Never saw Scott... JOE'S APARTMENT? *eye twitches*
Breathe in... breathe out... breathe in... breathe out... out of sight. Out of mind.
In regards to Psychonauts, it's a fun game on it's own, but the art design is exclusive to the game's experience. Because many levels inside the game take place in the human mind, the art team had to make caricatures of characters' personal emotions, feelings, and fears and turn them into tangible worlds where the art design is essential in understanding the story. Of course, I could really write for hours about why else I think the game is art, but I'll spare you the blocks of text piling up in my head.
Googling around, I find there's quite a few people also as miffed as me. But there's an
old Cracked article where Michael Swaim put it best:
Michael Swaim wrote:
Raz' descent into the world of thought is nothing short of an attempt to suss out the true inner workings of the human mind. As levels shift and flow, illusory as dream, we are faced with the manifold physical manifestations of the metaphysical: the body of self-loathing, the shape of fear, the dark recesses of denial and repressed emotion. We emerge sobered, and ready to explore our own minds with an equal amount of depth and rigor.
So, yeah - much like "Scott Pilgrim," this is one of those things where the people who love it will probably fight to the death to defend it's status as art with a near-dangerous and stubbornly passionate obsession.