Ah ha! That's why I remember the "cheat" thing!adeyke wrote:The remake added an item that let you cheat. The original didn't have it.Tawmis wrote:Trying to remember - isn't there a way to "cheat" the slot machine? Or was this in SQIV when you go back in time?adeyke wrote: SQ1: The slot machine
Which I understand (why you didn't enjoy it). I just thought (for myself) it added a little "life" to the game - here was an alien species that could logically exist and I had to get past it to get where I needed. Didn't bother me too much. (Now if there was no way to save - then... that'd be another story).adeyke wrote:I don't think the plausibility of the situation really enters into it: I don't think its presence increased my enjoyment of the game (rather the opposite).Tawmis wrote:Yes, this was a nightmare also. But another one I didn't mind, because I could believe that there was some form of fauna that had laid out traps like that. (Such fauna exists in real life - I mean, not like that - but things like the Venus Fly trap and such).adeyke wrote: SQ2: The vine maze monster
Ah yes, okay I remember now.adeyke wrote:It's at the end. You're disguised as janitor and sneaking through ScumSoft. You have to zap the trash in each wastebasket you find. If you accidentally walk past one or zap the floor, they'll catch on to you.Tawmis wrote:I am trying to remember where this is? I am ashamed because of the Space Quest series, SQIII was probably my favorite.adeyke wrote: SQ3: Failing to zap all the trash properly
Apparently remembering things at the very end of the game is something my brain doesn't recall much without a good nudge!adeyke wrote:It's at the very end, when you're inside the machine. There are patrolling robots that can instantly kill you as soon as they enter the screen. There's an optional (and complicated) way to see a map of their current position, but you still have to navigate the maze in real time without them getting you.Tawmis wrote:I can't remember this one either? (Thankfully I am on a quest to replay all the classic Sierra games...)adeyke wrote: SQ4: The robot maze at the end
That is very true.adeyke wrote:I know that now. However, nothing will ever convince me that "throw the bridle on the snake so that it turns into a flying horse that gives you a magic sugar cube that protects you from poisonous plants" is a sensible puzzle. I suppose that, from the way you get the three items from the lamp, you could guess that the bridle is useful for that quest. However, even then, you're just at the point of "I'll try using this item and see what happens", rather than actually trying to achieve a particular end result.Tawmis wrote:That was tricky. The answer was simply to not kill the snake.adeyke wrote: KQ2: The poison thorn maze, until I learned about one of the most ridiculous puzzles ever
But they put the wrong answer in front of you first.
Never played that KQ3 Redux. Interesting changes. How did they make the eagle feather a puzzle? (I don't mind spoilers, as I may never play the Redux version... I think I have it DL'ed but I am currently trying to play through all the Sierra games I have... so it will be a long time before I get to fan games... which means, even if you tell me, chances are when/if I get to play the KQ3 Redux, I will have forgotten what you told me!)adeyke wrote:Say what you will about AGDI's KQ backstory and the new puzzles, but their KQ3 Redux really had some wonderful quality-of-life changes:Tawmis wrote:Another issue I take up with King's Quest III is - a lot of the times it's a waiting game. I was out collecting stuff, but knew my half hour was almost up (and I still needed more things to do) - so I quickly returned to the castle, hid my items, and literally waited for six minutes for Manahahahanana to say he was back from his trip.That's about all the really annoying things about KQ3 "fixed".
- The eagle feather is via puzzle instead of a random drop.
- The mountain path is far less mazy.
- There's no risk of running out of food, due to replenishing porridge.
- The timer is color-coded to let know how you close the wizard is to returning/waking.
- You can just sleep in your bed to pass time.
- You no longer need to spend real time in the pirate ship.
- There's no longer the spell-typing copy protection.
- No more dying accidentally to the Medusa.
I like the idea that you can sleep in your bed to pass the time!
And the spell thing - I have a few gripes with it.