat" because it didn't flop, but it never reached the same numbers or publicity that the other two did.

There was ONE thing that AC did better than any other MMO I've seen since and that's co-operation. Yeah, I know people can form guilds and so forth in current MMOs, but in AC, the game itself rewarded you for co-operating and helping others, using something called the "Alliegence" system.

Here's Wikipedia's description of AC's "Allegiance" system:
"Asheron's Call features a unique allegiance and fealty system that creates formal links between players and rewards cooperative play. A player of a lower level can swear allegiance to a player of a higher level, becoming a vassal of a patron. The patron earns a small percentage of the experience the vassal makes, while the vassal is motivated to seek a patron exchange for money, items, or protection. In the words of one reviewer: "At worst, the allegiance system is a multilevel marketing scheme, whereby greedy, uncaring Patrons enlist as many Vassals as possible in order to gain large amounts of bonus experience. But at best, the allegiance system can provide a tightly knit companionship for players genuinely interested in helping others and developing an organized assembly." Players may also join together in fellowships, temporarily splitting the experience they gain amongst themselves."
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Re: MMOs from Back In The Day!

Post by audiodane »

Back in the mid 90's I would dialup to the local university, use some hacked accounts to get in and telnet to a MUD somewhere either in the northeast or the west coast, I can't recall.. It was a MUD that allowed you to script your own items and actions, so I worked a while on a star trek holodeck based room ... got a few things working, but plenty of other things took my time away from mud'ing... About that same time I was also re-porting my brother's and my recreation of Metroid from DOS to BeOS. So many projects started... so few completed...

ahh, what fond memories..

..dane
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Re: MMOs from Back In The Day!

Post by Tawmis »

AndreaDraco wrote:I've heard of almost everyone (except for Air Warrior and Habitat), but I never played any of them.
Amazing! I haven't heard of: MAZE WAR, AIR WARRIOR, HABITAT or MERIDIAN 59!
gumby wrote:My first exposure to MMOs was 'Snipes' (created in 1983) - while not technically being 'on-line', it was a multi-user game in a networked environment.
You can check it out here: http://en.wikipedia.org/wiki/Snipes
Pretty cool. Amazing what they could do even back in 1983.

I remember how excited I was when we got several BBS's back in the day to actually share messages by Net packages. I even had my own that I made called WolfNet.
DeadPoolX wrote: I briefly tried AOL's earlier version NWN, but it bored me.
No doubt because it used D&D Rules! (I am not kidding, it did!) :lol:
DeadPoolX wrote: I've got TONS of UO stories about what my brother and I did on it years ago. Maia's heard some of them and I truly believe she wishes she hadn't. :P
Ah, so now something becomes more clear... Did you enjoy UO? Because I despised it. :lol: I bought it day 1 it came out, because I loved ULTIMA (the regular games, especially the last few VII, Serpent Isle, etc). But UO was a huge disappointment to me. It was cumbersome. It wasn't very clear. No one was helpful. Everyone I encountered was a jerkoff. :lol: My favorite UO memory? Dying and opting to take up the ghost form and going into the bank, and attempting to move people's items off the counter, behind the bank's table (which people could not jump behind to get again). Yeah, one good turn deserved another. :twisted:

I believe I lasted 2 months on UO before I dropped it.
DeadPoolX wrote: I noticed you didn't include Asheron's Call. AC was released in 1999 and somewhat unsuccessfully took on both UO and EQ. I said "somewhat" because it didn't flop, but it never reached the same numbers or publicity that the other two did.

There was ONE thing that AC did better than any other MMO I've seen since and that's co-operation. Yeah, I know people can form guilds and so forth in current MMOs, but in AC, the game itself rewarded you for co-operating and helping others, using something called the "Alliegence" system.

Here's Wikipedia's description of AC's "Allegiance" system:
"Asheron's Call features a unique allegiance and fealty system that creates formal links between players and rewards cooperative play. A player of a lower level can swear allegiance to a player of a higher level, becoming a vassal of a patron. The patron earns a small percentage of the experience the vassal makes, while the vassal is motivated to seek a patron exchange for money, items, or protection. In the words of one reviewer: "At worst, the allegiance system is a multilevel marketing scheme, whereby greedy, uncaring Patrons enlist as many Vassals as possible in order to gain large amounts of bonus experience. But at best, the allegiance system can provide a tightly knit companionship for players genuinely interested in helping others and developing an organized assembly." Players may also join together in fellowships, temporarily splitting the experience they gain amongst themselves."
To be clear, I didn't pull this list myself. Found it on a site, and found it interesting enough to post over here.

There were several other MMOs out there, along the lines of Asheron's Call. Anarchy Online, Matrix Online, Lineage, Dark Age of Camelot (which a lot of people who played EverQuest briefly jumped to), EVE Online, - er, actually - Google gave me a Wiki Site with a massive list! (A ton of which I have NEVER heard of!)
audiodane wrote:Back in the mid 90's I would dialup to the local university, use some hacked accounts to get in and telnet to a MUD somewhere either in the northeast or the west coast, I can't recall.. It was a MUD that allowed you to script your own items and actions, so I worked a while on a star trek holodeck based room ... got a few things working, but plenty of other things took my time away from mud'ing... About that same time I was also re-porting my brother's and my recreation of Metroid from DOS to BeOS. So many projects started... so few completed...
ahh, what fond memories..
..dane
I used to play in an ElfQuest MUSH/MUD back in the day, myself...
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Re: MMOs from Back In The Day!

Post by DeadPoolX »

Tawmis wrote:
AndreaDraco wrote:I've heard of almost everyone (except for Air Warrior and Habitat), but I never played any of them.
Amazing! I haven't heard of: MAZE WAR, AIR WARRIOR, HABITAT or MERIDIAN 59!
I don't remember HOW we got Meridian 59, but I very distinctly remember Air Warrior on GEnie. GEnie was around during the Prodigy/CompuServe/AOL days. Out of all of them, I think GEnie was the least visually-based, which made AW an odd duck on its servers.

I think you all know I'm a die-hard Flight Sim gamer. I've played the toughest, most complex Flight Sims available (I actually thought Falcon 3.0 and Falcon 4.0 were easy!) and I felt AW was way too complicated. I think AW was developed that way so it'd take hours upon hours to learn thereby spending a ton of cash in the process.
Tawmis wrote:
DeadPoolX wrote: I briefly tried AOL's earlier version NWN, but it bored me.
No doubt because it used D&D Rules! (I am not kidding, it did!) :lol:

Actually, it was simply the visual style. :P
Tawmis wrote:
DeadPoolX wrote: I've got TONS of UO stories about what my brother and I did on it years ago. Maia's heard some of them and I truly believe she wishes she hadn't. :P
Ah, so now something becomes more clear... Did you enjoy UO? Because I despised it. :lol: I bought it day 1 it came out, because I loved ULTIMA (the regular games, especially the last few VII, Serpent Isle, etc). But UO was a huge disappointment to me. It was cumbersome. It wasn't very clear. No one was helpful. Everyone I encountered was a jerkoff. :lol: My favorite UO memory? Dying and opting to take up the ghost form and going into the bank, and attempting to move people's items off the counter, behind the bank's table (which people could not jump behind to get again). Yeah, one good turn deserved another. :twisted:

I believe I lasted 2 months on UO before I dropped it.
I think your mistake was to play UO like a decent human being. :lol:

You don't play UO to be a hero or an adventurer or anything remotely normal. No, you play UO to be a criminal and like the rest of your misanthropic peers, do the absolute worst things possible to others.

My brother and I joined in on this after dying several times trying to play the game "the right way." Looking back, the most fun we ever had was being criminally insane on there. :P

As I said before, I have LOTS of stories, ranging from cannibalism to selling human organs on the black market to cross-dressing hookers. Ah, good times. :D
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Re: MMOs from Back In The Day!

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DeadPoolX wrote: As I said before, I have LOTS of stories, ranging from cannibalism to selling human organs on the black market to cross-dressing hookers. Ah, good times. :D
Is it weird that the Cross Dressing Hookers was the most disturbing part for me?
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Re: MMOs from Back In The Day!

Post by DeadPoolX »

Tawmis wrote:
DeadPoolX wrote: As I said before, I have LOTS of stories, ranging from cannibalism to selling human organs on the black market to cross-dressing hookers. Ah, good times. :D
Is it weird that the Cross Dressing Hookers was the most disturbing part for me?
Well, they tasted the same as everyone else after cooking them. :|
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Re: MMOs from Back In The Day!

Post by Omni »

All this talk of early MMOs and the Sierra MMO is looked over? Sad Sad Day...
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Re: MMOs from Back In The Day!

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Omni wrote:All this talk of early MMOs and the Sierra MMO is looked over? Sad Sad Day...
You mean The Realm? My brother and I played the free trial. We got banned in little under an hour. :P
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Re: MMOs from Back In The Day!

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Omni wrote:All this talk of early MMOs and the Sierra MMO is looked over? Sad Sad Day...
Oh, I didn't forget - there's just so many (of the ones I listed personally) - but that list originally (with the pictures) was not done by me. It was from a website. Mary, who wrote that Graduate Article that I posted here - her uncle played THE REALM extensively, and I believe he still does, on some server (much like INN's server, where it's someone just running a personal server).
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Re: MMOs from Back In The Day!

Post by AndreaDraco »

Tawmis wrote:
AndreaDraco wrote:I've heard of almost everyone (except for Air Warrior and Habitat), but I never played any of them.
Amazing! I haven't heard of: MAZE WAR, AIR WARRIOR, HABITAT or MERIDIAN 59!
There was a special issue of a PC magazine not too long ago, entirely dedicated to fantasy RPGs and MMOs. That's why I know at least their names ;)
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Re: MMOs from Back In The Day!

Post by DeadPoolX »

By far the most disturbing MMO is a game called Sociolotron. It's a self-described "adult" MMO, which has plenty of normal RPG game play, but also includes stuff you'd NEVER see in a commercially sold game.

For a good idea what this game is really about, check out it's online manual.

One word of warning: This game and it's manual are NSFW.
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Re: MMOs from Back In The Day!

Post by Tawmis »

So, kind of ironic... the wife gets this email...
EverQuest.jpg
So I go and check - and I see in my old email, I got the one for my account.

So after testing it out and getting it fixed - I was able to log into EverQuest for the first time since 2005.

Talk about being lost. I used to have the majority of the zones I played in MEMORIZED. I could close my eyes and get where I needed to go.

So... I log in each character to see where they are... and not one - not a single one do I remember where they are. Did the same for the wife's account to see where all her characters are. I know OF the areas they're in; just can't remember how to get where ever I needed to go. They also combined servers, obviously after the mass departure when EverQuest II (which is now free to play) and World of Warcraft came out. And even then there was about 300 people on the server, total, from what I am able to figure out. (The entire interface is COMPLETELY different from how it used to be). Areas that were OVER POPULATED with players were now echoing my foot steps. Very strange.
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