Yeah, I wouldn't call Jurassic Park an "Adventure Game." The Walking Dead has far more interactivity, but it's still mostly cinematics with QTE, adding in dialogue decisions. The latter can make a difference and add replay value, although I hated being given a limited amount of time to make a dialogue choice.Collector wrote:I agree with you that bad puzzles can ruin a game, but I would not call a game an adventure if it did not have puzzles. Perhaps an interactive movie, but not an adventure.
I think a bad interface is the worst one for me, regardless of the game's genre or content. I wanted to replay GK1, but the clunky interface kept me from doing it.Collector wrote:But then, any bad key element can ruin a game, be it a bad story, bad interface, bad puzzles or other parts.
Hopefully the remake will have a better interface.
I've been saying for years that Adventures need better graphics. For most of that time I've been met with resistance (not here on SHP, but the old Sierra WebX boards) from those still clamoring for VGA or FMV. For some reason or another they equated modern graphics with First-Person Shooters, despite the fact an action game's engine could be retooled.Collector wrote:I can be more forgiving of the graphics, but there is no excuse for that to be at least close to on par with modern games, these days, even if not top tier.
Amazingly enough, up until relatively recently, Adventures had been stuck with extremely antiquated resolutions and visuals. I recall an Adventure from a few years ago having a maximum resolution of 1024x768, a resolution that was common in the late 90s.