...am I the only one who finds this amusing?BBP wrote:Typing "What is Graham's last name?" will get the response "Cracker."
![Laughing :lol:](./images/smilies/icon_lol.gif)
Moderator: BBP
...am I the only one who finds this amusing?BBP wrote:Typing "What is Graham's last name?" will get the response "Cracker."
It is an Easter egg.Rath Darkblade wrote:...am I the only one who finds this amusing?
No, I'm not sure you understand the purpose of the WORDS.TOK. It is just a generic list of what extra words it recognizes as synonyms, not what it "condones". The "I don't understand" type messages are simply generic parser messages for any input that is not in the lists. KQ2 is about the only one that allowed such words to be used in place of legitimate vocabulary. As I noted earlier most of these in other games were merely to tell the player "no no" and have no relevance to the narrative. Note that the inventory is not stored in theses resources, but in AGI games the OBJECTS file. The parser will recognize those, too. Mostly what is in the WORDS.TOK and vocab resources are common words, like pronouns, verbs etc. Key words tended to be stored elsewhere, like in the scripts/logics themselves. For example, even if the word attack is not in the WORDS.TOK, this will work.adeyke wrote:If the game allows a certain action, then, to some extent, it condones that action. If the player types "look bitch", the game should either tell them off or just give the standard "I don't understand 'bitch'" response. The latter would take zero effort. Instead, someone put in some work to make sure that, if someone wanted to use slurs like that, the game would accommodate them.
Code: Select all
if (said("attack","vent")) {
print("The cover just slips off. There's no need to break it.");
}
Word. Adeyke, you are the most correct person I know, and I don't even know you aside from AGDIforums.adeyke wrote:There's a world of difference between having a list of designated naughty words that scold the player for using them and having sexist slurs that are just accepted as valid synonyms.
I'm not sure how much of that is sarcasm. I will say, however, that the bad aspects of something don't mean the good aspects don't exist, but at the same time, the good aspects don't make the bad aspects immune to criticism. I'm not passing judgment on the work as a whole.Spikey wrote:Word. Adeyke, you are the most correct person I know, and I don't even know you aside from AGDIforums.adeyke wrote:There's a world of difference between having a list of designated naughty words that scold the player for using them and having sexist slurs that are just accepted as valid synonyms..
And here I was, talking to others, arguing how KQ was a game created by a woman, having female protagonists that save males in distress and all, refusing marriage.
I was unaware of it, but I just tested it and it works.BBP wrote:Hey, is it really possible to use the gold fish to cross the sea in the Pink Sky World by jumping into the water while holding the fish?
And you followed with this:There's a world of difference between having a list of designated naughty words that scold the player for using them and having sexist slurs that are just accepted as valid synonyms.
I took it to mean that you were also engaging on a social/moral level but brushing aside my concerns.It is more revealing what the strings in the logic/script and Text/MSG resources are than what is in the WORDS.TOK and vocab resources.